My friends game launcher is crashing all the time


  • Wiki Editor

    Hmm... he don't want to post it by himself - you are better in posting, he said, you are more communicative, he said.
    Well:

    He was installing the game yesterday, then the game launcher is crashing all the time at several states.

    • Sometimes it just loads the Dynamight and Fractured logo and then the launcher stays black
    • Sometimes he can get till the character screen, but then when he want to enter the world the client stays black
      • The launcher crashes sometimes his PC totally
      • Before this happens, his second monitor starts to flicker and then both monitors goes black

    It seems he has a problem with his graphic card.
    This is one of his player.log - i can send more logs if needed.

    Mono path[0] = 'F:/Games/Fractured/app/UnityClient@Windows_Data/Managed'
    Mono config path = 'F:/Games/Fractured/app/MonoBleedingEdge/etc'
    Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
    [XR] Discovering subsystems at path F:/Games/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
        Vendor:   
        VRAM:     6097 MB
        Driver:   26.21.14.4587
    Begin MonoManager ReloadAssembly
    - Completed reload, in  2.917 seconds
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    <RI> Initialized touch support.
    
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    UnloadTime: 6.748800 ms
    Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
     
    (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
    
    Validating credentials...
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Not enough Attribute point
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
     
    (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
    
    Failed to create agent because there is no valid NavMesh
     
    (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
    
    PlayerControllerClient.Start => 1, time = 368,3536
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    PlayerControllerClient.Start => 2, time = 368,3536, passed = 0
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 368,3536
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    PlayerControllerClient.Start => 3, time = 368,3536, passed = 0
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
    GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 368,5905, passed = 0,236908
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    
    Unloading 331 unused Assets to reduce memory usage. Loaded Objects now: 93533.
    Total: 71.189100 ms (FindLiveObjects: 4.735300 ms CreateObjectMapping: 12.423300 ms MarkObjects: 52.706900 ms  DeleteObjects: 1.323200 ms)
    
    DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 2217975.
    D3D11: Failed to create RenderTexture (2048 x 4096 fmt 27 aa 1), error 0x8007000e
     
    (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)
    
    DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 2217975.
    DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 2217975.
    DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 2217975.
    DynamicHeapAllocator out of memory - Could not get memory for large allocation 2217975!
    Could not allocate memory: System out of memory!
    Trying to allocate: 2217975B with 16 alignment. MemoryLabel: NewDelete
    Allocation happened at: Line:0 in Overloaded New
    Memory overview
    
    [ ALLOC_DEFAULT ] used: 840122622B | peak: 0B | reserved: 885046390B 
    [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B 
    [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B 
    [ ALLOC_TEMP_JOB_4_FRAMES ] used: 7822841B | peak: 0B | reserved: 19922944B 
    [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B 
    [ ALLOC_GFX ] used: 1094825906B | peak: 0B | reserved: 1099629794B 
    [ ALLOC_CACHEOBJECTS ] used: 352746128B | peak: 0B | reserved: 361777632B 
    [ ALLOC_TYPETREE ] used: 4224B | peak: 0B | reserved: 4194304B 
    [ ALLOC_TEMP_THREAD ] used: 33162B | peak: 0B | reserved: 3047424B 
    Could not allocate memory: System out of memory!
    Trying to allocate: 2217975B with 16 alignment. MemoryLabel: NewDelete
    Allocation happened at: Line:0 in Overloaded New
    Memory overview
    
    [ ALLOC_DEFAULT ] used: 840122622B | peak: 0B | reserved: 885046390B 
    [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B 
    [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B 
    [ ALLOC_TEMP_JOB_4_FRAMES ] used: 7822841B | peak: 0B | reserved: 19922944B 
    [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B 
    [ ALLOC_GFX ] used: 1094825906B | peak: 0B | reserved: 1099629794B 
    [ ALLOC_CACHEOBJECTS ] used: 352746128B | peak: 0B | reserved: 361777632B 
    [ ALLOC_TYPETREE ] used: 4224B | peak: 0B | reserved: 4194304B 
    [ ALLOC_TEMP_THREAD ] used: 33162B | peak: 0B | reserved: 3047424B 
    
     
    (Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1175)
    
