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    Malyvern, of Kuasrine

    @Malyvern

    TF#3 - ENVOY

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    Joined Last Online
    Location Wales, UK Age 34

    Malyvern Follow
    TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Malyvern

    • Silverwharf (Syndesia)

      0_1540821755321_silverwharf site 2.jpg

      Silverwharf is a Syndesian coastal port town, harboured on the edge of Blackwater Pass. Once a wealthy port, the town has found itself on the decline in recent years, though the population sits healthy at around 7,000. Built amongst the towering trees of Wolfrock Woods in the shadow of the Kamtara Mountains, the port is a strategic vantage and an architectural curiosity.

      Trade from the mountains has been important throughout the port’s existence, but they were also influential when it came to architectural designs as the vast majority of buildings mimic the broad slopes and steep peeks of the hills. Known for its export of valuable resources, Silverwharf earned its name from both the export of precious minerals and its production of silver swords. The port town has a healthy economy, which is mainly supported by armorsmithing and blacksmithing. However, the town is a hotbed for villainous activity and its underbelly is infamous as many pirates have called the port home over the last few centuries.

      0_1540819385268_silverwharf.jpg

      Caught between two counties the port has found itself conquered numerous times. What was once a sleepy port town has grown into a culture of variety, and the goods sold in the many market stalls are just as likely to be sold by humans and Arborean beasts alike. It’s this multicultural identity that has truly left its mark - Silverwharf is one of the few Syndesian towns that openly welcomes Arborean travellers and merchants. It is because of this that many mercenary groups use the town as a valuable recruitment location. For those with a strong arm looking for steady work, Silverwharf is often the first port eager adventurers call to.

      Silverwharf will be a town built in Fractured when the game launches. It will be a home to roleplayers. However, if you would like to visit the town while we wait for release - join us over at the Silverwharf Fractured Roleplay Discord.

      0_1540819598700_Silverwharfmap2.jpg

      posted in Town Planning
      Malyvern
      Malyvern
    • [Tavern Roleplay] The Singing Grotto Inn

      (Edit: We have moved! New thread can be found here: The Arcanist's Mill.

      Thank you all for bringing such great writing and characters to the story 🙂 I look forward to seeing what else we can come up with)!

      This should be a bit of fun for everyone, and maybe a creative way to get your daily post in too. The idea is that this is a tavern located on the human world of Syndesia. With your character in mind, you can enter the tavern and speak to whoever you like. You don’t need any previous experience to join in and you can change what happens at a moments notice.

      The only rule is that you write for your character and allow for others to respond to your actions. Otherwise, feel free to tell a story, order a drink, start a brawl or simply enjoy the evening. I’m sure there’ll be somebody who can provide some music?

      A few things:

      Syndesia is the human planet in Fractured, but all races can visit. Any character of any race is allowed to enter this particular tavern. The results of which I will allow for you to decide.

      Start with a brief description of your character, so we know how to respond when you join the conversation.

      Have fun.

      0_1527025993867_The-Bards-Tale-IV.jpg

      From the outside it looks enchanting, warm and folksy. Clay and hardwooden pillars make up most of the building's outer structure. A sign above the door reads “The Singing Grotto Inn”.
      It's hard to see through the small, stained glass windows, but the sounds of cutlery and drinking glasses from within can be felt outside.

      As you enter the tavern through the old, wooden door, you're welcomed by a pleasant atmosphere and overall happiness.
      The bartender is busy, but still manages to welcome you with a short wave.

      It's as enchanting inside as it is on the outside. Rounded, wooden beams support the upper floor and the large candles attached to them. The walls are decorated with the flag of the local Syndesian kingdom and it's clear the owner, and probably the customers, feel very strongly about their patriotism.

