Pet system can be based on UO or Daoc?



  • A class like a pure tamer&bard or tamer&mage will be an enjoyable expirience to have in game, and leaves more diversity among the playable archetypes of the game. Pet system can be a 100% bonus for hit or miss on the game for who like this aspect in the MMOs. I remember back in the days on UO, looking at perfect stats nigthmares and dragons\WW pet, or rare color 0,01% hiryu.. If developed in the right way with a bonding system this core feature can bring hours and hours of farm for the people who like this.

    Else the option B will probably be: standarize the stats and let a death pet remain death, so you have to actual run back to the pet spawn to take another and again back to the way of pvp\pve, like was in Daoc for the minstrel.

    ps. As a bonus i can only say that i started playing UO for 7\8 years just because i saw a small image of a nightmare on google images 💊

    d984697b-0648-4442-bac1-d05f7be06c78-image.png


  • TF#10 - CONSUL

    I agree, this would be nice.


  • TF#8 - GENERAL AMBASSADOR

    I don't agree with option 1. It creates a huge balancing problem for pvp. It also never made sense to me that a player could develop their pets into creatures that didn't even exist in the game as spawn. When you tame a pet you shouldn't be able to develop it's stats far beyond the original. I also think there should be a timer on resing a pet so you can't just keep resing them as they die while tanking with them.



  • @Farlander
    Well maybe you don't know UO, but the pets there are normal mob that spawn ingame, you clean them until a rare color spawn or until you find a good stats one. Then you feed him for a week and then it's yours forever, you can ress his soul.

    I don't know about what balance problem you are speacking, if we have a class that is pure tamer it have to be balanced like the others. If your problem was referred about perfect stats pet thats not that a problem as little more or less stats isn't a gamebreaking thing. Is possible to balance pvp around top stats pet anyway. There was like 6 random stats or more like:
    hp, str, con, dex, int, sta, ar (armor). So if you were looking at a good pet that cast you was checking primary int and hp, but that was only a completionist\farm thing that was offering little no gains in combat power.


  • TF#8 - GENERAL AMBASSADOR

    I played UO for 9 years. Pets were definitely a point of argument in pvp and pve. You could train a pet to be a huge overbalance. In fact, the best pve characters were tamers with a mob of pets. Those stats weren't static and extremely high stats are definitely a game breaking thing. Stats are usually a direct link to the power of any creature. High hps meant your pet could tank and withstand a ton of damage. With a healer behind it you could tank without ever really worrying about losing your pet unless you got mobbed by spawn.


  • TF#1 - WHISPERER

    I think pets can benefit from a system like in Dofus, where an "equipped" pet can give a stats boost or bonus, but must be fed regularly.


  • TF#1 - WHISPERER

    I prefer the current planned implementation. Tame the mob, get the mob killed-get another mob to tame.


  • TF#10 - CONSUL

    Hmmm perhaps if pet needs to be fed, pet could come with inventory slot on him, slot that can be just used for pet food.
    Like pet carrying a little bag.

    Then you just need to care there is food inside, and pet eats when he is hungry and slowly spends the food.


  • TF#8 - GENERAL AMBASSADOR

    I personally found feeding pets tedious. Too much realism makes the game become work and not fun. I don't want the game to represent life. Most want to escape life while playing a game lol.


  • TF#3 - ENVOY

    Hi guys - per wiki and store, any pet in this game is "cosmetic only and doesn't engage in battle"
    I love my rl pets, but am glad to know that I don't need to feed or walk anything in-game 😉
    Also glad I don't need to watch out for a tamer pc with a gang of evolved dragons.

    My and my little fox gonna just be buddies. 4f937761-23eb-4693-95d3-02c24948db15-image.png


  • TF#9 - FIRST AMBASSADOR

    @PeachMcD said in Pet system can be based on UO or Daoc?:

    Hi guys - per wiki and store, any pet in this game is "cosmetic only and doesn't engage in battle"
    I love my rl pets, but am glad to know that I don't need to feed or walk anything in-game 😉
    Also glad I don't need to watch out for a tamer pc with a gang of evolved dragons.

    My and my little fox gonna just be buddies. 4f937761-23eb-4693-95d3-02c24948db15-image.png

    think they are more talking about tameable pets (they are combat pets it was a stretch goal)


  • TF#10 - CONSUL

    Yeah there is 2 kinds of pets, combat pets and cosmetic pets. 🙂


  • TF#5 - LEGATE

    @Farlander said in Pet system can be based on UO or Daoc?:

    I personally found feeding pets tedious. Too much realism makes the game become work and not fun. I don't want the game to represent life. Most want to escape life while playing a game lol.

    Indeed, that's why I like the Carpenter NPC, I hate to maintain my house just as much in real life as in gaming 🙂


 

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