@Xzait said in Currency:
If you were develope a game... would you want to have a USD pricing, an australian pricing, a euro pricing, an english pound pricing, a russian ruble pricing, a chinese pricing, a taiwan pricing, a japan pricing and so on? Image how much work that'd put on your shoulders trying to appease everyone? It isn't worth it.
i'll just drop this info from their merchant
https://xsolla.com/global-reach
JOIN OVER 200 MARKETS WITHOUT LEAVING HOME
700+ Payment methods
130+ Currencies
20+ Languages
https://inside.xsolla.com/how-to-help-players-get-what-they-want-fe8a7c997fda
Use Local Currency and Pricing
Prices should be set in local currency and the payment options should be the most popular local payment options available. Banks almost always charge an additional percentage for conversion and some payment systems are unavailable in certain regions, so be sure to pay special attention to these details. Local payment options help you increase the speed of payment processing and keep the player from paying any additional charge.
and finally:
Make your game, products, and goods available in 200+ geographies and 20+ languages with instant, compliant access to 700+ payments methods and 130+ currencies.