An MMO Free of Levels and Classes?
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@finland said in An MMO Free of Levels and Classes?:
@kellewic cause everyone loves to look cool and play a game with good effects.
Then the devs only have to create one set of armor for everyone and a bunch of cosmetics. No stats, no nothing. I seriously doubt this is going to be the case. Gear will have at least some effect.
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@kellewic nope craftable cosmetic can be stolen. shoppable cosmetic works like you said, just a skin that can not be stolen. you will lose the equip but not the skin you bought from the shop. prolly resistance and durability but don't hope for tiers. Tiers are something that could make difference between players. The game will have a horizontal and not vertical progress. tiers are vertical.
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I'd like to see 1 physical weapon created but ingredients change the looks or a cosmetic skin could be added pre or post production that changes the visual.
This allows the developers to balance 1 set of numbers per weapon.
IE: you use copper and you get a copper weapon. use iron get an iron weapon. the stat difference is nothing just a visual difference. If gold is used then there's gold trim. This would allow various items to be used (iron+copper+gold) to give a completely 'unique' visual.
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@finland said in An MMO Free of Levels and Classes?:
@kellewic nope craftable cosmetic can be stolen. shoppable cosmetic works like you said, just a skin that can not be stolen. you will lose the equip but not the skin you bought from the shop. prolly resistance and durability but don't hope for tiers.
Not hoping for tiers; I just can't believe gear will have zero affect on a player's survival. That would make no sense. At least resistances, some armor, maybe a bit more to hit. Or some synergy with the status effects @Prometheus hinted at in the live Q&A.
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Well, just because all gear is equal doesn't mean all gear is the same. Maybe there will be a sword that's longer with more reach but takes more time to swing, a different sword with a shorter blade that's faster, another one that fits somewhere in between, and so on.
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There will be armour types, something like light-medium-heavy. But again, all light armours will be equal, etc.
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The devs have never said that gear is going to be purely cosmetic. They do have stats from what I know but a lot of it will be situational. For example, you'll need different types of armor for different environments.
Here's some info from my compilation thread:
https://forum.fracturedmmo.com/topic/175/gear-system/5
https://forum.fracturedmmo.com/topic/332/types-of-armor/2
https://forum.fracturedmmo.com/topic/816/what-about-progress/17
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@vengu yeah but nothing related to attributed and things like spell power, attack power and so on.
Resistance to physical damages, magical damages, and encumberment are all factors indeed. Plus, armors can be crafted in different ways to be more or less fitting to different temperatures, which feeds into the whole travelling concept :slight_smile:
This looks fair.
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@vengu said in An MMO Free of Levels and Classes?:
The devs have never said that gear is going to be purely cosmetic. They do have stats from what I know but a lot of it will be situational. For example, you'll need different types of armor for different environments.
Here's some info from my compilation thread:
https://forum.fracturedmmo.com/topic/175/gear-system/5
https://forum.fracturedmmo.com/topic/332/types-of-armor/2
https://forum.fracturedmmo.com/topic/816/what-about-progress/17Exactly. I keep reading all these posts on gear won't matter, which I find impossible to believe. Might as well fight naked then.
I think this game will have deep synergies across skills, biomes, and gear based on what I've read so far. Everything is described as "situational". Understanding these synergies is what I think will separate the knowledgeable player from the "noob".
Of course, I could be completely full of shit - wouldn't be the first time
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And so we're back to,
@nelchael said in An MMO Free of Levels and Classes?:
I'm assuming the difference will be in something like durability or weight. Something that doesn't affect combat, but still makes a difference in overall gameplay.
"situational" is probably the best single word to describe it, yes.
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@kellewic said in An MMO Free of Levels and Classes?:
Might as well fight naked then.
That's my hope
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@kellewic said in An MMO Free of Levels and Classes?:
@vengu said in An MMO Free of Levels and Classes?:
The devs have never said that gear is going to be purely cosmetic. They do have stats from what I know but a lot of it will be situational. For example, you'll need different types of armor for different environments.
Here's some info from my compilation thread:
https://forum.fracturedmmo.com/topic/175/gear-system/5
https://forum.fracturedmmo.com/topic/332/types-of-armor/2
https://forum.fracturedmmo.com/topic/816/what-about-progress/17Exactly. I keep reading all these posts on gear won't matter, which I find impossible to believe. Might as well fight naked then.
I think this game will have deep synergies across skills, biomes, and gear based on what I've read so far. Everything is described as "situational". Understanding these synergies is what I think will separate the knowledgeable player from the "noob".
