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    BigMcLargeHuge

    @BigMcLargeHuge

    TF#2 - MESSENGER

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    TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by BigMcLargeHuge

    • RE: A few farming questions

      It’s funny that a farming question about a MMORPG is actually about farming...how refreshing.

      posted in Questions & Answers
      BigMcLargeHuge
      BigMcLargeHuge

    Latest posts made by BigMcLargeHuge

    • RE: Alpha 1 Testing Town A

      Where can you see the Alpha 1 content? Is it already available to those who qualify?

      posted in Town Planning
      BigMcLargeHuge
      BigMcLargeHuge
    • RE: Things to look forward to in Fractured

      That’s fair as it is a new independent dev group, but maybe if we grow the community through online following, YT channels, twitch, and other social media, it will gather more notice and offers of outside coverage. For now I am happy to see that it’s a completely different method of developing and not just cranking out mindless gaming fodder.

      posted in Welcome to Fractured
      BigMcLargeHuge
      BigMcLargeHuge
    • RE: A few farming questions

      It’s funny that a farming question about a MMORPG is actually about farming...how refreshing.

      posted in Questions & Answers
      BigMcLargeHuge
      BigMcLargeHuge
    • Things to look forward to in Fractured

      Can’t wait for this to come out, and it’s great to see an organized and progressive consumer focused approach to game and environment design and launch. Can we expect any culture media coverage or E3 debuts?

      posted in Welcome to Fractured
      BigMcLargeHuge
      BigMcLargeHuge
    • RE: Suggestion / alignment weapons

      I think the alignment cosmetic effect would be there better way to go. Similar to odd Fable series, where player auras, effects, and appearance were affected by alignment but only visually, although it wouldn’t be too hard to put some type of alignment limitation into the gameplay, NPC interaction for example...

      posted in Discussions & Feedback
      BigMcLargeHuge
      BigMcLargeHuge