Item dropped from mobs
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even if items were useless, some would be good to deconstruct for materials, assuming they add in deconstruction at a workbench. Always for recycling !
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I remember in UO if a monster dropped you it would rummage through your body and take items from you. It would be nice it humanoids did this and when you killed them you might actually get something decent. No worries to those players that complain about items having to be crafted by other players because it was lol.
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@Farlander said in Item dropped from mobs:
I remember in UO if a monster dropped you it would rummage through your body and take items from you. It would be nice it humanoids did this and when you killed them you might actually get something decent. No worries to those players that complain about items having to be crafted by other players because it was lol.
Trouble with this is coding it. You now take what's supposed to be a disposable MOB AI that is there to basically be killed by the PCs, and now you have to have it attached to a Database that's constantly changing +Item, +Item, +item until it itself dies, and a new, bare mob gets to take it's place, which only refers to it's Drop Table. Believe it or not, from a programming standpoint, that is a huge dedication of resources.
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@Tuoni
As an example, why the heck doesn't the skeleton knight not drop a shield and/or a sword. Same with that skeleton berserker thing. Or even a shaman drop a wand? If they're going for realism, that seems pretty much in line with wysiwyg (for those tabletop fans).
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Those things aren't on their Drop Tables, mainly because the Devs are dedicated to a Player Created Equipment Economy...other than getting a little gold, or maybe some Healing Salves or Food off of say a Goblin, generally the only things your supposed to get from Mobs' drop tables are bits and pieces that can be used to make something later on. Shoot, even in Tabletop FRPGs, it is often said that the 'Weapons' used by undead like Skeletons crumble to dust when they die, because it was purely the Necrotic Energy animating the Skeleton that was holding the Weapons/Armor together in the first place...that is, unless said item was intended by the DM to be in the creature's treasure. Goblin shamanic totems are dedicated to Goblins' dark gods, so wouldn't work for PCs, and their weapons are smaller sized, and of shoddy quality, giving only a slight increase to what the unarmed goblin could do in combat...etc
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in fact there are more important things to implement, like why the houses are open to everyone, at least a little personal privacy, it is above all a good step forward as far as your own borders are concerned, then I know why not add the trekking or how to exchange objects ..