What We Know About Weapons
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@target in the spotlight #4 or 5, if your attribute, like strength, is over 20 you get a bonus. But I don't remember any bonus being described anywhere. So nothing is said about the bonusses yet, right?
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@specter ah yes, they are all there. Thx
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Looks pretty interesting.
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Each weapon type needs to be viable, I hate to see games where everyone ends up with the same weapons because they are the only weapons that work. My favorite weapon in EQ was the thorn whip... it was just viable for 3 or 4 levels and never seen again. Sad.
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Don’t forget that intel can summon a weapon. On mobile. Can look for source when I’m home.
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Daggers and claws
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The amount of freedom has me captivated.
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Didnt they say all weapons are player made? in the beginning, how is that going to balance out throughout the campaign?
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@buffybean you can craft all weapons but you can not design a weapon. anyway the equip (gear+weapon) will not influence the combat so don't hope to see tiers that usually makes difference between players. What will make difference here is the build and how good you will play it.
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@finland See but that is the issue, there is no balance. If the only thing in the game that determine the outcome of a battle or quest is skill, then what exactly will I be striving for in this game. Cosmetics are great, but like many other games, there will be in-game currency that lets you buy the latest and greatest, but what will skill get me? how will it affect my character (not gameplay) as I progress? The gear, abilities, and skill should balance eachother but in this scenario you are saying that there will be no way for a less-capable player to beat even a brand new player that has better "skill".
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@buffybean it's a sandbox XD. You are the one to decide how to progress. Exploring, doing dunegons, pvp, siege, gathering, housing and so on.
The gear, abilities, and skill should balance eachother but in this scenario you are saying that there will be no way for a less-capable player to beat even a brand new player that has better "skill".
This is how it's should be.
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There's more to this game than just combat. Maybe a new player with better skill is better than you at fighting, but with more resources as an older player, you will be a lot better at surviving. You'll be able to travel further, faster, and to different environments with much less effort.
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Nothing wrong with bare fists as an option.
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Will some waepons be more effective against demons and others against humans?
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I doubt it, that would be unbalanced. But since for example demons are more resistant to heat, fire-enchanted weapons will be more effective against humans in comparison.
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@loki I hope that there wil be nothing like that. I also doubt that weapons will give powers/attributes.
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@finland said in What We Know About Weapons:
@loki I hope that there wil be nothing like that. I also doubt that weapons will give powers/attributes.
I could see weapons possibly giving extra "to hit" or damage vs. things like wolves, beasts, goblins, or some non-player type. This would be situational. Also resists to specific elements or statuses (stun, chill, etc.)
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@kellewic piercing chance you mean?
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@finland said in What We Know About Weapons:
@kellewic piercing chance you mean?
I guess it depends on the weapon. A sword would typically be slashing whereas a knife would be piercing. Maybe there will be an Impale skill to stab with a sword and do more damage? Or some skill to allow throwing polearms (with enough Strength) that would do damage plus a knockback.