      The tavern itself is packed. Groups belonging to some kind of organization, whether sport, music or other you're not sure of, seem to be the primary clientele here, which could be seen as a bad sign, though you're sure it's not. Several long tables are occupied by, what seems to be the entire surrounding village. The other, smaller tables are also occupied by people who seem to be enjoying themselves a lot, perhaps too much, if such a thing is possible. Even most of the stools at the bar are occupied, though nobody seems to mind more company.

      You did hear rumors about this tavern, supposedly it's famous for something, but you can't remember what for. You manage to find a seat and prepare for what will undoubtedbly be a great evening.

      The night has drawn in and the warmth of the tavern’s log fire welcomes new travelers to take shelter from the harsh weather outside.

      A human man you haven’t seen before takes a seat at the bar. He seemingly appeared from nowhere. Many of the other patrons don’t notice his sudden entrance but the bartender barely looks from the glass he is cleaning to welcome the man,“ ‘lo Malyvern,” he says with hardly a grunt.

      Malyvern, as the appearing man seems to be known, motions for a drink and sits on an empty chair at the bar. He raises his glass as if to welcome conversation. He seems like a man with a story to tell.

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Tavern Roleplay] The Singing Grotto Inn

      (OOC Seems good! Let me know if I move too quickly, I'm conscious that we don't want to be sitting around.)

      The companions set off from the Singing Grotto and make their south towards Kuasrine.

      Couldn’t have found myself better company, Malyvern thinks and bids a farewell nod to the innkeep. They might not show it, but they’re glad whenever the mage turns up. Malyvern’s horse seems like it has seen better days, but the mage smooths its head like an old friend.

      The journey isn’t a long one by horseback but thick woodlands force the companions to slow, as the mercenaries are large and the wagon of supplies is in tow. Birds flitter above and insects drone incessantly as they travel further into the forest. The path eventually gives way to a small trail, until there is no path at all.

      0_1527499225551_ixuo avatar small.jpg “Surely there’d be a better way through to the town,” says Ixuo, “what’s the inn doing so far out from there?”

      “The inn provides shelter to those who would make pilgrimage to the old academy," Malyvern says, "Although it’s not been in use for a long time, and there are only a few professors left. World’s changed. Steam powered machines rule the day now, and our magic is feared." He turns to Glim, “once upon a time I was a professor of the academy. It still stands, barely, but has become something of a tourist attraction in recent years. I spoke last night of a job that might be interesting enough for you and your men, I'll explain more when we get to the town.”

      “Damn,” Malyvern says. A quiet rustling in the underbrush draws the attention of the group and as they move deeper into the forest and the light gives way to darkness. Malyvern feels the rumble of fear.

      A tree catches the mage’s eye as it seems to move unnaturally. The plants alongside them appear mangled as though a recent struggle occured.

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Tavern Roleplay] The Singing Grotto Inn

      (I agree! This is the perfect time for someone to join. We won't spend much time on this and will make our way to the town soon 🙂 )

      Out from the underbrush, the tree falls suddenly with a loud crash, alarming the horses. Birds scurry out from the leaves as their wings patter in all directions. A few moments pass and it seems as though the group is safe until the tree begins to move again, revealing that it is something else entirely. A giant, hulking spider.

      Malyvern’s horse begins to panic. He manages to conjure a stone wall to block the path between the beast and the group, but it won’t hold for long.

      Ixuo grips onto the handles of his axes, and moves to protect the smaller beast-kin who are at the back, he briefly catches Glim’s eye and motions that he is ready to act.
      0_1527501707838_spider.jpg

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Tavern Roleplay] The Singing Grotto Inn

      (You’re a more than capable writer, Phargought, feel free to jump in)

      With deadly precision the four beast-kin pick the arachnid apart, covering all sides while it slashes with its pincers. Ixuo slides underneath the beast and hacks at its stomach with his axes spraying an awful, green goo all over him. The beast responds by grabbing hold of the Chadra and he howls in horror as he held up and squeezed. He continues to jab at it with his axe.

