@Zori I can see how this is trying to balance the planets. The Dev's did mention in Q&A you don't have to siege to take over the city but to tax the city instead of take over ownership of it. I saw this as okay so you are open to siege
as you wish. Maybe they have something else in mind.
Posts made by Wika
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RE: Adding Fast Travel Planet to Planet... Your Opinion Matters!
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RE: Trade, Auction House, Mailbox - Global Trading Economy
@Zori So if a resource is required to make an item that is only on Planet A.. How will the other planets obtain it? Honest question so curious.
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RE: Adding Fast Travel Planet to Planet... Your Opinion Matters!
@SakuTheMedic Agree with making it resource/gold/etc.. dependent. Will take effort to utilize to travel. My biggest concern is for the siege aspect. I am fearful of one and done if you die during a siege if attacking from one planet to the next due to travel time if gates are only temporary.
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RE: Adding Fast Travel Planet to Planet... Your Opinion Matters!
@Ostaff Yes Dev's have stated this idea. They have also stated that resources are going to lean more towards planet dependent. This would make equal footing problematic without proper in game global trading along with balancing. Its early so these are all just ideas. Also we have to consider how we will return to battle upon death during sieges if a temporary gate is only allowed. Will all PVP sieges be one and done if you die? All things I am sure they are looking at.
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RE: Adding Fast Travel Planet to Planet... Your Opinion Matters!
@Nesgi Agree on the cost. I also think though if resource's are going to be planet dependent. You need at least one permanent gate that has a cost to travel to and from in order to gather.
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Future Taming and Mounts - Economy Driven only thoughts?
For the future Taming. Would you rather all ridable mounts be economy/player driven only?
I personally do not like "Mounts" in game to be purchasable through a cash shop. I feel they need to be either earned by playing or creating a tamer and obtaining them in game for trade. Thus giving Taming the addition of a side profession also.
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RE: What is your biggest want in this game?
@Oxfurd Some form of Fast travel. Maybe not to the extent of Rune-books etc.. Something that would allow the ability to travel without much limitation. "Rune Gates" for example maybe 2 on each side of each continent. This is a must if resources are to be separated by continent and only gatherable on each.
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RE: Alpha 2 - Test 3 Postponed
@Prometheus All good! Lets just make it a 45 day test run once its ready and all is forgiven.
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RE: Dexterity giving speed bonus might be an issue
@Tuoni was honestly wondering the same thing. From what I have watched (youtube) etc. Your endurance doesn't go down much unless hit multiple times and regenerated easy with pots bandages etc.
What would keep a bleed or mage/ranged build from specing high/higher dex and just wearing you down from range?
Can't hit or kill what you can't catch right?
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RE: Alpha 2 - Test 3 Launch Day Revealed
So as new comer and just purchased legend founder pack yesterday for the Beta's moving forward....
Where do I download client and where/when will I get my activation key to add to my account?
Thanks
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RE: Cities Verse Solo Random House plots
@Specter thanks for info. Was wondering cause during the Q&A with Oxford and @Prometheus he stated a solo person could do/craft everything anyone else could and if you wanted you can solo play off by yourself. Just wanted to make sure if that was not true.
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Cities Verse Solo Random House plots
Evening,
Question. The Q&A mentioned cities and rankings for higher tear crafting stations. With that said a solo player or very small group/guild lets say 2-3 people. If they choose to only live in house plot outside cities... Will they be able to upgrade their crafting stations for better gear?
Just wondering how a solo or small small group will be able to have same gear etc as cities and big cities since governor's choose what can use crafting stations.
Thanks