Buffs are based off the RECEIVER'S stats.
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Currently buffs are based off the receiving player's stats and not the buff caster.
For instance, if there is a buff that increases Accuracy by Charisma x 10 and the receiving player has 6 Charisma he only receives 60 Accuracy.
If this was based off the caster's stats instead we could see players build buff/support builds that are actually viable rather than hoping your receiving friendly targets have high stats.
This would bring an entire new play style to the game which I believe should be supported.
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Ye this kinda of makes support/healer classes gimped to hell. I didn't check but I think the heal over time that was in game during the open test was also like this (wont talk about the range here ) .
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Agreed. Yet, some more buffs would be great in general. But to play a buffbot/healer, the group system with the lack of knowledge credit needs to be fixed first.
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I believe it´s due to state of the game - alpha. If it was planned to be final state of buffs, it would make as much sense as counting my melee damage from enemy´s strength.
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@asspirin said in Buffs are based off the RECEIVER'S stats.:
I believe it´s due to state of the game - alpha. If it was planned to be final state of buffs, it would make as much sense as counting my melee damage from enemy´s strength.
We don't know for sure. That's why I created the topic.
This could be the intended final state...if it is it really should change.