    Crash!!!
    SymInit: Symbol-SearchPath: '.;F:\Games\Fractured\app;F:\Games\Fractured\app;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Colubridas'
    OS-Version: 10.0.0
    F:\Games\Fractured\app\UnityClient@Windows.exe:UnityClient@Windows.exe (00007FF61C720000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.2.14.56654
    C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFEC7000000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815
    C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFEC59D0000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.778
    C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFEC4190000), size: 2768896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815
    F:\Games\Fractured\app\UnityPlayer.dll:UnityPlayer.dll (00007FFE8E2C0000), size: 25260032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.2.14.56654
    C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFEC5BE0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFEC4DE0000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFEC5FC0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFEC4BC0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFEC4F10000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815
    C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFEC4E10000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815
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    C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFEC0B50000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFE9B380000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
    C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFEC2BA0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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    F:\Games\Fractured\app\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFE8DB50000), size: 7770112 (result: 0), SymType: '-deferred-', PDB: ''
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    C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFEBE270000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFEBEAE0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFEBB8B0000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFEB91E0000), size: 466944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
    C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFEC3CC0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
    C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFEB82A0000), size: 1429504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815
    C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFEBF870000), size: 1388544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFEC1720000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
    C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFEC0970000), size: 1949696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    C:\WINDOWS\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFEBA7E0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693
    C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFEBF230000), size: 3317760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207
    C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFEC2F20000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFEC0EF0000), size: 868352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
    F:\Games\Fractured\app\sqlite3.DLL:sqlite3.DLL (0000000000D30000), size: 1183744 (result: 0), SymType: '-deferred-', PDB: ''
    F:\Games\Fractured\app\UnityClient@Windows_Data\Plugins\fmodstudio.dll:fmodstudio.dll (00007FFE8D7F0000), size: 3293184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.1.10.8
    C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFE8D7D0000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFE8D780000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFEC2AB0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFE8D770000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFE8D760000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFE8D750000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFEC3440000), size: 237568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFEC5BC0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
    C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFEBBBC0000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815
    C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFEBBB80000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815
    C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFEC3480000), size: 831488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815
    C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFEB3090000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFEBA590000), size: 487424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207
    C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFEC2AE0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\iertutil.dll:iertutil.dll (00007FFEB8D30000), size: 2777088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.18362.815
    C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFEAF550000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFEAF530000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFEAF520000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FFEC0240000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693
    C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFEAF500000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    F:\Games\Fractured\app\UnityClient@Windows_Data\Plugins\improbable_worker.dll:improbable_worker.dll (00007FFE90CD0000), size: 5746688 (result: 0), SymType: '-deferred-', PDB: ''
    C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFEC2640000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFEC3DB0000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
    
    ========== OUTPUTTING STACK TRACE ==================
    
    0x00007FFE8EFAAB04 (UnityPlayer) PAL_Memory_Free
    0x00007FFE8EFAA617 (UnityPlayer) PAL_Memory_Free
    0x00007FFE8E8383E7 (UnityPlayer) UnityMain
    0x00007FFE8E835481 (UnityPlayer) UnityMain
    0x00007FFE8E8340E3 (UnityPlayer) UnityMain
    0x00007FFE8E3B922F (UnityPlayer) PAL_Thread_SupportsThreads
    0x00007FFE8EB81FB4 (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8EB7C4A3 (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8EB817F7 (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8EB80004 (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8EB77011 (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8EB767DF (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8EB795BB (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8EB799BD (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8EAF19B6 (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8EBD632C (UnityPlayer) PAL_Thread_YieldExecution
    0x000002356B75C560 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Resources:Load (string,System.Type)
    0x00000235B40D080B (Mono JIT Code) UnityEngine.Resources:Load<T_REF> (string)
    0x00000235BBE79763 (Mono JIT Code) ClientUtils:LoadClientPrefab (uint)
    0x00000235BBE78D23 (Mono JIT Code) ResourceNodeClient/<InstantiateResourceObjectsDelayed>d__9:MoveNext ()
    0x000002356B75B0A8 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
    0x000002356B75B1D7 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
    0x00007FFE8DC7BFB0 (mono-2.0-bdwgc) mono_get_runtime_build_info
    0x00007FFE8DC02142 (mono-2.0-bdwgc) mono_perfcounters_init
    0x00007FFE8DC0B13F (mono-2.0-bdwgc) mono_runtime_invoke
    0x00007FFE8EB4E41D (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8EB4B99A (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8EB3758A (UnityPlayer) PAL_Thread_YieldExecution
    0x00007FFE8E8EE3FC (UnityPlayer) UnityMain
    0x00007FFE8EA284F7 (UnityPlayer) UnityMain
    0x00007FFE8EA28599 (UnityPlayer) UnityMain
    0x00007FFE8EA2A592 (UnityPlayer) UnityMain
    0x00007FFE8E7F2D55 (UnityPlayer) PAL_Thread_SupportsThreads
    0x00007FFE8E7F17CA (UnityPlayer) PAL_Thread_SupportsThreads
    0x00007FFE8E7F5801 (UnityPlayer) PAL_Thread_SupportsThreads
    0x00007FFE8E7F914B (UnityPlayer) UnityMain
      ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF61C7211F2)
    0x00007FF61C7211F2 (UnityClient@Windows) (function-name not available)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Das angegebene Modul wurde nicht gefunden.' (Address: 00007FFEC59E7BD4)
    0x00007FFEC59E7BD4 (KERNEL32) (function-name not available)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Das angegebene Modul wurde nicht gefunden.' (Address: 00007FFEC706CE51)
    0x00007FFEC706CE51 (ntdll) (function-name not available)
    
    ========== END OF STACKTRACE ===========
    

  • DymStudios - CEO

    @Kralith the way the game loads assets right now is very badly optimized, and your friend is running out of RAM. How much RAM does that PC have?


  • Wiki Editor

    Hey @Prometheus, he said 8 GB RAM for the PC, 6 GB RAM for the graphic card.

    Ahh and he answerd in this other thread 😉


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