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    Best posts made by Jairone

    • RE: NPC Strength

      @cinnao I believe given that law and order is supposed to be a thing within the town rules part, that guards will likely be strong enough or have the requisite 'stop and arrest' skills required to make that work.

      At the same time, I don't think guards will be made to hold up during things like wars or demon invasion of the human realm events. How exactly they do that will very much impact the gameplay around those, but my expectation would be guards act like a normal combatant at 1v1 level then.

      For the rest of the time, I am in favor of the guards having a higher strength. Players tend to find ways around things, so only if they are a real threat will the entire law and order part hold up based on town rules. If that doesn't hold up, it isn't really a plus to the game. On the other hand, they should not be invulnerable either, and players who are up to no good should not be put on the spot with a guard who cannot possibly have seen them doing something wrong (unless they have something like a warrant system where that player is banned from town)!

      I'd also expect guards to be realistic enough to use a buddy system, and even to have alarm/retreat options to gather more support. Not because they should stop all crime, but because that is fairly realistic.

      Finally, yes, players will run toward their preference on a lot of this. I'm looking at where they should go based on players using meta and tactics that won't be predicted, and all that. I do believe that player war-bands may be something that will have to be addressed (because we all know that people have varying motivations, and those who want to PvP sometimes disregard that in those who do not and WILL drive players away... part of the reason that there are three worlds here and all that) but also that there should be some mechanics on the human world for raiding. It will be something that is difficult to balance at best. So many games have failed to look at how players will act on such things, and just lost a huge amount of their market due to that!

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Cross-gender playing

      Eh, let people do what they will. No big deal. Never assume anything about a person you don't know is my rule!

      If I cross-gender character create, it is usually not a main. That, though, is more of a thing where I tend to know a bunch of people I am playing with, and we main a given gender across all games. I have absolutely no hang-ups with characters of either gender.

      posted in Off Topic
      Jairone
      Jairone
    • RE: Good Guild Vs Good Guild PvP?

      Assuming that the guild you are fighting is Good/Neutral then likely there will be a war system.

      The key things with any war system need to be as follows:

      1. Not too expensive (such that small guilds can declare war against other small guilds).
      2. Not too abusive (such that a guild cannot declare war against everyone to cheat the system as a KOS guild against all).

      Those two points are where I see so many war systems fail in these games. The second in particular is common, and results in the entire system being nothing but a waste of time on the part of the devs.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: NPC Strength

      @trelia Exactly what so many of us have been saying, but... apparently some people aren't satisfied with one planet being a complete free for all, and will take everything said and try to claim it is making it a 'PvE' world. Good luck convincing them!

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: What you think about vaping?

      @vegtam Minor issue there, people smoke or vape and do not care about others nearby. It is largely why I have gone from 'Meh, don't care I won't do it' to 'Make it illegal in public spaces'. Because people ruin things for other people.

      It is far from alone in being something where the self centered nature of people has changed my thinking on proper handling of a topic, but it is certainly one example!

      posted in Off Topic
      Jairone
      Jairone
    • RE: Friendly Fire

      @jetah Sorry, but I have seen far too much of what people do to agree with you there. Where I like the freedoms, and where I like having some good PvP, people abuse anything they are able to abuse.

      Let abusing happen, and the game dies really fast.

      And, just in case you missed it, I'll repeat it once again. I don't have a big problem with having to think about skill use like that. I merely know that the consequence of good characters (for whom murder of their own unintentionally would be a big alignment hit most likely) would be people aiming to grief by jumping in the way of attacks to purposefully ruin their experience. That is NOT PvP in a way I can accept, and if that's the goal of anyone I hope they get the help they need from a professional.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: About the possibility of being Published

      There is a pretty wide range of publisher interactions out there, from being little more than a toolbox to being all up and over things. Where a lot of places do not get a ton of trust most of that is tied up within whatever legal agreement is drafted.

      On an aside, at least two of those you mentioned as good are bridges that have burned for me. I would not trust them with tying my shoe laces. One for being tone deaf over and over again in terms of monetization issues and having to backtrack (although at least they mostly have) and the other for outright insulting the customers.

      I think the biggest thing will be what legal agreement information, if any, can be shared to show the depth to which a publisher will disrupt the system... and if none can be how badly things like cash shop issues disrupt the players.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Can’t wait for the fractured store

      They haven't really gotten over the vacation lull, it seems. Oh well, we will see something more here soon, I am sure!

      posted in Off Topic
      Jairone
      Jairone
    • RE: Friendly Fire

      @jetah said in Friendly Fire:

      Eve Online is a sandbox game

      With a population that plays some 90% in high-sec. Where having those issues (outside scams) isn't really a concern for much of anything. Attacks in high-sec that are actually a threat are extremely rare, because it takes enough grinding to make it a pain in the butt.

