@jetah or give us 3-5 options/variations to discuss about
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Posts made by Benseine
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RE: VIP system : What do you think ?
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RE: VIP system : What do you think ?
@jetah said in VIP system : What do you think ?:
Seems like the Kickstarter will launch before we're told why VIP isn't p2w. Yet I feel it'll hurt their KS if we can't discuss it beforehand.
Yup, a couple of months ago would have been better tbh.
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RE: VIP system : What do you think ?
@phaethonas all nonsence!
I didn't mentioned 1vs1. I made a simpke example that could just as well be about multiple ppl or crafters.
And the game is about exploring to discover/learn stuff to place in those learning slots. So if I got VIP but I spent all my time ingame just killing other players I gain 0 knowledge.
VIP doesn't make you explore and discover faster either. Only if someone with VIP discovers multiple things he'll learn them faster because he can slot more of them in the learning slots at once.
If two ppl have 0 filled learning slots, one has VIP and the other doesn't have VIP, and they discover something at the same time, get the tombe and place it in a learning slot, they get the new ability at the same time.
So it is play to win!
And VIP has nothing to do with finding exploits in games. Plz...
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RE: VIP system : What do you think ?
@phaethonas said in VIP system : What do you think ?:
@tylere said in VIP system : What do you think ?:
It's reasonable. The game needs some way to make money and while the VIP would give paying players an advantage, it dos not seem to be pay to win like many other games.
lol
pay2advantage = pay2win.
In Fractured a new player could beat a veteran player because there are no power gaps in Fractured, usually caused by higher gear or higher lvl.
So pay2advantage, in this particular case a timesaver, isn't pay2win in Fractured. Sure a VIP member gets more options ingame quicker then a non VIP member. Good for him, but that doesn't make him a winner. How much time he spent in this game and his personal gaming skills make him a winner.
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RE: AGive us another spotlight!
Gonna put myself down for a spotlight on siege mechanics and GvG content.
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RE: AGive us another spotlight!
@nelchael I know, exited for it. Can I write you down for that one, or are you more interested in another spotlight?
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AGive us another spotlight!
Who is in need of another spotlight?
And tell us what you want the spotlight to be about.
(Aware of the workpressure for getting the kickstarter ready)
I will add them to the OP in number of popularity.
- Crafting x2
- Town Building x1
- Economy x1
- VIP x1
- Siege mechanics and GvG content
Etc...
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RE: Kickstarter Update - Pledge Packs
@jetah said in Kickstarter Update - Pledge Packs:
i'm talking about trading goods in game for VIP that someone else bought.
IE I have 2 VIP, you have 2 full armor sets. we trade. I get gear, you get 2 months VIP.
Bit late for me to think clear but that sounds to me like something to stay away from. Keep it simple and transparent. Sell the 2 full armor sets and with it get enough ingame gold to buy 1-2month of VIP.
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RE: Kickstarter Update - Pledge Packs
@jetah buying VIP with RL currencies does have to mean you can sell that ingame for goodies. It just depends on how you implement it.
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RE: Kickstarter Update - Pledge Packs
Would it be ok if you can exchange ingame gold with Dynamight Gold and buy the timesavers with that aswell?
So ppl can pay €10 euro's for a month of extra learning slots or pay 1000 ingame gold a month.
Isn't that how gw2 and EVE Online do it?
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RE: VIP system : What do you think ?
Would it be ok if you can exchange ingame gold with Dynamight Gold and buy the timesavers with that aswell?
So ppl can pay €10 euro's for a month of extra learning slots or pay 1000 ingame gold a month.
Isn't that how gw2 and EVE Online do it?
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RE: Night/Day events
@gothix the more the better. Draws attention if you put that in a gameplay video
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RE: Night/Day events
@esoba said in Night/Day events:
I agree. Would be pretty sweet to have specific events that occur depending on night/day. Would also be nice if there were differences in mobs depending on night/day as well. Maybe you stumble upon some resting mobs during daylight and they are quite easy. At night they would tear you apart.
I like it. Could make the exploration for knowledge point extra challenging. Even more if you throw in migration of animals
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RE: Night/Day events
In cities I would like to see during the day that kids play in the street and groups of birds in town square that fly away if you come close.
At night I would like to see NPC's have drunken brawls and prostitutes whisper you if you pass by them.
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RE: VIP system : What do you think ?
@frequencyzero gw2 also has option to buy ingame gold with RL currence...