Hello,
First and foremost, I'm totally against slavery in any form, and find it one of the most shameful parts of the world history.
Yet, since there're Demons, who are not particularly nice entities, will they have that kind of labour force to satisfy their needs?
Question inspired by a program on the National Geographic
Best posts made by Fyrsey
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A Delicate Question: Slavery
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RE: Feature Spotlight #2 - Universe, Planets and Travels
@vengu said in Feature Spotlight #2 - Universe, Planets and Travels:
@teeboned said in Feature Spotlight #2 - Universe, Planets and Travels:
This post is full of awesome clarifications. Trying to get a few friends on board with this but they are being hard to sway with what there is available at the moment.
Yeah, it's hard to get people on board right now. We'll just have to wait for more information to be revealed. Once the devs start talking about stuff like the knowledge system, I think we're going to see a lot more activity.. Hopefully.
@Prometheus, thanks for the answers. Good to know survival isn't going to eat up all our gametime.
oh, I'm so eager to hear more about this knowledge system. I love wierd/unconventional builds, can't wait to theory-craft in whatever system devs are gonna come up with ^_^
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RE: Female armour
@holyavengerone said in Female armour:
Under one form or another, this question always come up in pre-release communities, for every game that is and ever was
If I make a game someday, that's definitely a topic I'll make sure we address in the first version of the design doc, hehe.
Probably because most people are sick of Asian female armour concepts
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RE: Feature Spotlight #3 - The Knowledge System
@tuom said in Feature Spotlight #3 - The Knowledge System:
Like the concept very much! I hope you do not have to kill monsters too often as a hero to learn more about it. Otherwise, this would be a "grindy" feature too. But if I understood correctly, you are really focused on preventing grind which is great!
I think it could be nice, if heroes are able to discover some abilities also only when playing together with others and doing specific actions. This would encourage players to interact more with others and play cooperative.
Well, I already called it grindy-ish. Any game has its grind, really, but implementations are vastly different. I actually like what I see here; as @Logain rightly pointed it out, grind in Fractured seems to be rather restrictive. You can't just stick to a couple of "sweet" spots, you will have to move on and seek different ways to gain Knowledge points. Unlocking all info about creatures is unlikely to be required, unless you're a completionist.
As for unlocking some abilities through teamwork, it may be possible, especially if there're specific "teamwork" ones. -
RE: Contest: Involve people?
A great idea, but, as Ghoster pointed out, it excludes non-artists. It's fine to do such things, I love fan art, there're some stunning works around. But it would need to expand eventually, to include wider masses.
However, at this point in development, I don't think they should do such a thing. They're very few people working on an ambicious project, I doubt there's room for fan contests now. -
RE: A Delicate Question: Slavery
@prometheus said in A Delicate Question: Slavery:
@fyrsey said in A Delicate Question: Slavery:
I see your point, but it's not really a reduction, slaves are still individuals, always have been.
That's for sure! What I meant by "downplaying" is that a slave NPC would be just a character who works for you - at most you would have to keep it alive. Other MMOs (such as BDO) have hired workers, but the concept is similar.
NPCs in Fractured instead have their own lives and businesses. You can't order them to do this and that. You can buy from their shops if they've setup one and it's open. If you're a regular customer and/or have a high reputation in the city they might offer you discounts at most. Just a couple examples, but you get the idea. Slaves wouldn't work in this picture.
@Logain sorry but that's not planned as of today!
I see, kinda like NPC's in good old Gothic, at least as I remember them.
All right, thanks for your replies :slight_smile: -
RE: The riddle cave
@kairosval said in The riddle cave:
T'was in the forest when I got it,
So I sat me down to find it,
I could not find it no matter how long I looked,
So I took it home with me.What was it?
Note: Baldur's Gate 2 players keep quiet.
A splinter? Pretty nasty things, sometimes get them so deep underskin
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RE: Contest: Involve people?
Less content means more room for imagination
Besides, some art may turn out to be inspirational for the dev team. I see no reason not to create a subforum for creative people to share their visions, in one form or another. Need not to be a contest, just for the sake of it. -
RE: Beastmen and Mount System
Since the Beastmen are all that nature loving race of hippies, they may have companions to ride, see no issue here.
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RE: Beastmen and Mount System
@lotharian said in Beastmen and Mount System:
I did think it was odd that a deer might ride a wolf into combat with a fox pet, but thats the flavor in this game I guess.
Reminds me the final battle in Open Season
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RE: Beastmen and Mount System
@tulukaruk said in Beastmen and Mount System:
@lotharian said in Beastmen and Mount System:
I did think it was odd that a deer might ride a wolf into combat with a fox pet, but thats the flavor in this game I guess.
It's only strange cause you're thinking that humans aren't animals. If ape can ride beast and wear beast pelt why a deer would have a problem with that?
Good point. Some tribes actually wear human remains as accessories, so I heard
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RE: A compilation of everything we know about Fractured.
wow, just wow.
This is a bit of titanic work you're doing.
Thanks a lot for putting it all together ^_^