@Kralith
doesn't change the fact that they're obnoxiously long though.
Posts made by Zori
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RE: First Play Reactions (a note to the devs)
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RE: Is being a Demon all around negative?
I would say that demon, and half beasts are actually more advantageous than playing human.
In a sense that w/ humans you're almost always locked to playing either both PVP minded but would fall short of a demon, or peace-minded but with a constant threat of war/exile all the time.
Playing Demon or Half beast however gives you a lot of options as eventually you can work towards a certain alignment and be allowed to live on other planets.
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RE: Is this game worth it
@AEllipsis
I can play tetris over and over again and not get bored, thats replayability as well.What exactly is it that you're looking for?
Do you want my definition of why i think this game is worth it?For me i think it's worth it as the goals of this game seems realistic and achievable, unlike what other MMOs are promising their supporters which eventually ends up being cancelled, etc.
Game play wise? Albion (dev doesnt like comparing this game to its competitors) is comparable to this game, but this game has a much better sense of progress and thwarts it against 'zerging' guilds.
Theres no other MMORPG that seems promising atm as this genre has generally took a downturn.
Thats what makes it worth it for me, you might not think that it's worth it based on my definition, so whats your definition of worth it so we can give you better information?
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RE: Is this game worth it
Define your parameters of whats worth it or not?
Everything is generally objective so if you tell us what your criteria of what you think is worth it, we can probably help you out with that.
This game is currently on Alpha stage so what's worth it for alpha testers might not be worth it for another person.
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RE: Adept Founder's Pack Giveaway!
Curious how this would be a conflict of interest?
(no need to count me on the draw, i've got a pack already ) -
RE: Daily Message posting
Didn't know what this daily post was about until i looked at the foundation points xD
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RE: Any good impressions on gameplay?
Won't really comment too much on the skills/builds considering we're on alpha, ergo limited amount of skills to be used.
Combat wise and building skills - you get to learn skills by being 'exposed' to mobs that uses those skills, this can be done solo (as emphasised by devs), or you can do this with a team. Certain skills can be a bit more difficult to learn solely due to the fact that getting to the area/location can be quite far away hence the importance of building a hearth (towns, houses, cities) close to the area.
Every travel will be done on foot, and that mounts will be introduced in the future (as far as i heard, someone correct me if this is wrong).Equipment - (weapons, armour, ammunition, etc) can be crafted by players, albeit we were limited to the most basic tools (primitive set) on the last test, everything seems pretty cohesive.
You get to create/craft equipment by yourself without the need of any tools/workbench, however complex tools requires tools/workbench which you can build in your own home or public available benches. - From my perspective, this was done to make survival more primitive when you're out in the wilderness, therefore the need for towns.Houses - We weren't given access to player run town on the last test, however this is coming on the next test. As far as building houses go, you can either build it under a 'town' area or in a non-town area.
Houses under a town area will be subject to a 'governor' rule (this was answered on a Q&A), however houses on a non-town area are pretty much on their free reign/on their own.
According to the dev, "everyone" will have an access to a house, even if they're a late comer. I'm actually curious to how that will work considering the player base will most likely grow quite exponentially over time.Devs says that they will remedy the situation if players have ran out of 'ruins' to be claimed to make houses. Essentially devs will turn into a property developer lol
From my perspective based on what i've seen on the Q&A and playing alpha...
The game will have a strong central focus on towns/houses as they provide key essential tools for players, such as artisan trades (blacksmith, etc. etc), although i don't know much about what artisan trades will be available but that's just an example of it.
Guilds/Alliances/Players will most likely choose strategic spots to build a house or community in order to be closer to their desired training area or "event" hot spots (i'm assuming), which will naturally be high contested and this brings town sieges, etc.
I'm not sure whether houses outside of towns can be taken away from you though but just keep in mind that it's a house, not a home; it's temporary, as other guilds would most likely want your spot and therefore you need to defend it, or you want to move to a different zone/area.
Building houses - requires quite a lot of material/resources that are widely available in your area so there's no need to worry about not being able to build a house, although in a highly populated area, they would naturally be highly contested and therefore you'd need to travel further out in the wilderness to find your precious logs and slabs of stones.
Trees and boulders do respawn, but they do take a while to respawn.
I'm not too well versed on the mobs as i was fortunate but unfortunate to only have played the game on the last day of alpha test for May, but from what I can tell you learn their skills after beating the crap out of em several times.
If you've ever played 'ragnarok online', you'll remember that mobs drops cards that you can put on an equipment to give you benefits, therefore every mob no matter how weak/strong they are are going to be "farmed". In Fractured you're "training" yourself to learn the skill of the mob instead so it is guaranteed that you'll unlock the skill after you've killed mobs enough.
As far as enchanting goes, sadly i wasnt able to experiment enough with it but from what i've gathered, you collect mob drops that are very common to enchant your equipment. Equipments do break overtime and they can also be repaired (in the future iirc).
What did I think of the game?
It tries to cater many different kind of players, if you're a player who wants to focus a lot on community building and complex politics/socialisation, then building towns is for you, this will naturally need security, therefore you'd either need to cater for mercenaries or align yourself with a guild/alliance in order to have some security which will naturally bring its own interesting set of problems that you need to navigate (hint: dealing with people)
If you want to focus mainly on PVE, building communities/homes peacefully then this game will also cater for you, this will naturally give yous lot of free time to explore your immediate surroundings without having to worry about gankers, etc, but if you ever decide to change your mind and go PVP/kill people this can also be an option for you as a peace-loving person, but in turn you will be exiled from your race/community.
Players who strictly want to focus on PVP can also do their thing, they can even travel to the 'human' realm with the sole purpose of killing people, enough said. Nothing much to add to that but if you decide that you've had enough of your violent ways, then over time you can turn into an 'angel' and would then be allowed to live on 'peaceful' realms.
Would I recommend that you purchase any of the founder packs?
I'd say you should for two reasons;
- You can get a head start and get a feel for the game yourself, contribute and help shape the game/community.
- You're also going to help the game financially and help see it through.
and as a bonus, you also get to have other random perks.
If you can't purchase the founder packs due to it's price, devs would often open the servers to the general public of testing and give away keys for free, as a matter of fact many players have gained access to the game this way!
As many gaming communities that are just starting out, this is a friendly community so far so there's lots of benefits to getting a head start with the game.
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RE: Future Angel looking to be part of/create a guild
Australian here, would definitely be keen on this idea but a few accidental killings here and there might set me back but i'm curious to try this.
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RE: I bought the eternal pack but can't access the developers forum
@Specter Thank you for your help! super excited for this game! glad i managed to sneak in on the last 2 days of this game and experienced it!
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RE: I bought the eternal pack but can't access the developers forum
@Specter I have a similar issue as well