Second wind rework suggest


  • TF#3 - ENVOY

    How it works now:
    https://fractured.fandom.com/wiki/Second_Wind
    You sacrifice [40-CON]% of your current Rest to instantly restore all your Health and cure all your Physical Debuffs
    Cooldown: 60
    Manacost: 0
    Allowed Weapons / Armor: any
    School: Warfare

    What's wrong with this skill?

    • no matter what this skill resores full HP and cures all Ph. debuffs. That's imbalance
    • this skill has a huge cooldown and will be used once in a fight in most scenarios
    • Manacost 0 and instacast - thats another imbalance.
      Conclusion: this skill can be used in any spec, with any armor or weapon. It's easy to use because you can set a campfire everywhere. All you need is small stones and 'sticks'. But it is very strange that to heal you just need a campfire. It's very bad designed mechanic as I think.

    Suggestions
    The general idea is to delete Rest consuming and make this skill more tied to the character archetype. Also reduce incoming healing with opportunity to heal more if you got related stats high. Also reduce cooldown as it will heal less anyway.

    Rework version A - for all but with CON
    You restore [CON*2]% of your Max HP and cure all your Physical Debuffs
    Cooldown: 20-30 sec or [40 - CON] sec
    Manacost: 100-200
    Allowed Weapons / Armor: any
    School: Warfare

    Rework version B - for melee with shield
    You restore [CON*2]% of your Max HP and cure all your Physical Debuffs
    Cooldown: 20-30 sec or [40 - CON] sec
    Manacost: 100-200
    Allowed Weapons: melee type
    Armor: any + shield required
    School: Warfare

    Rework version C - for melee tanks Leadership [CHA]
    You restore [CHA*2.5]% of your Max HP and cure all your Physical Debuffs
    Cooldown: [40-CHA] sec
    Manacost: 100-200
    Allowed Weapons: melee type
    Armor: Medium/Heavy + shield required
    School: Leadership

    CHA is rare maxed I think. But with high CHA the effect will be better than with CON and will fit Leadership shool.


  • Moderator

    I agree on second wind requiring a change, and I think that the first versions is the closest to its current design. I'd apply a 30 sec cooldown though.


  • Content Creator

    Although the first version matches the wiki entry, I don't think it's accurate, unless they revised it and left this off tge revision history.

    As I recall, I couldn't use Second Wind when wielding a Mage staff. I could be wrong, itsbeen a couple tests since I had the skill, but I remember being frustrated by it.


  • TF#10 - CONSUL

    yes it is a problem.
    In many of the same ways that bandages are a problem (low to no cost, instant cast, no animation interruption)
    The point about campfires healing too easily is also good.
    Changing them to heal 100 hp / 100 mana /100 endurance per sec sitting would be more realistic/balanced.

    I would lean more toward version A, but higher mana cost.
    There are already leadership heals / cleanses.
    this is absolutely a barbarian archetype skill, and making it require a shield removes that.

    Unless they introduce a whole set of skills that use endurance directly, it should not be used by any, and this skill exemplifies that.


  • Moderator

    @GamerSeuss It's "any" weapon "any" armor now.


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