There shouldn't be restrictions on guild sizes or alliances as long as guilds are done correctly. Besides even if you said there could only be 10 people in a guild, its not hard to get a bunch of people in discord. Theres no difference when theres is 50 people in sets of 10 or 50 people in one set if all 50 people know they are working together. They literally only be separated by the guild name at that point.
Posts made by WhiteLotus
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RE: How big should guilds allowed to be?
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RE: Hello From Old Time UO player
Alot of old UO players finding about Fractured and hoping for the MMO we all been waiting for since UO. Fractured looking promising, I just hope there is IDOC houses.
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RE: Pet system can be based on UO or Daoc?
I second the OP motion for ultima online-like pet system. I was not a tamer when I played UO but I had many in my guild. They were strong damage dealers and a lot of people thought they were OP, however high caliber pvp mage groups could easily down several tamers. But yea the general way pets worked in UO was perfect. With the right pvp/pve balance that would be a great way to incorporate pets.
Pro tip!
DO NOT MAKE DIFFERENT MOVEMENT SPEEDS FOR MOUNTS.Albion did this and it was way to OP. Gank squads just all get the fastest mounts and you can never get away.
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RE: Healing
The mini heal and greater heal spells from magery in ultima online were great for pvp. It worked by hitting a hot key and for 1second for mini and something like 2-3 seconds for greater you couldn't walk out of place.(cuz you casting the spell) Then a target popped up on your mouse cursor and you could click yourself, another player(or monster even) or click a health bar for the person or use targeting hotkeys to target yourself or others. Upon clicking or queing your target the spell would be cast and instantly heal some % of the persons health.
Why this was so cool for pvp:
Basically, in pvp mages would "sync drop" their damage spells onto a single target at the same time and a large amount of damage would kill the person. However, certain people were so good at healing that the moment they saw the health drop they would hit a cross heal and keep the person alive. In big fights between highly skilled mages, everyone in the group would use the heal spell to try to save each others lives or themselves in those split seconds. It made for epic survivals. -
RE: Summoner
@gabrinoel
From what I've seen and read, it seems like you'll travel around the worlds and do stuff, learning new "skills".Anyone can learn any skills
You can have 8 skills equipped at a time.
I'm unsure if this is any combination of skills can go in any hotkey slot or if some skills are to powerful and can only be used in an ultimate skill slot or what tho.
So, I imagine you could learn a summon spell and a necromancy spell (assuming such skills exist in this game)(i hope so). Then you could use them both and summon a blood demon and some skeletons to fight for you?
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RE: Couple of questions mixed with a few hyper specific suggestions with reasoning.
@Jetah
As for targeting, just imagine it like you press a button and the closest "non-friendly" (creature or player) is highlighted in red.
A second hotkey would be called targetque and it would launch any spell that required you to click on said target at the highlighted person when you press the skill and then the hotkey.Why add this?
-With hundreds of players on screen you need something like this for combat to viable. Even tho this uses moba style combat, with so many people fighting at once it won't work out like mobas do. I'm sure some skills with have delays before they activate or hit the enemy, so this targeting allows for better comboing. Im sure there will be some spells you have to target the person by clicking on them, as well as several other types of spells and targeting spells like in any moba Ive played. All these basic targeting hotkeys do is make pvp cleaner, nothing is really changing here, its mostly for visual, key binding, and general targeting purposes. What I mean to say is this wont change moba style pvp very much, just make it more dynamic and doable.-Mounted combat-
Even without starting summon mounts, they could just add an animal tamer vendor that sells horses for next to nothing, so that would still allow anyone start out on an even playing field. Problem solved. Its just making the skills work correctly thats the issue imo. (Doable tho)I played it in ren era was better fun..then i played a UO free shard that was better then the actual game after item insurance and trammel killed the real servers. This free shard was by far the most intense immersed mmo experience I've ever had tho. I also developed for a UO free shard for a few years. So, I'm fairly familiar with how some stuff might work or be harder then other things to accomplish. I been looking for a good mmo for sooooo long, I'm hoping to plant some seed early here and see if they grow into the correct mmo that everyone else has failed to create up till this point.
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RE: Couple of questions mixed with a few hyper specific suggestions with reasoning.
Everything is sounding good from everyone I am loving the potential so far with housing, cosmetics and combat.
-Mounted combat solution already proven to work as it was done in UO works like this-
-everyone gets a soulbound "summon" mount on character creation
-this mount has many weaknesses,- takes a few seconds to cast the spell to summon it and mount up
- if you are dismounted you have to recast the spell to get on the mount
- it looks different from real mounts so people know your on a summon mount (makes you a pvp target)
This works because real mounts (animals you can tame in the wild and then ride) have so many advantages over summon mounts that people prefer a real mount to counter dismount skills. However the existence of the summon mount is enough to allow anyone to start off the game and join in the fight with a mount. Also in most mmos there are alot of "common" mounts that are easy to get. In UO you can buy a horse from a stable master for example for very little gold.
