Enduring II Talent is Lackluster
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TLDR: Even with max possible investment in Health Regeneration (which is not realistic, see below), you get ~25 health Regen from 4x Enduring II. In anything realistic, you get 3-5 health regen from 4x Enduring II. Please improve Enduring II. END TLDR
Available Health Regen:
Base: 5
Iridra: 5
STR: (25) 0.5/STR
Enduring I: (4) 2 per point
T3 Health Regen Imbue: (4) 4.5
Arboreal Dragon Leather (set): 10
Potion of Vitality: 3
Verdant Regrowth: 60 (I don't know if Endrance II even effects this)
Iridra Primal Bonus: 200 (I don't know if Endrance II even effects this)Enduring II: (4) 2% per point
- If you combined all of those at once (which you can't), you would have ~320 Health Regen and 4x Enduring II would give you ~25 health regen.
- If you dropped Iridra Primal Bonus you would have ~120 health regen and 4x Enduring II would give you 9.6 health regen.
- If you then dropped Verdant Regrowth you would have ~60 health regen and 4x Enduring II would give you 4.8 health regen.
- If you were a basic Human with 20 STR, 4x T3 imbues, 4x Enduring, and a Poition of Vitality you would have ~39 Health Regen and 4x Enduring II would give you ~3 health regen.
Realistically, a single point in Enduring II gives you 0.5 to 1 health regen. That is 50% to 75% worse than what you get from Enduring I.
I don't know if the fix would be to up the % or just make them a flat bonus, but currently they're pretty terrible.
Even for a build that is maxing out STR, this talent is very bad. (I mention this specifically because the usual pattern of the 2nd tier of talents is meant to be more effective if you'd actually invested into the base stat.)