Doubt it. At least at the start of the game anyway, maybe something to be implemented in a later expansion if this game does well. It would just be a roleplay element.
Posts made by Belligero
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RE: Order/Chaos Alignments.
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RE: The End of most Sandbox PVP Games-The losing side.
I love being the underdog side.
I think people with similar mentalities will help keep the competitiveness going.
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RE: Random hidden dungeons by map.
Not sure if it would be implemented well in this game, especially on Tartaros, which is PvP focused.
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RE: Steampunk Technology: What we can expect to see in Fractured?
So does that mean we can spec into bayonets and revolvers in this game? Hahaha.
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RE: Types of weapons
I'm a simple man. I just want axes and/or heavy cleaving weapons.
Anything beyond that is just extra for me.
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RE: Steampunk Technology: What we can expect to see in Fractured?
While I certainly wouldn't mind a steampunk aesthetic, I feel like the direction Fractured is going in is more of a medieval fantasy setting.
Both would be nice.
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RE: Foundation rewards
They will probably implement account-shared inventories (for cosmetics and such) and individual character inventories into the game.
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RE: Idea for the Game: Player Beacons
@Esoba said in Idea for the Game: Player Beacons:
And thank goodness for that too. Judging by every other MMO I have played, being able to set up shop anywhere tends to lead to clutter everywhere.
Well, this means that there will just be clutter in the main cities, which isn't ideal either.
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RE: Scroll of teleportation 🌀⏳
We certainly do not need teleportation scrolls or any form of quick travel in this game, though I'm sure many players will be making a ruckus about it.
I don't want this game to be that type of game. I want it to go into it with a strong sense of identity and one of those being no easy/convenient quick travel options.
It's rare to find a game these days where you can just wonder around in the wilderness by yourself feeling all alone and then suddenly run into another player or a group of brigands and having to fend for yourself.
Being able to instantly get out of that situation with a little scroll that plagues other games is just stupid.
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RE: Renaming of High Quality Items Suggestion
If the item had a set name and a list of preselected prefixes or suffixes we can choose based on the stats we crafted with the item, that could work as well.
Could end up with something like "Belligero's Swift Excalibur" or something along those lines. Maybe without the possessive description.
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RE: Renaming of High Quality Items Suggestion
I don't know about renaming the item, but I'm okay with having the crafter's name branded in the item's description.
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RE: Fractured Content Pills - Week 20, 2019
Looks good.
I hope that the houses in different regions look different by the time the game comes out and not everything looks the same.
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RE: What’s the point?
There's a linear progression system and you essentially create your own goals and decide what your role is.
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RE: Event Ideas for fractured
I feel like most things in the game should be player-based.
It's a sandbox game, so things should be made and ran by the players.
Setting bounties on a player's head, etc. would be fun.
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RE: What part of the game is most intriguing to you all
Playing as a strictly PvP character and coming from that world and invading a peaceful PvE world.
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RE: Progressionsystems
It's conjecture at this point because the actual systems aren't in place yet in the game for us to test and play with, but what they proposed and aim to do so far has me intrigued.
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RE: Marketing as important part of early development
@Jetah said in Marketing as important part of early development:
you never want to hype a game 2 years before release. you start that 6 months before when 99% of the game is settled and wont change (baring some major redesigns).
we were suppose to get more content pills but that stopped for a while. we should be getting Kickstarter backer updates. until DS hires a community manager that can rally the developers to release content, we just have to wait.
I did love the full Dev show that Crowfall did. they had 1 dev from each aspect of the game display some samples or explain parts they were working on.
I agree with this.
It's stupid to hype it up too early and then run out of steam through the development process. Just wait until you have an actual game.@Tuoni said in Marketing as important part of early development:
@Jetah said in Marketing as important part of early development:
you never want to hype a game 2 years before release. you start that 6 months before when 99% of the game is settled and wont change (baring some major redesigns).
Never? Like Albion Online, Ashes of Creation or Crowfall did (just mention few)? But I guess you know better than developers of these studios..
And look how well they're doing...
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RE: Toggle Nudity For player Characters? [ AKA unequipable Undergarments with censor option) ,( NOT OTHER EXPLICT FEATURE REQUEST)]
OP, this is clearly not the game for you if you are concerned about this, especially thinking you'll pass on it because you can't play a naked female character.
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RE: New Race Idea
@Drekkennought said in New Race Idea:
Dwarven craftsmen are unparalleled.
Cliché and common trope I'd rather not see reiterated in this game, especially considering there's no dwarves here.