(concerning skills that may be OP when mounted or dismounted solution)
Just make a version of all skills that can be used while mounted or dismounted. If you have a skill equiped that is primarily better for dismounted combat but would be OP on a mount or vice verse, make an alternate skill that skill turns into automatically when you mount or dismount/ OR / make said skill un-usable if mounted or dismounted.Most important note
please dont get this wrong
MAKE ALL MOUNTS NO MATTER WHAT THE SAME SPEED -
RE: Couple of questions mixed with a few hyper specific suggestions with reasoning.
@Jetah
Yea, I brought up auto attacks because from what I've seen in videos about pvp it seems like you gotta push a button to try to stab a person + moba style abilities? I guess I just kinda don't know what to expect if its not the typical moba style click on the target and auto attack himAs far as soulbound items, I am only talking about purely cosmetic stuff. So say you have a cape design that you like. Its a rare drop from a monster or something. Glowing all white with a dragon head on it. The design could be soulbound, and when you die you still lose a cape but you keep the design? If you want to sell the design you click on it and it becomes a deed and you sell it, no you know longer have the design, and the guy who bought it does.
Or just make clothing items be purely cosmetic and be worn over armor and able to become soulbound.
As far as mounted combat, ultima online solution was simple, just allow the use of all the same abilities, accept on your mount you are faster then on foot. As a dev the challenge this would present would be coming up with the animations for all the mounted combat skills.
Another option is to have only mounted skills and some skills that can be used mounted or not and only non mounted skills. Then players could have one skill preset for if they are on foot, and one if they are mounted? Or maybe if dont want to allow changes of skills set mid combat from people dismounting, make the skill that are only unmounted skills go red and unusable if mounted and vice versa.
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RE: Couple of questions mixed with a few hyper specific suggestions with reasoning.
@Gothix
So I think there are 2 options to show on the decaying houses. As long as the players can actively calculate when the house will become condemned, whatever the devs decide could work out.
Options:- Easy- just add a house sign that says the state of the house when anyone clicks on it
- Harder (cooler) - Have 4-5 versions of all the outer wall house tiles for each decay level of the house. So when a house is brand new it looks new, when its colapsed make it look all broken down monstery themed.
More On Custom Deco On The Ground:
I guess when i played ultima online there was a house plot you lived on. You could build walls, tiles, roofs, ect. And you could place 2 types of items that could decorate your house - which is where this idea comes from. I don't understand how housing and items could work any other way I guess.You had a deed like item you double click and target the spot in your house you want it. So a bear rug facing south for example.
Then you had other items you drop on the ground and say "i wish to lock this down". As long as you were in the house plot area the item you targeted would remain at that location within the house. There was also house deco tools that could lower/raise the z-axis of the items you locked down.
Honestly, if just gotta mess around with the housing system on ultima online. If you make it like that, you'll have the best housing system in any mmo undeniably. If you are the house owner (or co-owner).
Or even easier what a random uo housing video on yt like this one
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Couple of questions mixed with a few hyper specific suggestions with reasoning.
This game sounds like it could be the next Ultima Online. Which may not mean much to those who don't know but that is a huge compliment. I have questions and suggestions for devs I hope they get seen and discussed. Just for reference I am a programmer myself, veteran mmo player and I've messed around in game dev in my spare time.
PVP
Loving the knowledge system and moba style pvp.Suggestion: I'm worried about auto attacks from what I've seen. Make it like league of legends.
Reason:
-Seems to work for every other moba style game of all timePVP UI
Suggestion: Allow player to click and hold to pull a move aroundable health bar or allies or enemies. This health bar can be clicked on when a spell/skill cursor is up to target the person.Reason:
-In party how are you going to heal people?
-In large fights how are you going to keep track of who is who ect.Houses:
I've learned that there is house decay (thank you) and that when a house becomes condemned monsters take over it. (Nice love it)Suggestion: Allow all items left behind by the player in a condemned house to be looted
Reason2:
-Creates an entire system of warfare of people searching for the condemned houses and pvping with other people other both the loot left behind by the player that owned the house, as well as the house location.
-Lets people legacies be taken over by new players
-Keeps potentially rare items in the worldItems:
Suggestion: Allow items to be set onto the ground.
Reasons:
-Immersment is critical. Being able to set something on the ground or a table is just basic in reality.
-This allows no longer desired items to be discarded. (Just add a 10 minute decay timer on whatever gets put on the ground.)
-This allows you to leave behind some extra supplies for newly spawned allies to pick up and rejoin the battle with.
-This allows house decoration items to be placed where the player wants when decorating a house. (Again immersment but also customization.)
-This allows items inside a decayed condemned house to looted after the monsters are killed.Suggestion: Purely cosmetic "blessed" clothing or paints or the like.
note: (blessed mean you don't lose it when you die)
-To remain a full loot game, all "PVP" related items must drop on the enemies corpse to be lootable. What I'm suggesting is simply cosmetic style based clothing or paints ect your can put onto the items or wear over the items.Reasons:
-Allows for more customization of players
-Allows for rare designs and unique items
-Allows for craftable rare designs as well
-People won't risk losing something that looks cool thats rare like that anyway so why not make stuff for cosmetics only.Mounts
Suggestion: Allow for mounted combat skillsReasons:
-Prevent the need to dismount for combat and to flag enemies.