      Guess what, intended game mechanics is something I am talking about. Because right now shots seem to travel in a line, and there seems to be some collision, all of which means a random person can maliciously force themselves into distanced attacks that have AOE to harm people in a way that is completely against the intended game mechanics (unless the game mechanics are intended to be 'go be a completely PvP unflagged person who tries to get people flagged for murder) with good (and neutral to an extent) alignments.

      I'm saying that needs to be a noted thing for the devs, and THEN they can remove the friendly fire protection on good. Because I really do think it is unfair, but simply removing it opens up the game to push everyone good to say either "Okay, Arboreus it is and forget Sydensia" or "Bad game, griefing alignment is normal."

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: Limited/rare items?

      I'm against anything with a power boost here.

      That said, if they want to throw in silly fun stuff, like an axe that turns lumber into a different resource (in appropriate amounts) I'd be fine with that. Just as one example.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: PETS!

      @esher And here I am wondering about the pantehr chemeleon. Apparently a creature which uses chemicals to generate pants that change colors, it sounds like a wonderful addition to potential pet lineups for those with a desire to blend in to their background!

      posted in Off Topic
      Jairone
      Jairone
    • RE: Question about Patron pledge Pack

      I do not believe name reservations are open yet. I believe the actual name reservations will be tied to either a period shortly before launch, or slightly before beta, depending upon what the studio wishes to do.

      Those are classically the times when name reservations are applied.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: Pets & Mounts

      @cinnao said in Pets & Mounts:

      I want to see a humanoid mount giving a piggyback as a joke.

      And I want to not see such a thing. I don't mind people having fun, but that would be not-fun and rather annoying to me. Just my own personal preference. I think there should be games that joke like that, and games that do not. The not-joking about Earth/silly stuff like that MMOs... are few and far between.

      Everyone has their preferences, but the constant references and Tera style oddball stuff are really annoying to me.

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: [quest topic] Have fun playing to all who go into phase 1 of the invites.

      @zidroc Rank isn't everything, just being active and thoughtful on the forums, or spreading the word, gives you a solid chance. Remember that they are doing waves of invites, so people don't even know for sure yet who all will be invited.

      Good luck!

      posted in Off Topic
      Jairone
      Jairone
    • RE: Any Alpha Testers

      Put bluntly, there is no Alpha yet. Once Alpha is out, there will be no NDA and people will be sharing stuff.

      Pre-Alpha is under NDA, and nobody who gets access is likely to want to run into trouble with outing themself as a tester or breaking NDA.

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: how do you want your pet and npg?

      @grofire Are you saying that the party members should have some sort of option to force loot turns not to skip them? That could be acceptable for random fights against a bunch of creatures, but what about something like a boss encounter? What do you do with the treasure chest you find if somebody has that flag on, and does that mean everyone has to have personal loot that cannot be traded under such a scenario?

      I think a more practical option would be having a requirement for members to agree to changing loot rules (so they can't set to leader only at a boss or something). Otherwise, if the loot rules are a problem let the group know you will leave unless they change. There's not exactly a ton of people who will just say "Oh well, you can waste my time for your profit" out there...

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: [One Sentence] What turns you off playing a game?

      Things getting too easy resulting in huge equipment stockpiles and a constant zerg as the PvP, or balance being favorable toward naked attackers resulting in the same.

      posted in Off Topic
      Jairone
      Jairone
    • RE: PVE loot mechanics

      Ideally looting will be none too important in the long run (overall, as each person will get enough to do what they wish). I say that with the following caveat: IF they wish to make a really solid, top end, unique crafting system, where crafters have their own knowledge system, setups, and specific reasons for the people more focused on adventuring out to utilize their services...

      Simply put, if the game doesn't have a reason to have people focusing on crafting, the loot system needs to leave it easy enough to get your stuff. That can mean the basic stuff is easy, mid grade is a little harder, and top end is very difficult, but it must be feasible to have decent stuff for all at that point. On the other hand, if it does support that it needs to make the crafting enough of a focus that people actually care to use those services. In general that means a large number of crafts, with skill setups that make different variants and looks, and so on. It's likely more ambitious than the current goal, just to be honest.

      So given what we currently know, I'm leaning to the loot grind not being so painful as to drive people away. Ideally each beastie will have certain resources, and the group itself can set the loot system up (one person harvests everything, group all gets a portion, group takes turns on each kill, etc.)

      posted in Questions & Answers
      Jairone
      Jairone
    • RE: Pre-Alpha Cape

      Key emote that holds up a shining golden key? XD

      posted in Discussions & Feedback
      Jairone
      Jairone
    • RE: Hi all!

      Welcome, hope so as well!

      posted in Добро пожаловать в Fractured
      Jairone
      Jairone
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