I'm updating the Italian community about the latest unfortunate news on MMORPGITALIA.it
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Best posts made by 00
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RE: Weekly Drawings - Be Active & Win Foundation Points!
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RE: Hi, looking to fill up void in my heart UO left in it 20 years ago. Is this a right game for me?
Yes it might fill the void. I played a previous game from this developer and i had the closest feeling of UO i ever got in 15years of games.
Spes ultima dea est
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RE: Lich Transformation unlocked!
Well im really concerned about the taming tier, taming is a core feature for me
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RE: Weekly Drawings - Be Active & Win Foundation Points!
I shared the good news on MMORPGITALIA.it
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RE: Salve
Ciao, scusa il ritardo sono molto impegnato in questo periodo CovCov..
Comunque questo gioco ha delle somiglianze con Ultima Online e Albion Online se vogliamo, ovviamente bisogna aspettare di vederlo definito meglio e vederlo consolidato prima di lanciare l'ultima sentenza.. ma siamo su questo genere. Se acquisti vedrai alcune fasi di gioco durante i vari Test ma non è sicuramente un giocabile in tutte le sue potenzialità attualmente. -
RE: Pre-alpha invites!
If i can share an advise, don't get too much hype for a pre-alpha\alpha, i alredy tested many AAA budget MMOs and usualy i never enjoyed playing in early stages. They are too raw, too empty.. is not a game jet, is just a concept and you want to explore it a bit and offer some valuable feedbacks here and there. Games need years to really shine and with the current staff and budget of Dynamight Studios it will take a while.
So im not exaggeratedly anxious to join, obviusly if i will have chance i would be glad to taste a bit of Fractured but i already know that i have not to judge it from here to two years..
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RE: Character building
@codetsilon It will be possible to buy extra slots from shop later, is not a KS exclusive.. but you will have time to think for these things..
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RE: Weekly Drawings - Be Active & Win Foundation Points!
I posted on MMORPGITALIA.it a little intro for the start of Alpha1
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RE: What sets Fractired apart from other MMORPG’s?
The real deal for me was that they worked alredy on a project that has fascinated me alot. So i know they have potential and i know they share pretty much the same vision as me.I had only one true love that was UO and everything that can give me a similar feel is alredy on top of others at this point. There is way more to say but is better to check what alpha might be before going too much in the depths of comparisons.
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RE: Lets Talk Stretch Goals
@specter What?
Guys, INVEST! we need that 800 backer cape!!!!!!!!!!
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RE: Spread The Word & Win A Key!
Im continuing the propaganda on MMORPGITALIA.it
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Pet system can be based on UO or Daoc?
A class like a pure tamer&bard or tamer&mage will be an enjoyable expirience to have in game, and leaves more diversity among the playable archetypes of the game. Pet system can be a 100% bonus for hit or miss on the game for who like this aspect in the MMOs. I remember back in the days on UO, looking at perfect stats nigthmares and dragons\WW pet, or rare color 0,01% hiryu.. If developed in the right way with a bonding system this core feature can bring hours and hours of farm for the people who like this.
Else the option B will probably be: standarize the stats and let a death pet remain death, so you have to actual run back to the pet spawn to take another and again back to the way of pvp\pve, like was in Daoc for the minstrel.
ps. As a bonus i can only say that i started playing UO for 7\8 years just because i saw a small image of a nightmare on google images
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RE: Flyable mounts
@jetah So you never seen this? Hes flying!
*- (a bit perharps)
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RE: The Council of Elysium is coming!
I post the video of the stream, in case anyone like me was trying to find it:
https://www.twitch.tv/videos/1415288653 -
RE: Pet system can be based on UO or Daoc?
@Farlander
Well maybe you don't know UO, but the pets there are normal mob that spawn ingame, you clean them until a rare color spawn or until you find a good stats one. Then you feed him for a week and then it's yours forever, you can ress his soul.I don't know about what balance problem you are speacking, if we have a class that is pure tamer it have to be balanced like the others. If your problem was referred about perfect stats pet thats not that a problem as little more or less stats isn't a gamebreaking thing. Is possible to balance pvp around top stats pet anyway. There was like 6 random stats or more like:
hp, str, con, dex, int, sta, ar (armor). So if you were looking at a good pet that cast you was checking primary int and hp, but that was only a completionist\farm thing that was offering little no gains in combat power. -
RE: Pledged in kickstarter but didn't get any e-mail by now, how to proceed?
@trelia The system have still to be implemented, if i remember correct from the roadmap it will take some days max, and some more to implement the store here..
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RE: Just starting an uproar
Patience is needed for game in developements, is like growing a plant from a seed.
Cosmetics implementation are probably the least thing to do in an alpha, maybe in beta1\2 is time to implement something. Having ks\funded titles in forum anyway will be nice at a certain point, as i interpreted maybe in a couple of months they will be here. -
RE: Switching Characters
@grofire Because it could be explotaible and lame, you can pk someone without getting consequences on your main in Syndesia for exemple? Problem is for multiaccount more than multichar anyway.. I alredy questioned a bit about it, i strongly prefer a one account\IP policy with some domestic partnership expections that must be reported before.
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RE: Funding has exploded
Yea, good sign..
Just remember that if you work well and have a valid product, then popularity and moneys will come inherently. Keep up the great work! -
RE: Switching Characters
Depends on the scale of the game, even in a 1k+ players online game spying "ghosting" or griefing with multiaccount could be a problem, in smaller scale community this problem will be even worse\bigger.
I come from UO where i was using x3 account, 1 for doing high level PVE object, 1 Pk hidder to kill the blue competitor\red PK and 1 to recover my main with gate to escape, grief enemyes with steal reagents\bandage or with bring mobs or ress my chars. Well it was like a job, for me a game like this have to be a single player experience or the immersion will be ruined. If we was speacking about a themepark with 10k+ player online the multiaccount factor could be neglected but it wont be the same for a sandbox game, especialy with a niche community..
Think about two miners that are in a mine 1km north from a city. You socialize with this person and after 2 minutes a brigand come to steal all your rare ore, meanwhile he have no problem at all with abovementioned thief. This situation won't be much fine, especialy if you suppose that the same miner is using that thief meanwhile he farm his own materials with the "blue" character. Then you bring your main warrior to gank the grey criminal and maybe he counterattack bringing his mage were he can take a kill for that sweaty loot you bringed on the warrior. Well all of this is stressfull and won't happen if every person have his only his own account and there is a character timer to log off in a safe home\tavern to be able to swich without have to waiting 5\10min like in UO.For sure is early to speack about those gameplay issue, but maybe with the wealth of experience that we already carry with us from other games is possible to build the game around an enjoyable way. That said the three planets with different flag and pvp system is alredy a good thing to discern players with different behaviors..