@Xzoviac I understand you, I hate meta and also favour weird builds, but as i understand it armour is the only way to show you what you can expect from enemy.
It's way more fun to 1v1 and smash someone with a weird build then it is to be just a glass cannon or just a tank so on
In DII i had Leap attack barbarian foes always expected you to be WW tweaker with shield, seeing you jump on them must have been surprise; or full summon dudu with uber lvl Bear smashing them with two hits - they expected ele or shapeshifted melee Not following meta is sometimes way better then being same as others.
In DOTA2 you know every character, all their skills, all their CDs and know their role in fight. In Ability draft you can customize your hero with skills from other heroes and suddenly you don´t know what exactly you can expect from enemy - and it´s a huge game changer. Same in Albion online - you see what your enemy has, you know exactly what he can do.
In Fractured everyone can have everything and as the game will feature skins, armour helps to recognise at least "archetype" if nothing better, but you can tell "this guys´s a tank and this one is dps mage, let´s focus him". I wouldnt like to repeat my experience from GUILD WARS 2 where I faced team of 4 Asuras looking basically the same wearing very similar outfit and with names like wwwwwkkkkiiiii Or even better - imagine if in DOTA2 match everyone had the same character model, lets say Mortred. What would that mean? Initiators would be useless, because they wouldn´t know who to initiate on. Tanks wouldnt probably mind as they would just run forward, but who would DPS focus? Which one shoud be CCed not to get too close?
I like it the way it was presented - Heavy is tanky who will probably not harm me from distance, medium armour is faster dps, he will probably sneak or attack from range and this dude in pajamas should be taken down first before he will fry us or heal other dudes. I take it as little bit of light in this chaos.