It was such a tiny target, there would have been something seriously wrong if we didn't.
The low number of backers bothers me at present, too.
It was such a tiny target, there would have been something seriously wrong if we didn't.
The low number of backers bothers me at present, too.
@greenfire said in Bit worried where the Kickstarter is:
still worried?
About the overall backers... which if you scroll back through this thread has been my primary concern... yes.
The dollar figure itself was so small there would have been something seriously, seriously wrong if we didn't hit it.
@assassino said in Bit worried where the Kickstarter is:
Just recently found about the game, I'm going to support the kickstarter too, hope we can make it. But it seems that the game will be developed even if we do not make it into Kickstarter, which is a good thing
It is... but crowd funding is both a good way to learn how a community is REALLY feeling about a game (ie: talk on a forum is cheap, actually pledging means a lot more), and also is a great tool for promotion. In this situation, to still be 100s of pledges away from even cracking 1000 is disappointing and I've seen very little 'buzz' out there, or interviews, articles, etc, in the MMO press when this was the prime time for that stuff to be happening. I don't know if the guys have been pitching to the media and just being ignored, or what?
@prometheus said in Bit worried where the Kickstarter is:
The relatively low number of backers compared to the size of the community is surely a "disappointment" for us, but not a "worry".
It's good to hear it's not getting you down. You have my full support... worried or not!
@gibbx said in Bit worried where the Kickstarter is:
just to clarify:
@Canterbury just curious if you now think the KS goal will be met?
obviously all others feel free to chime in as well
We're close enough that the dev team would be crazy not to drop its own money in, at this stage, to "unlock" the rest of the funds, ie: spend 30K to make 120K in one swift movement. So yes, even if not a single person more invests, I think we'll get there. But as I keep saying, it's such a TINY target, and there are so few backers - relative to the community - it still worries me a lot.
@cronykil said in Bit worried where the Kickstarter is:
They need something with the wow factor and it doesn't look like they have it yet. Maybe the KS was a bit premature. I'm here for the long haul, but I cannot get any of my mates interested without something impressive to show them.
It's such a tiny, tiny total, too. People are all, "We will probably hit it!" And I think, wow, there'd be something wrong if we didn't hit it - it's so tiny! A game with passionate grassroots support should have walked past 150K US in a couple of days.
@gibbx said in Bit worried where the Kickstarter is:
Fortunately the game is funded whether KS is successful or not. its a little strange when I find myself agreeing with Jetah
but sit back and enjoy the ride.
Yeah, but are people going to show up and be passionate and actually play it?
See, that's part of crowd-funding that's getting overlooked here. It's not just the dollars, but the grassroots support.
@tulukaruk said in Bit worried where the Kickstarter is:
@canterbury it certainly matters how and why as you cannot pull it off without similar conditions.
Then you've totally misunderstood my whole point as to why I was even using those terms.
@jetah said in Bit worried where the Kickstarter is:
@canterbury said in Bit worried where the Kickstarter is:
@jetah said in Bit worried where the Kickstarter is:
I don't see, if this fails, as a bad thing at all.
In the gaming community, once something has "failed" it gets a stigma attached to it. Rightly or wrongly. Perception is reality for people and if they perceive something bombed once, ie: couldn't even hit a TINY Kickstarter target when other niche games have pulled in a million, or multiple millions on Kickstarter, it sticks in people's minds.
and those other niche games had huge names behind them.
It doesn't matter WHY or HOW they got the money; simply that they did. Again, perception = reality for people.
@jetah said in Bit worried where the Kickstarter is:
I don't see, if this fails, as a bad thing at all.
In the gaming community, once something has "failed" it gets a stigma attached to it. Rightly or wrongly. Perception is reality for people and if they perceive something bombed once, ie: couldn't even hit a TINY Kickstarter target when other niche games have pulled in a million, or multiple millions on Kickstarter, it sticks in people's minds.
Checking in after taking some time off and things are probably even worse off that I thought.
Some might think I made this thread, two weeks ago, a bit prematurely. I can understand why they'd think that, but without knowing my ability to "read" how a crowd-fund is going, they wouldn't have really been able to see what I was seeing.
And here we are... 13 days to go... 548 backers... that's way, way, way too few people willing to put money on the table.
And money wise, we've only just crossed the halfway point.
If the funds can climb a little more, I think the devs would be crazy not to drop some of their own funds (or investor funds) to pay off the rest of the crowd-fund and unlock the full amount of money. But the number of interested people still worries me a lot.
So almost halfway through the month, and we've only just limped past 500 backers, and are still halfway to the target.
Someone new to crowd funding might conclude that's OK, as we'll get the second half in the second half of the month.