Of course, I could be completely full of shit - wouldn't be the first time
I suspect the gear system will be much like Guild Wars. Different pieces of gear will have different bonuses, but they won't be tiered. You might have a platebody with 20 fire resistance and a platebody with 20 cold resistance, but you won't have a platebody with 20 fire res and a platebody with 40 fire res.
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Finland: A demonic warrior of justice, running around naked on Tartaros, killing evil-doers to earn angel wings.
I'd watch that movie.
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@vengu said in An MMO Free of Levels and Classes?:
@kellewic said in An MMO Free of Levels and Classes?:
@vengu said in An MMO Free of Levels and Classes?:
The devs have never said that gear is going to be purely cosmetic. They do have stats from what I know but a lot of it will be situational. For example, you'll need different types of armor for different environments.
Here's some info from my compilation thread:
https://forum.fracturedmmo.com/topic/175/gear-system/5
https://forum.fracturedmmo.com/topic/332/types-of-armor/2
https://forum.fracturedmmo.com/topic/816/what-about-progress/17Exactly. I keep reading all these posts on gear won't matter, which I find impossible to believe. Might as well fight naked then.
I think this game will have deep synergies across skills, biomes, and gear based on what I've read so far. Everything is described as "situational". Understanding these synergies is what I think will separate the knowledgeable player from the "noob".
Of course, I could be completely full of shit - wouldn't be the first time
I suspect the gear system will be much like Guild Wars. Different pieces of gear will have different bonuses, but they won't be tiered. You might have a platebody with 20 fire resistance and a platebody with 20 cold resistance, but you won't have a platebody with 20 fire res and a platebody with 40 fire res.
I suspect the same, but even with this - gear does matter and it's not purely cosmetic.
Don't get me wrong, I hope for some awesome cosmetics because I'm a sucker for customization
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@nelchael said in An MMO Free of Levels and Classes?:
Finland: A demonic warrior of justice, running around naked on Tartaros, killing evil-doers to earn angel wings.
I'd watch that movie.
Sounds like a porn movie
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@finland uh what? where did u get porn from that.
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@finland said in An MMO Free of Levels and Classes?:
@nelchael said in An MMO Free of Levels and Classes?:
Finland: A demonic warrior of justice, running around naked on Tartaros, killing evil-doers to earn angel wings.
I'd watch that movie.
Sounds like a porn movie
I think I saw that one
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I'm not sure where the porn comes in nor do I care but I'd probably blame Friday happy hours. Take that to off-topic
I do have to say I hope gear does matter otherwise there is no point to trade skills and if there is not point to trade skills there is nothing for me to differentiate this game from many others out there.
If gear doesn't matter except for whether it's purple or red or green etc for cosmetics than it doesn't matter if you run about punching opponents (PVE or PVP) or using a sword or a hammer.
If gear is only cosmetic related then trade skills are not worth doing. Everyone can run about naked and get the same damage, resistance, etc as someone with a weapon and armor.
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A short summary:
- Gear matters. Light armour offers less protection than heavy armour, which is heavier and less maneuverable, etc.
- Different types of weapons have different speed, weight etc.
- That being said, all gear is equal. There will be some weapons and armour that are better for certain situations, but none that are better overall.
- Different types of gear will make a big difference in the survival aspect, much less so than in combat.
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I guess I'm just going to need to see it in a spotlight or development corner discussion. To my mind different types of characters would need different gear.
In general: A tank type character would need high armor and the ability to soak up damage; A ranger or assassin based character would need lighter armor to facilitate movement and speed; a caster would take light armor and be hard as Hades at lower levels but a force at higher levels.
When I read through the posts I get trade skills are important but gear is not which doesn't add up in my mind.
Different gear will affect character survival in different situations in a given based on resistances, stats, etc of the gear in question.I'm just not sure how it plays into the overall game play of this game.
If people or guilds can get better gear from MOB X then there is not incentive to help crafters level for persons or guilds. It's always been easier to go kill MOB X several dozen times to gear up a group then level trade skills.That's what I'm waiting to see. Even in games I've played in the past both PVE and PVP where they claimed trade skills would supply the best gear eventually the game developers caved to the players and had better gear drop from mobs.
After many games that have changed their tunes after the launch I'm so skeptical there's not enough salt in the world to demonstrate my disbelief. @kellewic had an uphill battle just to get me to look at the game let alone sign up to these forums. (like seriously uphill both ways in neg 30 weather with only a hot potato to keep warm )
Basically, if trade skills are going to matter in this game then let them matter and make it worth while for people and guilds to dedicate time and resources to players that will create items - weapons, armor, food, etc for them. If they are not going to matter and just as good or better gear will drop then let us know now so we can move on.