wow! wow!! wow!!!

Posts made by Althalus
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RE: Fractured Alpha Game Play Videos
@PedroBillyMattos said in Fractured Alpha Game Play Videos:
So far I have only found 2 youtubers posting alpha videos:
Vulkan and Hector. I would like to see more!yup! only those 2... maybe once the next alpha goes live and has more features there will be more youtubers posting?
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RE: Skills from monsters
@Tuoni so you'd rather pander to the people who think killing 10 more monsters might be a traumatic experience than to the people who are here because this is a game with new ideas? Sorry but if I wanted to play same care bear hand holding type game then I'd be playing WoW...
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RE: Skills from monsters
@Tuoni said in Skills from monsters:
@Althalus Interesting idea and I like where you goal with that, but it will place players in unequal position, which is a bad thing. Some people will have much more easier access to abilities than others. I am not sure if anyone wants to see that happening. We could see different unlocks with different races though.
I agree it would place some people on a disadvantag, but thats why I am suggesting a reasonable range... if the range is between 1 and 10 and one person has to kill 10 more monsters is it really going to be THAT much more of a disadvantage? same with random mobs, if 1 person has to Kill one type of level 1 mob instead of another type of level 1 mob, is it THAT much of a disadvantage? with minimal disadvantage and for MORE immersion I think it's a reasonable trade off.
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RE: Skills from monsters
@Tuoni said in Skills from monsters:
Find, interact with, or kill specific creatures.
Kill some specific creatures in a unique way.
Find, collect or refine some amount of a specific resource.
Consume X units of a specific item.
Be hit X times by a specific spell.
Perform a specific combat action X times.
Explore one or more world locations.
Rest in a specific location.
Craft X units of a specific item.
Die in a specific way.
Ability learning tasks never require you to repeat the same action for hours. Instead, they’re designed encourage you to explore and travel – rewarding cleverness and bravery, not time spent grinding.you know what would be cool? if they randomized X... i.e. every player has to kill/craft different amount of X, with the difference being in a range of maybe 5-15. even Kill specific creature can be different (i.e. for each character you need to kill one type of monster from a list of 5 monsters and it's randomized for each character) that way people can't just look up which monster or how many kills/crafts unlock skills
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Skills from monsters
in the new dev journal they said: "in the future you’ll be able to learn them by defeating the creatures that have mastered them!"
GW had something similar where you can get unique skills from monsters by killing them and I LOVED it!!!
but I am concerned about a few things...
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have they scrapped the knowledge system for the just use the kill monster to get X skill system or will it be a combination of both?
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will this be for ALL skills? or just special skills?
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if this is for all skills and then presumably players start out with no skills are we just going to be punching monsters to death until we get our first skill?
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RE: Fractured Alpha Game Play Videos
@HectorC I saw your video!!! the 2hour and 16 min version
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Fractured Alpha Game Play Videos
Lets post all the game play videos from youtube, twitch ect. here.
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RE: First impression of Alpha1 -T1 with screen shots
@Specter That is good to know!! thanks for the reply!
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RE: First impression of Alpha1 -T1 with screen shots
the biomes seem a bit too similar atleast from one of the youtube videos I saw and that has me a bit worried... for example the "creeping wood" just seemed like the rest of the map, i.e. no unique aspect as all... I know the game is in alpha, BUT it's in alpha... usually the world itself doesnt change too much between alpha and final release but hopefully there are some changes to make each biome/ area sufficiently unique...
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Skills unlocking
I think it would be cool if the skills are discovered over use rather than having all of it already unlocked in a menu somewhere. for example when the character is 1st created the skills menu will be empty but when the character uses a spear first then the spear skill will show up in the skill menu. similarly when the character first makes a potion then the alchemy skill will show up in the skill menu. if a player never uses the skill then it wont show up in the skill menu. this way players will try out variety of things rather than just grinding the same skills.