Hi - this is the list of bugs that we as guild have gathered during the test. Effort has been taken to remove bugs that have already been fixed/reported - however repetitions may still occur. Conditions to replicate the bug have been stated where possible. Thank you for inviting us to test Dynamight studios - we can't wait what next major alpha test will bring
Signed, Hand of Unity Guild
Triple tapping A while running allows you to mount your horse while running
If two or more people capture a horse at the same time - whenever one person succeeds everyone else also gets the horse assuming they started capturing at the same time. This causes the horse to become duped and it has identical stats to all other horses
Seemingly - speed of horse is tied to resolution of your monitor. We found out that despite having greater DEX on both character and mount - people who have larger monitors move slower.
You can desummon the horse to reset its HP and avoid the 10 second cooldown of horse death penalty
If horse is killed while pulling a wagon in motion, your character carries on pulling the wagon despite horse being dead.
Some metal weapon effects do not apply
Some metal armor effects do not apply
Silver weapons do not work on wisps
If you select any material for a weapon/armor and then change to make a metal sheet/bolts - you will be able to make metal sheet/bolts out of that material (e.g you can make sheets out of steel when initially couldn't be possible)
Guild permission on chests doesn't work
Party markers can't be placed by anyone including leader
Keybind menu is blank
If you have a debuff logging out clears a debuff (including things like necrotic disease - making herbal remedies useless)
Some mining nodes cause resources to clip into terrain, preventing them from being picking up
Some mining nodes spawn upon each other twice, allowing them to be mined twice each
If you drag the same weapon on top of the one you currently have equipped - it dupes the stats including enchants and durabilty,
If you unequipped the weapon, sometimes causing you to still have animation of holding it and having the same stats as if you are holding it - allowing combinations such as having a greatsword and shield at the same time
Tree logs perch themselves upon stump - not allowing them to be picked up
Cooking stuff with your inventory full throws one item into the void before telling you your inventory is full
Wargs do not drop any loot inside the vale
Sometimes loot description box stays floating if two people loot an item at same time. Can be cleared by hovering over any other item
When over encumbered, doesn't allow you to use any workbenches/chests
Upon relogging, clears your share dead loot choice in party and guild
Hunger doesn't do anything despite being at 0 to some players
Tiredness doesn't do anything despite being at 0 to some players
No way to make wood pole/wood shaft for some weapons. Those two items also have textures missing
Rice item missing textures
Fields can be picked unlimited number of times for infinite crop
No way to remove used charcoal piles
No way to remove a plot once placed (for governor)
No way to change citizen permissions
Furnace sometimes letting you smelt despite only having 1/5 ore
In some nodes - if built over a mob spawn, causing mobs to spawn inside building.
Enchantments cancelling already existing effects of weapons. E.g. steel weapons give +36% wep dmg. Upon placing an enchant for extra wep dmg makes weapon give +0% wep dmg. However makes it do same damage as weapon with +36% damage.
If you use a talent/item build to increase your max memory, you can create a skillset with that amount of memory and save it, allowing you to learn it in the future even if you do not have enough memory for it upon resetting your talents/bonuses from items that give INT
Mobs being able to kill you with melee attack despite you being not next to them
Unable to click on mob if they are behind a tree
Sometimes makes you cast animation of your spell, but doesnt actually trigger the spell
Skewed hitboxes, mob not taking damage despite projectiles clearly hitting them, but does take damage if you fire a few pixels to the right into blank space
Potentially unpaid taxes do not destroy your town? More testing needed.
All new leather (ghoul and all 3 trolls) only takes 10 seconds inside tanning tub to process - intentional for testing purposes?
Sometimes your horse moves at normal pace despite you being over encumbered
Mobs get stuck in walls - causing them to be basically invulnerable due to inability to target them (wisp teleport does that a lot)
Wrong descriptions on most items in forge. For example - plate armour has description that its all light (apart from boots - which say medium), but when crafted they are all in fact heavy
Primitive mace costs more to make in furnace than normal mace?
If anymore bugs are found they will be reported below after edit