Concussive Strike


  • Wiki Editor

    Concussive Strike is a staple of the melee build. add that with new skills such as Relentless, it becomes insane.
    It far out classes any of the Critical strikes builds and assassins' skills. Can be used with any weapon, so heavy weapons are an easy choose.

    Concussive Strike has much more DPS then any melee build to date. doing a whooping 150-250 DMG + 150-250 Pure damage.
    The pure damage alone beats out any assassins' build. [shadow dance] alone needs 1000 stealth to do anywhere near the same pure damage.

    There is also a bug that seems to come with concussive strikes pure damage being unable to be avoided (test: ACC 90 vs 980Evasion)

    And lastly each hit with concussive strike leaves a dot that stacks.

    One, Concussive Strike dot should not be a thing. or if anything should only stack up to 3.
    Two, the dot should be unique. If 2 people use concussive Strike on one target. the target does not take infinite amounts of damage from the dot. it should just be ticked from the single debuff. all hits add to that single debuff for a max of 3 ticks.
    Tick meaning you take the damage each tick. 1 sec per tick for up to 3 secs.
    Three, Concussive Strike should not be able to critical.
    Four, Lower the pure damage. Are tanks meant to be the Pure damage class? with this single skill is currently makes them be it.


  • TF#3 - ENVOY

    One, Concussive Strike dot should not be a thing. or if anything should only stack up to 3.

    Yes

    Two, the dot should be unique. If 2 people use concussive Strike on one target. the target does not take infinite amounts of damage from the dot. it should just be ticked from the single debuff. all hits add to that single debuff for a max of 3 ticks.
    Tick meaning you take the damage each tick. 1 sec per tick for up to 3 secs.

    Yes

    Three, Concussive Strike should not be able to critical.

    Yes

    Four, Lower the pure damage. Are tanks meant to be the Pure damage class? with this single skill is currently makes them be it.

    Or change it entirely. Remove the DoT, increase the time that the debuff lasts, and set it so that when a player has 3 (or more) stacks of it on them, they are stunned (or slowed/confused/idk think of a debuff that goes with concussions) for 'xStrength' seconds, and take pure damage based off of the opponents max health (around 10% or something, and capped for monsters of course). Hell, only allow the use of the ability with heavy armor, and blunt weapons. The swap to added utility from stupid amounts of damage would be sufficient as is, in my opinion


  • TF#6 - DIPLOMAT

    Or could make it unarmed instead of melee 🙂

    Not sure a sword or axe to the head would give you a concussion, rather a splitting headache.


  • Wiki Editor

    @Mudz Having Concussive strikes use a category of weapon wont change much, to anything; The base of the problem is the pure damage, dot that can stack infinity and is bugged currently allowing pure dmg to just straight up ignore saving throws or blocks when it applys.

    IE you block concussive strike with shield block. pure damage still applies.


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