Game at this stage
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How is the game. A ultima online like?
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@Koelhanna The alpha 1 - 2 test is about to start. Developers are pleased with the content
In the group there are pictures (фото Fractured - Is on the right)
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@Koelhanna said in Game at this stage:
How is the game. A ultima online like?
It's a bit of a tricky question...
The long answer is,"see for yourself,"
It's the link to the alpha 1 test 1 playthrough.
The short version is it's like a combination of D&D, UO and Diablo and Rust.
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This post is deleted!
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UO with some survival elements in it. but i played UO before the split of the pve/pvp realms so i'm not sure which iteration of UO you're referring to.
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@Jetah
That’s a valuable condition regarding talks of Ultima Online ^_^
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@Koelhanna The test 2 for alpha will be open soon, just wait a little longer and try it out for yourself. Bias will be a major issue if you ask others, as everyone is after something different from the next person. You won't be able to get a real answer from anyone except yourself.
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I'll also add that the 'game' isn't really there yet. no beastkin, no demons. it's literally testing human and some spells. now the next test might have another race but i doubt it.
it's find something to attack, build something, die.
it's like wanting a cake for your birthday and you're at the grocery with your parent who's buying cake mix and eggs and stuff.
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@Koelhanna my gut feeling is that it's going for the UO crowd, in the same way that Legends of Aria does.
By which I mean, open maps, the ability to put down a persistent house where you want, etc, etc.
However... and this is super-key... the combat in this game is kind of Diablo-esque, and better than LoA.
LoA has been a flop, to my eyes, primarily because of its combat. So this game has that advantage already.
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One thing of note-the devs, themselves, describe the combat as MOBA-like. Seeing how you can have countless skills learned, but limited to only a few at the same time, for use.
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Many aspect of Fractured recall those of UO: persistent housing, massivly sandbox, non linear progression, not (or at last very few) NPC-driven quest, economic and politic system in the hands of players, Taming, worlds divided by PvP/PvE gameplay (like Trammel and Felucca) and so on.
But the game offer also many different things, it's not just a clone or an updated version of Ultima Online: if you take a look around the news page, the wiki or the forum itself you'll find plenty of infos.