However, that's not how successful crowdfunds work. Especially for such a tiny amount of money, we should have been smashing that figure in the opening 2-3 days, tops. In terms of numbers, we should have at least a couple of thousand people interested now; a drop in the bucket versus how many are here in the community (unless there's a lot of sock puppet accounts, of course).
Does this mean I think it will fail? No, presumably it will keep growing and if anyone involved in the project, or a big backer, has any common sense, if there's 20K left in the last 24hrs, it makes sense to drop a 20K pledge in to unlock the 150K worth of money (talking in US$ terms here).
So I think the crowd fund will get there, but I think the support level is WAY too low,
@plume said in Bit worried where the Kickstarter is:
@canterbury I like Titan Quest so I picked up the anniverary edition for myself and a few friends, as well as World’s Adrift for friends. The sales are good. Today it looks like there are a lot of franchise sales with the most notable being Civilization.
Actually, Titan Quest Anniversary is a decade old ARPG remastered to work better on newer systems. I’ve always found it a lot of fun and I saw a multiplayer option although I haven’t tested it yet. It’s similar enough to Fractureds premise to play while waiting for it to release. ^_^
Cheers for the update. I will take a closer look later today. At face value (the pop up window thingy), I wasn't seeing much.
@plume said in Bit worried where the Kickstarter is:
I haven’t yet because of the timing with the steam summer sale.
Has there been anything good in it? I haven't been too impressed by Steam Summer Sales for several years.
@xzoviac said in Bit worried where the Kickstarter is:
I DO want want to back Fractured , and have been thinking about it for a couple of days , I like the game idea
I backed Star Citizen in the past and it leaves me hesitant on the amount i want to back though
I Liked the idea of getting a game slightly cheaper and saying yeah , this is gonna be cool i want it I like your plan.
But 4 years later the game is not finished, has left me with a indecisiveness (so i have not backed instantly)
there is possibly a couple of people in similar mindsets as me (could explain the slower rate of backing)
I hear you, but surely you must see a huge difference between this and Star Citizen?
For the first year or two, Star Citizen was trading on specially made adverts, that had no gameplay in them (because there was no gameplay), and sold JPGs of what ships might look like in game.
Here we have a game world and models already fleshed out and working in the engine. The game will pop out a lot sooner than Star Citizen could have ever dreamed of.
But again, I hear you on how the 'Star Citizen experience' has wrecked it for some people.
@wolefie said in Meaningful Guilds?:
Imagine guilds not being about 'The sickest PvP metas' or 'Rp guild only 12+ make profile first' or whatever! Just guilds to actually make money in an immersive way by delivering services to other players!
I see this sort of stuff kicked around in pre-game communities all the time and I can see why; people get excited about the possibilities and spit-balling what they might be able to do. In reality, however, people don't want second jobs. Their time with the game will probably be very light, and they won't spend it standing on a street corner, pretending to be a cop that no one else in the game will even formally recognise as a cop. Just one example, I know. I fully accept that some might. But in a niche game like this, nowhere near a majority will. Indeed, the devs are developing for people who are time poor as the average gamer for this style of game is older and time poor.
@grofire said in Bit worried where the Kickstarter is:
more people will put there money after they will see the future spotlights.
I don't understand that mindset at all. The premise, and what the game will be, is on the table.
There will be more 'fluff' announced, for sure, but if someone's sitting out there and doesn't understand what the game is going to be, based on what's already been said, they'd have to have a learning difficulty, to be honest.
I don't know what else can be shown, above and beyond what we already know, that could change someone's mind.
@staticsprite said in Bit worried where the Kickstarter is:
Already at 43%, it will be fine the kickstarter will get there. The more info they give to us, the more people will pledge. For the ammount of marketing they did I think we are on the right track
Yes, but it's 43% of a tiny amount, coming from a small group of people.
It needs to raise more but, more important than that, needs more people willing to pony-up.
I fully understand Kickstarter fatigue, and people who have been ripped off in the past with it.
But for passion projects like this, they really do need support at this stage; even from the point of view of showing investors/publishers (who are clearly needed in this equation), that the interest/support is there.
So, yeah, even just greater numbers would be good at this stage; even if most of them only tossed in a small amount.
2FA is pretty common and relatively easy to implement.
I actually can't think of any MMOs I play that don't have it on their games and, usually, their forums too.
I think it'll be something the guys put in place.
@dulu said in Bit worried where the Kickstarter is:
I hate to be the bringer of bad news, but there is no way they are meeting 100k euros at this rate.
90 percent of KS donations come in the first 2 days, and the last 2 days.
The math just isn't there.
They need to do something radical.
That's kinda the point of my OP. But thank you