Town Sieges Need More Strategy & Counterplay"



  • Details:
    Hey Devs & Community,

    I wanted to bring up some concerns regarding town sieges and how they currently feel in the game. Right now, there are a few major issues making them feel unbalanced or less strategic:

    1. Defenders Have a Huge Advantage

      • Siege mechanics heavily favor defenders, making it nearly impossible for smaller groups to make an impact.
      • Defenders can respawn close to the battle, while attackers have to travel long distances, reducing their ability to maintain pressure.
    2. Lack of Strategic Depth

      • Sieges feel more like a brute-force fight rather than a tactical war.
      • There are limited siege weapons or mechanics that encourage diverse strategies.
    3. Offline Sieging / Lack of Proper Timing Mechanics

      • Some towns get sieged when most of the players are offline, making it unfair.
      • There should be better scheduling mechanics to ensure fair fights.

    Possible Solutions:

    • Introduce respawn limitations for defenders to make sieges more balanced.
    • Add more siege weapons (battering rams, catapults, etc.) to create tactical options.
    • Implement a siege scheduling system, so battles happen at times when both sides have a fair chance to participate.

    What do you all think? Have you encountered similar frustrations in sieges?



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