      Malyvern, being the erratic mage that is he is, had seemingly disappeared, only to reappear directly infront of the arachnid with his grimoire in hand.

      The mage begins to chant an incantation, and almost immediately the forest lights up in blaze of dazzling lights that confuses and disorients the beast allowing Glim’s men an opportunity to strike.

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Tavern Roleplay] The Singing Grotto Inn

      With Glim’s strike the beast begins to flail around, now thoroughly overcome by the mercenaries. Malyvern has run for cover, back with the Erwydra. Ixuo, meanwhile, has broken free of the arachnid’s grip. The Chadra leaps atop the beast with a lion’s roar and sends a thundering hack with his axe into its skull.

      As the beast falls, it manages one last strike at Glim and Ixuo topples to the ground heavily with a heavy thump.

      The Arachnid now lies dead. And with it, the light from the forest appears to return. As the source of the darkness has been dealt with, the forest glistenes once again. The road to Kuasrine is clear, revealing a myriad of webs and the arachnid's grisly trophies. From here, the companions should reach Kuasrine fairly soon.

      0_1527511654385_malyvern avatar small.jpeg “I’m going to need a drink, I think,” says Malyvern, “and it’s not even noon yet.”

      0_1527511662011_ixuo avatar small.jpg "Hmph," says Ixuo as he wipes green ichor from his fur, “and a bath wouldn’t hurt.”

      0_1527512565703_road to kuasrine.jpg

      (If everyone agrees my current thinking is that once we arrive at the town, we will create a new thread with a new tavern (The Arcanist's Mill). We will continue our characters/stories and play around more with the tavern setting, saving the adventures for a planned story in the future.)

      posted in Off Topic
      Malyvern
      Malyvern
    • [Tavern Roleplay] The Arcanist's Mill

      Following the success of the Singing Grotto community roleplay, we welcome you to The Arcanist’s Mill. The previous thread reached over fifty posts which to a newcomer might seem daunting. As the characters moved from the Singing Grotto to the Arcanist's Mill in the last thread they will return, though this new location presents opportunity for others to join in the fun.

      You can read the previous roleplay here at The Singing Grotto.

      There are no rules to a tavern roleplay, and you don’t need experience to join in. Simply pull up a chair, order a drink and let your imagination rule the night. We are very welcoming to roleplayers of all abilities.

      If you are looking to get involved but aren't sure how, join our discord channel here: https://discord.gg/Wh6s5hF or message myself, Mimi or WhoAteTheCat 🙂

      Useful links:

      Races in Fractured
      Universe, Planets and Travels
      Skills & Spells

      0_1527629386395_the alchemists mill.jpg

      Situated in the town of Kuasrine, The Arcanist’s Mill has been a favoured haunt for mages from the nearby Academy and surrounding lands for decades. There are maybe nicer taverns, though the prices here are more reasonable.

      From the outside it looks enchanting, pleasant and cheerful. Clay and marble pillars make up most of the building's outer structure.
      It's hard to see through the high windows, but the laughter and cheering from within can be felt outside.

      As you enter the tavern through the heavily used, wooden door, you're welcomed by a pleasant atmosphere and aromas of roasted meats.
      The bartender is handling some customers, but still manages to welcome you with a wink.

      It's as alluring inside as it is on the outside. Tree logs support the upper floor and the ambient lights attached to them. The walls are swarming with photographs of various mages from the old Academy of Kuasrine.

      The tavern itself is packed. Merchants seem to be the primary clientele here, which could be seen as the best sign you can get. Several long tables are occupied by, what looks like couples, lone travellers and anybody else who enjoys great company. The other, smaller tables are also occupied by people who seem to be close with the owner, though they happily welcome others among their midst.

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Tavern Roleplay] The Singing Grotto Inn

      New thread can be found here: The Arcanist's Mill.

      Thank you all for bringing such great writing and characters to the story 🙂 I look forward to seeing what else we can come up with!

