Hey guys, just trying to get an idea on this game
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I play Albion Online rather a lot, so obviously this game peaked my interest. Is this game similar in many ways or am i looking at it all wrong?
Many thanks.
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@Medic Maybe you just read the news about the basic mechanics and put your own idea?
๐๐๐ฅ๐ฅ๐จ ๐ง๐๐ฐ ๐๐ซ๐ข๐๐ง๐, ๐ฒ๐จ๐ฎ ๐ฆ๐ข๐ ๐ก๐ญ ๐ง๐๐๐ ๐ญ๐ก๐ข๐ฌ (๐ข๐ง๐๐จ).
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@Medic said in Hey guys, just trying to get an idea on this game:
I play Albion Online rather a lot, so obviously this game peaked my interest. Is this game similar in many ways or am i looking at it all wrong?
Many thanks.
Both are full loot sandbox MMORPGs with player-driven economy and moba styled combat. So yes the starting point is very similiar, but there is a good amount of differencies too with the content itself. Character progression is totally different, Albion's vertical versus Fractured horizontal. Fractured caters equally casual, hardcore, PvE and PvP players with three planet system. I have understood that GvGs are not just restricted for 5v5 and we are going to see larger battles around towns and other objects. These were few main points what came up my mind.
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there's a few videos with gameplay, on YouTube, and 8 pages of News.
biggest difference will be the 3 planets offering 3 styles of gameplay. Beastkin planet is PvE only (green zones), while Human will be PvX (yellow to red) and Tartaros, the Demon planet, will be full Black Zone. The Human planet will be invaded often (how often hasn't been mention or I've missed it) and it can be as lawless or lawful as you want.
Each character has a Karma bar that changes based on what you do. And the races aren't locked to the planet they start on. A Demon can become a treehugger while a Beastkin can become a full raged PvPer. Humans start Neutral so they can stay there or go either direction.
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Last time I played Albion, your build was your gear and you had to meet requirements, in order to be able to craft better gear, with better skills.
In Fractured, those two are separate things. It, also, has survival mechanics and so crafting is built around it, it's like RUST, in that regard, but the combat is isometric and skills are unlocked and swapped independently from gear.
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here are some thread already about Albion Online:
https://forum.fracturedmmo.com/topic/2120/how-similar-to-albion-online
https://forum.fracturedmmo.com/topic/2181/albion-online-but-better
https://forum.fracturedmmo.com/topic/3786/fractured-vs-albion-onlineor you can check them all out as it's posted quite often: https://forum.fracturedmmo.com/search?term=albion online&in=titlesposts