Daily message
Posts made by Azurael
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RE: Any ideas for easing the search for specific items/mobs?
Like the idea similar to hunter traits in D&D
Animal tracking lets you see animals in area
Sense evil lets you see evil aligned mobs and characters
Herbology lets you gather more resources and be able to harvest resources other players can't
Anatomy lets you harvest more from creatures and even resources from player body's
and so on.... -
Critical related to spells?
Wanted to check if critical chance/damage are at all linked to spells. Can spells critically hit?
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RE: 'Bookmarks' on map?
Also thought of this, found some good spots for herbs.
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RE: Would love to see mob loot drops tied to knowledge
I wonder if crafting will be open to any class, or if you will need to put points into it.
I made a new char with high charisma and luck trying to see the difference in drops.
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Alternate weapons...
I am just checking why there is 3 slots for main and alternate weapons... at most you would use 2 different styles or weapons.
It would be great if 2 was the standard and someone who might want a third gets it with weapon specialization, a fighter or someone who who has higher strength and would use multiple weapons gets another slot.
Perhaps there is a reason I just think it would be great to have 2 for my play-style instead of having to click past a third.
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RE: How is bow build viable? seems underwhelming...
Makes sense, I did start a new char but maybe my stats were incorrectly placed... will attempt another as you said.
Thanks!
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How is bow build viable? seems underwhelming...
I tried magic build which is great and very diverse in skills and utility... wondering about bow, thief and poison.
Is anyone playing this type of character?? how to make it viable or does bow damage need a bump??
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RE: [A2.2.0h] Chests auto closing in Rustic 5x5 House
Luckily only my old chest are doing it.... new ones I make do not seem affected.
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RE: Fractured Store & Foundation Updates
Great news... Except the last