PVE - About Fighting Monsters/Animals


  • TF#2 - MESSENGER

    I hope the gameplay will be similar like Diablo, easy to play.


  • TF#12 - PEOPLE'S HERALD

    @silv

    i think more PoE with PvP.


  • TF#10 - CONSUL

    I quote here what i suggested on the immunity thread.


    Part 1
    @finland said in Enemies with immunity:

    High resistance shoud be like 95%-99% damage reduction and not capable to crit despite personal crit modifier, mid resistance should be 45% damage reduction with 50% chance to crit of the personal crit modifier, low resistance should be 15%-25% damage reduction with 75% chance to crit of the personal cit mod.

    Example you have a personal crit mod to 50% and you are going to fight frost mobs with frost spells:

    • if you fight vs high resistance your crit chance will be 0% despite your personal crit mod and your frost damage reduced by 95%-99%
    • if you fight vs mid resistance your crit chance will be 25% despite your personal crit mod and your frost damage reduced by 45%
    • if you fight vs low resistance your crit chance will be 37,5% despite your personal crit mod and your frost damage reduced by 15%-25%
    • if you fight vs non-resistance your crit chance will be 50% and your frost damage reduced by 0%

    Having resistance/mitigation make the game more enjoyable and cooperative. For example if you go to a frozen land with mobs that got frost resi just bring mates with electric spells or swap yours. Having all kind of attacks (basic/elemental/magic) that can damage everything in the same way will make the game less interesting and easier. If people wants to play solo they can go for a single player game not a MMO that should entice the cooperative gameplay.

    PS. If we get resistance in this way we should add also vulnerability. So every school can suffer/counter others.

    Part 2
    @finland said in Enemies with immunity:

    Resistance should be limited to one Element only (for each level). At the same time giving vulenrability to another element.

    For example. I have a group facing a Slime Boss. That boss is Vulnerable to Frost damage taking double damage from Frost spell but with high resistance to AA, mid res to Fire, low res to wind. Others (like /electric/shadow/light/blood/..) gets no resist/vulnerability. Keep in mind to use a system like this to manage resistance damage done:

    Example if everyone in your party have a personal crit mod to 50%:

    • high resistance your AA crit chance will be 0% despite your personal crit mod and your AA damage reduced by 95%-99%
    • mid resistance your Fire crit chance will be 25% despite your personal crit mod and your Fire damage reduced by 45%
    • low resistance your Wind crit chance will be 37,5% despite your personal crit mod and your Wind damage reduced by 15%-25%
    • non-resistance your Other Elem crit chance will be 50% and your Other Elem damage reduced by 0%
    • vulnerable your Frost crit change will be 50% and your Frost damage is doubled.

    This way you can kill mobs in any case and if you want solo just respecc your build with spells that can kill that kind of mob.


  • Moderator

    @reider During the livestream, Prometheus gave a lengthy response to your question right

    . 😉


  • TF#3 - ENVOY

    @specter said in PVE - About Fighting Monsters/Animals:

    @reider During the livestream, Prometheus gave a lengthy response to your question right

    . 😉

    Damn, I was watching the Q&A right now, jumped directly to the link you posted, thank you very much for the link to the specific point in the video.

    Didn't expect my post to be talked about in the Q&A, I liked what he said about it.


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