would be a D&D-like lvling be bad thing here?
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20ish lvls, but not hard to hit, maybe more like monster leveling, atributes every 4/5 levels, some choices to make us feel more unique, as everyone will have the same knowledge overtime, only the atts and race will affect, but what about one of the same race?
can also be used to some protection and warning , like if someone 5 or more lvls kills someone with less levels, it will gain evil points faster, but not be able to take his things, a bonus if the inverse.
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@albuswolfer There are no character /monster levels in the game
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Yes, it would be bad since all of that goes against the core ideas of the game.
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DND leveling is horrible anyways. I say this as a person who loves DND and DMs. The character building and leveling is awful. Everything being on an EXP buy would be far better for that game.
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Yeah it would be a bad thing. In the D&D universe a level 1 character is equivalent to a normal person, a level 20 character is one of the most powerful people in the history of the world, and 20+ is deity status. Fractured is not at all about that power curve.
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Of course as it goes against the core concepts of the game. Besides, there is no point to have leveling in the game if levels are easily achievable