@Clinion I actually found it to be part of the fun to prepare for my journeys: clean the inventory, stock on healing objects and food, prepare objects for a campfire... I can see it might not be appealing to some, but it overall gives a very precise game experience to it. That said I would have liked some "safepoints" like a inn or something that gives me a spawn point.
Best posts made by Balderly
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RE: Travelling&Exploration
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RE: February 2020 Playtest Review
Didn't know about the game before this test and I have to say I was surprised to learn it's an Italian team!
I can see the potential and I'm looking forward to play the released version.Bravi ragazzi!
Latest posts made by Balderly
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RE: February 2020 Playtest Review
Didn't know about the game before this test and I have to say I was surprised to learn it's an Italian team!
I can see the potential and I'm looking forward to play the released version.Bravi ragazzi!
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MMORPG with MOBA movement is an issue?
Premise: During the last alpha test I was able to explore and have travelled many hours, found a house, built the house and fought as many monsters as I could to increase the knowledge and get a good hang of the possibilities of these systems. I come from a semi-hardcore gaming background and have played both MMOs(extensively) and MOBAs(casually).
Problem: Both me and some friends noticed the increasing stress put on the right hand, resulting in several and more frequent breaks as the time passed by.
I am very curious to know how was the community experience around the mouse movement/combat/interaction system?
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RE: Travelling&Exploration
@Clinion I actually found it to be part of the fun to prepare for my journeys: clean the inventory, stock on healing objects and food, prepare objects for a campfire... I can see it might not be appealing to some, but it overall gives a very precise game experience to it. That said I would have liked some "safepoints" like a inn or something that gives me a spawn point.