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Tavern Roleplay] The Arcanist's Mill

      Malyvern smiles at Glim with admiration, “then let’s drink, my friend,” he says, “to our scars.” He looks across the tavern and motions towards Ixuo, “and before your men finish the barrel,” he says with a chuckle.

      Ixuo slams another finished pint down onto the bar, and pushes a man who had been getting too close. Two axes stained with red hang at the pale Chadra's sides. He wears the face of a mercenary.

      0_1527673981664_ixuo avatar small.jpg “These humans don’t seem to like me, boss,” Ixuo says, “do I need to bash a few heads?”

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Tavern Roleplay] The Arcanist's Mill

      The men surrounding Ixuo appear to back down with Glim’s threat. These merchants may be brave enough to tussle with a single Chadra, but are smart enough to know that this is a fight they aren’t likely to win,
      “Filthy beastmen,” one of them men mutters to himself, “trudging their mud through here.”
      “Think they own the place,” says another.

      “Hey now,” says Malyvern. He steps forward towards the bar, placing himself between the beast-kin and the merchants, “we’re all friends here, I wouldn’t have made it through the forest without these beast-kin.” He smiles, and produces his coin pouch. It’s not clear how the mage came to be with more coin, though as always with Malyvern, he seems to find a way.
      “This rounds on me,” says the mage, and he pulls down his hood to reveal his face. The men appear to recognise him. “A round of cloudy cider,” he says to the bartender.

      Ixuo however looks ready to boil, and looks to Glim as if to say, “are we going to take this?”

      posted in Off Topic
      Malyvern
      Malyvern

    Latest posts made by Malyvern

    • Silverwharf (Syndesia)

      0_1540821755321_silverwharf site 2.jpg

      Silverwharf is a Syndesian coastal port town, harboured on the edge of Blackwater Pass. Once a wealthy port, the town has found itself on the decline in recent years, though the population sits healthy at around 7,000. Built amongst the towering trees of Wolfrock Woods in the shadow of the Kamtara Mountains, the port is a strategic vantage and an architectural curiosity.

      Trade from the mountains has been important throughout the port’s existence, but they were also influential when it came to architectural designs as the vast majority of buildings mimic the broad slopes and steep peeks of the hills. Known for its export of valuable resources, Silverwharf earned its name from both the export of precious minerals and its production of silver swords. The port town has a healthy economy, which is mainly supported by armorsmithing and blacksmithing. However, the town is a hotbed for villainous activity and its underbelly is infamous as many pirates have called the port home over the last few centuries.

      0_1540819385268_silverwharf.jpg

      Caught between two counties the port has found itself conquered numerous times. What was once a sleepy port town has grown into a culture of variety, and the goods sold in the many market stalls are just as likely to be sold by humans and Arborean beasts alike. It’s this multicultural identity that has truly left its mark - Silverwharf is one of the few Syndesian towns that openly welcomes Arborean travellers and merchants. It is because of this that many mercenary groups use the town as a valuable recruitment location. For those with a strong arm looking for steady work, Silverwharf is often the first port eager adventurers call to.

      Silverwharf will be a town built in Fractured when the game launches. It will be a home to roleplayers. However, if you would like to visit the town while we wait for release - join us over at the Silverwharf Fractured Roleplay Discord.

      0_1540819598700_Silverwharfmap2.jpg

      posted in Town Planning
      Malyvern
      Malyvern
    • RE: [Closed Roleplay] Caravan to Avermore

      Hi all, I have set up a new discord for us to group together. You can find it here https://discord.gg/WfRC6Zk

      We all learned a lot of lessons, and I'm really stricken by how many of you are still interested in continuing this fun experience. I'm going to need help, as I tried to do too much on my own before. Join me in the discord and we all discuss the best way forward 🙂

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Closed Roleplay] Caravan to Avermore

      Hi all,

      Would people like to see this revived/restarted? I had to take care of a few things in life and sadly just couldn't keep up with the workload. Things are a bit quieter now though, what do you all think?

