Suggestion; Sellsword/Hiring Board System
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Noun; sellsword (plural sellswords)
(usually fantasy) A mercenary.
I would love to see a sellsword system or some kind of hiring board. A way that people could put up job listings with both "requirements" to succeed and fail. I.E.
""Kill Daardain, don't die while you're doing it."
Reward; A random sword I picked up off the ground"
This would hopefully start a quest to kill me, which would automatically fail if you died while trying to complete it? The creator of the quest would probably have to put the items in some sort of storage to be held until the quest was finished, but I think it'd be a really great way to add another bit of depth to the game! Thoughts?
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Mercs are always fun, as are bounty boards.
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that's called a mercenary.
and we've suggested "eve online style Contracts" before which can be the same thing but more advanced too.
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@WhoAteTheCat is running a guild that will act as mercenaries and "swords for hire", for a fee of course.
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Aye. My guild is all about hired mercy. If you're looking to hire some kind of security service or if you need something done. Contact Glim's Mercenaries.
Link in my quote to the guild, be sure to check it out and or apply.-Glimheim
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@daardain we have talked about bounty board already somewhere. Anyway you need to put rules otherwise people will start jobs like "kill XYZ" just for fun.
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@finland I agree that rules should be present, but I think they should be very limited. I feel like the rules should ultimately be the choice of the players, since people who put out requests to "Kill XYZ" would most likely be frowned upon, and those who fulfilled those quests would be shamed by a good portion of the community.
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@daardain if you start a bounty against random players for no reasons, well I'm totally against it. Bounty could be intersting if restricted on flagged people otherwise I do not see much point.
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There are no innocents. Maybe a good aligned person has a horrible at home life and beats their spouse and children. The spouse places a hit to teach them a lesson!
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@jetah it's a game. the only way to hurt someone is to kill him or loot him.
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Unless we can scam, like people do in Eve. There's more to hurting someone than just knocking out a character. There's getting their guild against them. Starting rumors about them. Etc.
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@jetah the problem of scammers must be fixed in other ways.
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Sandbox shouldn't have police for everything. Sandbox means the developers only correct exploits but don't protect everyone from their stupidity.
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@jetah lol. they just have to give the right tools for guilds. That way it's up to guilds to keep eyes open. If they will not provide in game feature will be hard. I will wait the alpha 1 till shout what I want to see for guild management.
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very interesting idea, i feel setting bounties on yourself would be similar to baiting people and not overly...fair?
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@apolleon if they plan to put bounties there should be managed by a ruleset to avoid people placing bouintys on people for no reason.
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@finland said in Suggestion; Sellsword/Hiring Board System:
@apolleon if they plan to put bounties there should be managed by a ruleset to avoid people placing bouintys on people for no reason.
not liking someone is a good reason.
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@jetah That's no sense. In real life bounites are made for a reson. This reason is not just stupid things like " I don't like xyz".
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I would be all for it.... that is if..... I could go to the place I think you are going to hire your mercenary and pay them to double cross you. You go out in the world to farm stuff in a pvp zone thinking you have backup... but here I come and your backup is on my side. Ba-bam. Now that would be game play.
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@finland
It's inevitable though and it will happen - how could they possibly stop it?There will always be disagreements between players and people who take things the wrong way or think they're entitled to something they didn't get and blame it on someone else. It will happen just as it happens in every game.
Guilds playing as mercenaries will likely decide on which jobs they take based on the task and the payment BUT there will also be mercenaries who don't care who they're killing as long as they get paid.
If you have any ideas on how to make it difficult I'd love to know them, but in a sandbox game like this I can't think of a way around it.