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Posts made by Dybuk
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RE: Skeletons
Pros:
- Weather and day/night time does not concern them
- They can fit in small spaces
- Small lodgings - coffin is enough.
Cons:
- Necromancers can possess them and order them around
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RE: Will humans be able to change with karma like demons and beastman?
Exactly as @Target said. Turning into an Angel will not be an easy deed. To become one you have to show your faith and dedication for one of the gods with good alignment. This alone makes Angels to be quite a zealots - they are unable to even think about commiting a sin
Of course a sin in the eyes of their god. I do not mean bad language or bad behavior. -
RE: character customization
First of all - why would you need penis customization in a game anyway?
Second - This would seem pretty unfair for female characters. Or do you think they should have penis customization too?Anyway, there won't be nude characters, so that level of customization is not likely.
@bandingo said in character customization:
I am very interested in penises and I want to be able to showcase my love for penises of all shapes and sizes and color
Good for you, but this game is not about penises.
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RE: Items
Swords could be used as a barbecue broach and helmets as cups for any sort of drink
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RE: About Angel, Abomination, Karma and Bonuses
@eurav
Well, if they turned to Angel through a trial given by Beastmen Gods, then why not? Angels may be loved by Elysium as well since they are good aligned creatures and not able to commit a sin.
Demon may be also turned to Angel by use of primal energy of Elysium (Arboreus). I think turning Demon to Angel may require quite a large amount of heavenly/magic energy. And what could be a better source of that energy than power of Elysium itself?The lore is not set up strictly, it all can be changed by the devs and is still open for discussion. We can speculate and use our own imagination as much as we like.
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RE: Games Without AH
@kralith said in Games Without AH:
As i was understanding Prometheus right in his Q&As, he said, we are able to setup a kind of shop in our towns, that means, others can come to our towns and buy stuff from these Merchants.
I cannot seem to find it, but when I read it I had a feeling that setting up merchants was a decision made by the Governor. I do not think each player living in a town can set up a stand-alone, only his/her shop. That would create a lot of shops in a town.
In addition if only citizens would be able to set up a NPC merchant in a town, any travelling merchant will have really big trouble with selling their stuff in towns they visit.@kralith said in Games Without AH:
I would like to see, if these are not connected to each other, so that people who want to buy something either have to travel to your town or you meet up with them and do trading
It was mentioned that there won't be any remote connection between shops. They sell stuff only locally.
@kralith said in Games Without AH:
Beside this the direct trade, i even would suggest not to trade in a safe way, like Inventory to Inventory (Tradewindow), better would be if it would be possible, that you either can just drop items to the ground and someone else take it or if you can use public Barrels and Chests to trade at public places.
Well, if you think about it, have you ever seen a merchant throw a beautiful dress to the ground while the buyer throws gold coins to the ground? That seems not so much realistic Most of the trade is done from hand-to-hand.
If you want to raise the dangers of trading, then I think a pick-pocket/steal skill could be more useful
The results of steal could be divided to:- Unsuccessful - The "stuff" remains with the rightful owner and everyone around you is alerted that you tried to steal it. Guards and other players can try to punish you.
- Successful but detected - You managed to take the "stuff", but everyone around you is alerted that you stole it. You receive "Thief" status. You can be stunned by everyone and looted by rightful owner without karma penalty.
- Successful and undetected - You managed to steal the "stuff" undetected and can leave the place quietly.
That would be fun thing to do
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RE: Games Without AH
@roccandil said in Games Without AH:
At least on the PvP worlds here, I'd consider making merchant NPC inventories lootable.
Well, the merchants can always go into hiding during sieges. That seems like a quite normal thing to do in a real world anyway.
I think it would be enough to have to pay for trying to sell your stuff with NPC merchants. Then keeping stuff forever on sale would be expensive. -
RE: About Angel, Abomination, Karma and Bonuses
@eurav said in About Angel, Abomination, Karma and Bonuses:
Well, even humans with Good Alignment are unable to stay on Arboreus for longer than 24/48 hours, so I think it would not make sense to allow Angels to freely roam on the "only beastmen allowed" planet, but we will see how the devs decide
Well, humans with good alignment are not locked in good alignment. They can still change their karma and be either good or bad. Angels are supposed to be always good - unable to change their alignment, therefore maybe they fit better to Arboreus.
In addition, since Beastmen turned Abomination are condemned to Tartaros, then to maintain a symmetry Demons turned Angels should be assigned by default to Arboreus. This way for Angels to be able to come to Syndesia would require some more effort and would lower the racial buff. -
RE: Games Without AH
@lightspoon said in Games Without AH:
you can pay an NPC with a monthly fee to stay into a common market and sell your items (you chose the prices ofc). Other players can just speak to it and see everything it got.
The market is a physical place in town where everybody can go there and manage their merchants while going around and see what the others are selling.
You'll just need to restock your merchants and go in the retrive your gold, but nothing more in terms of management.This is exactly what I was thinking about and what I would like to see in-game
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RE: Games Without AH
@evolgrinz As far as I know there are supposed to be merchant NPCs where you can leave your stuff to be sold and somebody else might buy it. I haven't found any info though if you will be able to select a price. I'm also not sure if you sell your stuff to NPC and he resells it, or you can use him as a "middle man" in transaction.
Still, a market is pretty fun idea for me, but there are a few things thing that I hate about it. I know this solution from Kinght Online and what I hated the most was that I had to stay on-line and rooted in one place to sell my stuff. Either I had to resign from actually playing while I'm logged in or I had to be able to leave the game always on, even when I'm afk.
Additionally, such markets tend to get really crowded. People set up stalls almost on one another. It will be hard to find a good place to trade in a big, popular city. Especially since its size is somewhat limited.In my opinion it would be better, if you could set up a stall with a remote NPC on the market. This way you can still go beast-hunting or just log off and the stall would be still available for other players for a given set of time.
Of course such stalls should be limited to only one active at a time per person and there should be some cost of using them (NPC has to earn something too ). Paying a fee for the stall as a tax to the city could be also a nice solution. The money won't go puff into the void, but could be used for expansion of the city.