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Closed Roleplay] Caravan to Avermore

      The tangle of wood feels heavy in Ixuo’s paw. Arborean energy flows through it. The Chadra nods respectfully towards the Udoadra herbalist

      Shielding his eyes from the smoke, Ixuo places the wood by the side of the fire and waits for the others to do the same. The embers begin to settle and the flame appears to take on a purple hue.

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Closed Roleplay] Caravan to Avermore

      “I feel a chill in my bones, young one,” Ixuo says to Mimi. “This place is cursed.”

      A cold wind passes through and the fire erupts in a bright green flash. Embers crackle around the pit and the flame dances brightly in the dark. Insects crackle and birds coo, but Jaso’s tune is comforting. Through the canopy of trees, the moon is full and bright, the air thick with the smell of woodland and burning logs. Ixuo’s eyes water as the smoke from the fire pit glides towards him.

      Ixuo glances at the statues. From the corner of his eye, he's sure one of them moved.

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Tavern Roleplay] The Arcanist's Mill

      (I am currently away for the weekend, please continue and I will reply when soon.)

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Closed Roleplay] Caravan to Avermore

      (Posting via my mobile, I will fix any formatting errors)

      alt text

      The caravan has travelled for a day and finally darkness has washed over the travelers. It will soon be time for them to make camp for the first time. The caravan’s master Seryn searches the starless night sky for clues to their whereabouts as the wagon skirt through a winding road. They have taken a detour to avoid the forest that claimed the previous escort company. Seryn has only a lantern to illuminate the way forward and she requests Ixuo to sound his horn to signal for the travelers to stop and rest.

      “Ouweayoo!” Seryn calls out and the caravan rolls to a stop. They find themselves in a luscious plot of grass enclosed by flourishing hedges and flower bushes. Further inspection with lit torches reveals a fountain which stands near the back of the garden. The rows of flowers are in need of some care and love, but look great nonetheless; they're like a cloud of color. A path of stone twists around the garden. Vines and roots slightly disrupt the pristine look as they hungrily search for even more pieces of land to expand to.

      It appears abandoned, yet is in remarkably well kept condition. There are strange statues of humans with unnatural postures dotted around. They look afraid. A few of the travelers remark that they feel strange upon arriving and otherworldly sounds pierce through the dark. Still, this seems like a safe place to park the caravan for the night and a fire pit is lit. Travelers revel in the opportunity to rest.

      Jaso, a pilgrim who had joined the caravan at Kuasrine, brandishes a flute and begins to play a tune. Ixuo looks uncomfortable, but finds himself drawn to the fire and busies himself with keeping it lit. Pharud the cook presents various meats to cook on the open fire while Malyvern presents one of his crates with a jingle of bottles for everyone to enjoy. There are whispers in the wind as the night draws in.

      alt text

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Closed Roleplay] Caravan to Avermore

      “We will have to take care if we are to travel through goblin territory,” Irumac says to Glim, "but I agree. I will let the caravan master know of your recommendation.”

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: [Closed Roleplay] Caravan to Avermore

      "That mage just lit us up to everything within mile," Ixuo says to Glim.

      The beast-kin are in formation around the perimeter of the caravan. Irumac approaches, his hair is greasy and matted, his clothes well-worn and he is clutching a tattered map.

      "Beastman," says the guide pointedly to Glim. "I seek your opinion. We will be approaching the mountains in a few days time and there a number of routes to consider. The high pass will allow us to pass through in a matter of days, but is extremely treacherous. The low pass however is populated by the Erzumak tribe of goblins. How would you like to proceed?"

      posted in Off Topic
      Malyvern
      Malyvern
    • RE: Hello

      Welcome @regalseagull. I feel like Fractured shares some similarities with games like Star Wars Galaxies, what do you think?

      posted in Welcome to Fractured
      Malyvern
      Malyvern