-Prevents people from hoping on a mount to escape or gank squards from hoping on mounts to surround
-Makes the mount more valuableSuggestion: Keep all mounts movement speed the same.
Reason:
-Albion had different movement speed mounts with no mount combat and it was the worst thing ever. Gank squads just had the fastest mounts and you could never get away.Suggestion: Summon mounts vs tamable mounts
-Summon mounts could take a few seconds to summon and mount. They could be blessed and stay in your inventory. Purely cosmetic. If you dismount it goes back into your inventory.
-Tamable mounts you can mount/dismount instantly and could be used in combat. They can be killed ect.Thats all for now,
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RE: Several questions, please help.
Thank you all for the wealth of information!
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Several questions, please help.
Hey, I am a long time ultima online and league of legends player with several question about Fractured.
Sorry if these have been answered else where, I have some partial answers to some of these but I am seeking to enlighten myself fully about Fractured.
MOST IMPORTANT QUESTIONS
Is Fractured looking to hire remote programmers fresh outa college with a BA in computer science?1 -Will there be house decaying. Or in other words "in danger of collapsing"(idoc) houses?
example: in ultima online people can place houses in the open world as it appears to be the case in fractured. In ultima online when a player who owned a house quits the game or does not return to that house in 1 month, the house will collapse. To be more clear over the course of a month the house would decay if untouched by the owner(or co owners/friends). You could click a house sign and see if it was (like new, slightly worn, somewhat worn, fairly worn, greatly worn, or in danger of colapsing). This would result in all the storage containers in that house falling to floor for other players to find and recover.This system was the most genius housing feature of all time. It ended up being huge wars between guilds over all the houses and loots from idoc housing. People would search the world for house that were about to colapse and it become funner then all the other features for everyone. It was always server wide events and massive wars.
2 -Is the pvp like league of legends?
Meaning you click to walk, click enemy player (or target) to auto attack, and target player with abilities and skill shots?3 -Is there recalling spells, or gate travel spells.
(These are fast travel options that allow you to "mark" a location and then return to that location later via recall(return alone) or gate travel(open a portal to the spot that other can enter)?4 -How many people can be on a world at once? Is it some insanely large number due to spacialOS? Does that mean huge hundred people wars?
General questions:
-What type of activities will you be able to do in Fractured? besides Crafting, PvE, PvP and Town related stuff.
For example: will there be stuff like gambling (poker against other players?) or fishing and boat wars, or digging up treasure maps, or stealing from players and shops and dungeons?-Is there any specific special PvP, PvE, or Crafting activities.
For example: faction fighting, guild wars, monster bosses, monster city raids, rare crafting recipes that you have to find a scroll to learn? Stuff of that nature?-Will there be all sorts of items?
(weapons, armors, clothings, house decorations, currencies, rare items, ect)-Can you drag an item out of your player inventory and set it on the floor? Trade with other players? Are there items only wearable by certain races?
-How many characters can you have? How many accounts can you have?
-Is there a bank or private inventory? If so is it per character or shared across accounts?
-How in depth will the create a character options be?
-What happens when you die? Do you become a ghost and run around to look for a healer or player to resurrect you? (please yes)
PvP: Combat Questions:
-Can you click on a player and drag their health bar and place it somewhere on your screen so you can heal your allies or target your enemys?-Will there be targeting hotkeys such as "set last target" and "get closest" target hotkeys?
For example:
Set last target allows you to select a health bar of an enemy so your non skill shot attack spells attack the chosen player.
Get closest allows you select the closest hostile target on your screen and sets it to last target.-Will gear affect pvp or will it be purely for looks?
-Will you be able to loot other players corpses? Only on the human and demon planets?
-Will there be blessed clothing items like robes. Or other blessed items?
(Blessed means they stay with you after you die and not on your corpse to be looted)?-On the human and demon worlds you can "loot" meaning take the dead players items they had in their inventory?
-will there be faction fighting?
(players join one of a few teams in the world and fight over sigals or territories or for rares via kill points of other factions..ect)-The flagging systems sound very much like ultima online. Is that correct?
(you can choose to attack anyone and any time, if they are criminal or murderer you remain innocent, if they are innocent you become criminal?) If so how long is the criminal timer? This only applys to the human and demon world? and the human world has consequences?-Will there be a bounty system to hunt down other players?
PvE: Monsters/Mounts/Animals
-How many different monster types will there be?-Will there be dungeons?
-Will there be boss-like monsters?
-Will monsters drop items such as rares, resources, gold, armors, weapons, ect? How will you collect these items off a corpse or off the ground or auto split between those who participated?
-Will there be mounts? Will they be tamable?
-Will you be able to use all the abilities while on a mount? (please yes)
-Will mounts have different movement speeds? (please no)