My friends game launcher is crashing all the time
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Hmm... he don't want to post it by himself - you are better in posting, he said, you are more communicative, he said.
Well:He was installing the game yesterday, then the game launcher is crashing all the time at several states.
- Sometimes it just loads the Dynamight and Fractured logo and then the launcher stays black
- Sometimes he can get till the character screen, but then when he want to enter the world the client stays black
- The launcher crashes sometimes his PC totally
- Before this happens, his second monitor starts to flicker and then both monitors goes black
It seems he has a problem with his graphic card.
This is one of his player.log - i can send more logs if needed.Mono path[0] = 'F:/Games/Fractured/app/UnityClient@Windows_Data/Managed' Mono config path = 'F:/Games/Fractured/app/MonoBleedingEdge/etc' Initialize engine version: 2019.2.14f1 (49dd4e9fa428) [XR] Discovering subsystems at path F:/Games/Fractured/app/UnityClient@Windows_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8) Vendor: VRAM: 6097 MB Driver: 26.21.14.4587 Begin MonoManager ReloadAssembly - Completed reload, in 2.917 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 6.748800 ms Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566) Validating credentials... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not enough Attribute point (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334) Failed to create agent because there is no valid NavMesh (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634) PlayerControllerClient.Start => 1, time = 368,3536 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerControllerClient.Start => 2, time = 368,3536, passed = 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 368,3536 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerControllerClient.Start => 3, time = 368,3536, passed = 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 368,5905, passed = 0,236908 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 331 unused Assets to reduce memory usage. Loaded Objects now: 93533. Total: 71.189100 ms (FindLiveObjects: 4.735300 ms CreateObjectMapping: 12.423300 ms MarkObjects: 52.706900 ms DeleteObjects: 1.323200 ms) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 2217975. D3D11: Failed to create RenderTexture (2048 x 4096 fmt 27 aa 1), error 0x8007000e (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207) DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 2217975. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 2217975. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 2217975. DynamicHeapAllocator out of memory - Could not get memory for large allocation 2217975! Could not allocate memory: System out of memory! Trying to allocate: 2217975B with 16 alignment. MemoryLabel: NewDelete Allocation happened at: Line:0 in Overloaded New Memory overview [ ALLOC_DEFAULT ] used: 840122622B | peak: 0B | reserved: 885046390B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 7822841B | peak: 0B | reserved: 19922944B [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 1094825906B | peak: 0B | reserved: 1099629794B [ ALLOC_CACHEOBJECTS ] used: 352746128B | peak: 0B | reserved: 361777632B [ ALLOC_TYPETREE ] used: 4224B | peak: 0B | reserved: 4194304B [ ALLOC_TEMP_THREAD ] used: 33162B | peak: 0B | reserved: 3047424B Could not allocate memory: System out of memory! Trying to allocate: 2217975B with 16 alignment. MemoryLabel: NewDelete Allocation happened at: Line:0 in Overloaded New Memory overview [ ALLOC_DEFAULT ] used: 840122622B | peak: 0B | reserved: 885046390B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 7822841B | peak: 0B | reserved: 19922944B [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 1094825906B | peak: 0B | reserved: 1099629794B [ ALLOC_CACHEOBJECTS ] used: 352746128B | peak: 0B | reserved: 361777632B [ ALLOC_TYPETREE ] used: 4224B | peak: 0B | reserved: 4194304B [ ALLOC_TEMP_THREAD ] used: 33162B | peak: 0B | reserved: 3047424B (Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1175) Crash!!! SymInit: Symbol-SearchPath: '.;F:\Games\Fractured\app;F:\Games\Fractured\app;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Colubridas' OS-Version: 10.0.0 F:\Games\Fractured\app\UnityClient@Windows.exe:UnityClient@Windows.exe (00007FF61C720000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.2.14.56654 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFEC7000000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFEC59D0000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.778 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFEC4190000), size: 2768896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 F:\Games\Fractured\app\UnityPlayer.dll:UnityPlayer.dll (00007FFE8E2C0000), size: 25260032 (result: 0), SymType: '-deferred-', PDB: '', 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(00007FFEBA590000), size: 487424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFEC2AE0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\iertutil.dll:iertutil.dll (00007FFEB8D30000), size: 2777088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.18362.815 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFEAF550000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFEAF530000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFEAF520000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FFEC0240000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFEAF500000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 F:\Games\Fractured\app\UnityClient@Windows_Data\Plugins\improbable_worker.dll:improbable_worker.dll (00007FFE90CD0000), size: 5746688 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFEC2640000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFEC3DB0000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFE8EFAAB04 (UnityPlayer) PAL_Memory_Free 0x00007FFE8EFAA617 (UnityPlayer) PAL_Memory_Free 0x00007FFE8E8383E7 (UnityPlayer) UnityMain 0x00007FFE8E835481 (UnityPlayer) UnityMain 0x00007FFE8E8340E3 (UnityPlayer) UnityMain 0x00007FFE8E3B922F (UnityPlayer) PAL_Thread_SupportsThreads 0x00007FFE8EB81FB4 (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8EB7C4A3 (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8EB817F7 (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8EB80004 (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8EB77011 (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8EB767DF (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8EB795BB (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8EB799BD (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8EAF19B6 (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8EBD632C (UnityPlayer) PAL_Thread_YieldExecution 0x000002356B75C560 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Resources:Load (string,System.Type) 0x00000235B40D080B (Mono JIT Code) UnityEngine.Resources:Load<T_REF> (string) 0x00000235BBE79763 (Mono JIT Code) ClientUtils:LoadClientPrefab (uint) 0x00000235BBE78D23 (Mono JIT Code) ResourceNodeClient/<InstantiateResourceObjectsDelayed>d__9:MoveNext () 0x000002356B75B0A8 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 0x000002356B75B1D7 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) 0x00007FFE8DC7BFB0 (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFE8DC02142 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFE8DC0B13F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFE8EB4E41D (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8EB4B99A (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8EB3758A (UnityPlayer) PAL_Thread_YieldExecution 0x00007FFE8E8EE3FC (UnityPlayer) UnityMain 0x00007FFE8EA284F7 (UnityPlayer) UnityMain 0x00007FFE8EA28599 (UnityPlayer) UnityMain 0x00007FFE8EA2A592 (UnityPlayer) UnityMain 0x00007FFE8E7F2D55 (UnityPlayer) PAL_Thread_SupportsThreads 0x00007FFE8E7F17CA (UnityPlayer) PAL_Thread_SupportsThreads 0x00007FFE8E7F5801 (UnityPlayer) PAL_Thread_SupportsThreads 0x00007FFE8E7F914B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF61C7211F2) 0x00007FF61C7211F2 (UnityClient@Windows) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Das angegebene Modul wurde nicht gefunden.' (Address: 00007FFEC59E7BD4) 0x00007FFEC59E7BD4 (KERNEL32) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Das angegebene Modul wurde nicht gefunden.' (Address: 00007FFEC706CE51) 0x00007FFEC706CE51 (ntdll) (function-name not available) ========== END OF STACKTRACE ===========
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@Kralith the way the game loads assets right now is very badly optimized, and your friend is running out of RAM. How much RAM does that PC have?
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Hey @Prometheus, he said 8 GB RAM for the PC, 6 GB RAM for the graphic card.
Ahh and he answerd in this other thread