Secrets in game
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blizzard introduced a "new" game mode in WoW (World of Warcraft) which doesn't have a dataminable table. The event triggers things that award loot (or chances of) after an npc kill.
as a horrible example.
to get a mount or pet chance, you might have to kill a rare mob and mine 3 nodes.
Mining the nodes or killing the mob wont give you the chance but both would.
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@tulukaruk said in Secrets in game:
i'd prefer a system that rewards you for visiting enough (secretly marked) places. ie there are 100 places in the whole world and if you visit 20 you get a reward, then for 50 then 80. There is no counter so you don't know if you visited that place - so it would be hard to tell others where to go You'd just have to explore everything.
Or even better (so it doesn't just reward completitionist explorers) when you visit all hidden spots that belong to a certain group (for example 20 temple sites, or 20 hidden nests, etc.) you get a small mysterious HINT. If you figure it out, and do what's needed, you get to start a mystery quest (holding more puzzles) that rewards you with a cool reward at the end if you manage to solve it.
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@gothix unlocking hidden quest by non obvious and hard to mark criteria sounds nice