Tin depoist labeld as stone deposit
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The tin deposits in the tin mine in central south Aerhen (around 1351 W, -2653N) are not labeled as such but as stone deposits even though they give tin ore.
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This has been around since launch. None of the ones on Aerhen are correct
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this, plus Tin deposits would look like normal stone deposits until you extract the ore...If you are in the Tin area, it's a try it and see thing, don't think it's a bug.
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How could mislabled resources be anything other than a bug? Oh..wait..i forgot..more "oversite"
Tin resources in Myr ARE labeled correctly. Or at least some are. Others i found near the vale are not.
Also, some of the stone that should be tin have a somewhat different "sheen" to them. Look for little veins of white or "silver" if you will running through the stone. Makes it a tiny bit easier to spot.
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@DarthJafo said in Tin depoist labeld as stone deposit:
How could mislabled resources be anything other than a bug? Oh..wait..i forgot..more "oversite"
Tin resources in Myr ARE labeled correctly. Or at least some are. Others i found near the vale are not.
Also, some of the stone that should be tin have a somewhat different "sheen" to them. Look for little veins of white or "silver" if you will running through the stone. Makes it a tiny bit easier to spot.
The ones north and east of Braavos are not labeled correctly. The silver/tin ones are but the nodes that are straight tin say "Stone"
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@dracokalen and I believe they have been that way since previous Alphas when Tin was introduced
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@GamerSeuss said in Tin depoist labeld as stone deposit:
@dracokalen and I believe they have been that way since previous Alphas when Tin was introduced
Which is odd, why is it so hard for them to rectify?
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@dracokalen That's why I have a feeling with some minerals, it is going to be intentional, making people actually have to mine some nodes, or look for telltale identifiers to find certain minerals.
If it is intentional, I like it, I know some people want everything to be tooltipped out the wazoo, but me, personally, I'm all for less tool tips and more trial and error. That being said, once you have unlocked knowledge, or at least gotten 100% on sometime (if they every do percentages of resources) then they could add the tooltip. I know tooltips on monster mobs would be distracting during combat.