Ocean Exploration?
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@Logain said in Ocean Exploration?:
@Jetah said in Ocean Exploration?:
(...)the planets/fractures are procedurally generated. i'm not sure how much manual work is added in for refining the landscape or placing city center spots (or if they need to be placed).
Assets are a huge part of the work and it would likely depend how well the engines (Unity and SpatialOS) can handle this with the current camera. But since they are planning dungeons and asteroids, I would at least consider a larger underground area 'viable'. Handling water does require a lot of new mechanics though.
water can be handled in two ways (quickly thinking). surface water where the character can 'dive' but it's pretty shallow (can be a little deep) to do some quick gathering and spearfishing. then there could be complete underwater, the ocean could act as 'flyable' area where the character can dive. this would give the visual appeal of being in an ocean.
i just think it'd be pretty sweet to setup trade routes, farming (pearls, seaweed, fish that are more coral based, sponges, etc) and spear fishing. boats can be used to fight sea bosses, mass fish with (cast or trawl) nets, etc. I just like the idea of a guild getting in a boat and having some easy accessible pvp.
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underwater levels....hated since super mario bros
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@Shivashanti
but that's side scroll game, not isometric!
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Being a pirate lich sounds very appealing
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@Xzoviac said in Ocean Exploration?:
Being a pirate lich sounds very appealing
oh the cosmetic skins for that one!!!
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@Jetah said in Ocean Exploration?:
@Xzoviac said in Ocean Exploration?:
Being a pirate lich sounds very appealing
oh the cosmetic skins for that one!!!
yeah it be insane