Secrets in game


  • TF#12 - PEOPLE'S HERALD

    blizzard introduced a "new" game mode in WoW (World of Warcraft) which doesn't have a dataminable table. The event triggers things that award loot (or chances of) after an npc kill.

    as a horrible example.

    to get a mount or pet chance, you might have to kill a rare mob and mine 3 nodes.
    Mining the nodes or killing the mob wont give you the chance but both would.


  • TF#12 - PEOPLE'S HERALD

    @tulukaruk said in Secrets in game:

    i'd prefer a system that rewards you for visiting enough (secretly marked) places. ie there are 100 places in the whole world and if you visit 20 you get a reward, then for 50 then 80. There is no counter so you don't know if you visited that place - so it would be hard to tell others where to go 😉 You'd just have to explore everything.

    Or even better (so it doesn't just reward completitionist explorers) when you visit all hidden spots that belong to a certain group (for example 20 temple sites, or 20 hidden nests, etc.) you get a small mysterious HINT. If you figure it out, and do what's needed, you get to start a mystery quest (holding more puzzles) that rewards you with a cool reward at the end if you manage to solve it.


  • TF#10 - CONSUL

    @gothix unlocking hidden quest by non obvious and hard to mark criteria sounds nice 🙂


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