@rofus I'm going to want to know a wee bit more about becoming an undead existence fueled by magic before becoming one myself.
Having said that, I imagine I will probably dabble in the hideous mysteries of unlife at some point XD
@rofus I'm going to want to know a wee bit more about becoming an undead existence fueled by magic before becoming one myself.
Having said that, I imagine I will probably dabble in the hideous mysteries of unlife at some point XD
@warlunhardt As to why it isn't part of a pledge level - mainly, it's because it's to test the basics of the basics. there are going to be bugs like yo uwouldn't believe. Dynamight a) doesn't want to stress test the server while having that many other bugs - the data is near worthless without control, and b) they don't want to have people pay for a play experience that is that potentially god awful due to how early the version is - thus, the target is a group that have shown interest in making the game better, even if the testing is boring work, not those after fun.
aw. I was relatively free these next two weeks, but I expect my schedule to go hideous starting the week before black friday, just because it always does XD Still, better to have a demi-functional mess than a non-functional mess for a pre-alpha. Make sure the devs hand out specific instructions on what they want tested, and how to turn in bug reports. this ain't my first rodeo, and clarity and ease of reporting is an immensely beneficial thing when the system is expected to crash 72 times cause you looked at it funny XD
@gothix said in Enhanced Character Creation:
@rocky said in Enhanced Character Creation:
- Event/Holiday Clothing/Skins.
Fractured should, imho, have own imagined holidays, and not copy Earth holidays. Fractured world is reality of it's own, so why not it's own holiday system that could be immersed together with the lore and game play, partly through the whole year (preparations for holidays in some way).
I'm not agreeing, or disagreeing, but I will note that Fractured is Earth after an Apocolypse How event, so I could see some cultures doing their best to hang on to old events as a way to memorialize "how it was before," while others discard them in order to gain new perspective, or because remembering the previous world is to emotionally traumatizing (playing with lore here).
now, what I'd find interesting, is if the two were seasonally in conflict. Like, if two of the dukes of Syn got into a fight because one side wants to do easter/spring equinox in the christian style (or as best can be managed/remembered), and the other wants to go a different way; whatever that means. and then we'd get quests out of both Dukedoms not only prepping for the events, but also messing with the prep for the other side.
Third Duke is like "F! this sh!t, I'm out" and does quests focusing on actually getting the crops planted, dang it.
Or you get the Demon God declaring "no x-mas" because it make demons think about things other than tearing the throats out the humans, and besides, it makes no sense, since Tartaros hasn't got a winter, a solstice, or anything like that, and we should all get on with fighting, not pining after things lost. that way leads angelism!
Or something like that.
Anyway, then we get quests about hunting hidden celebrants or trying to underground railroad them to safe places to celebrate.
@althalus I was mostly joking, but you have a fair point. to some extent, the use of limited player participation in the alpha stage is a trend that comes from devs finding the results almost as useful as formal QA, and the players pay you to do it, as opposed to you paying the professionals to do it right, as long as the players actually make proper bug reports. I have done proper QA on actual games, and I know what to expect, so I'm not expecting alpha, let alone pre-alpha, to be anything that a buggy hot mess - but it always amuses me whenever anyone gets into a pre-beta game and then complains (not reports, but kzeches) about bugs. Like what did you expect, ya goofs? it's nowhere near release right now!
Part of me is going "meh," but the rest of me is like, "sure, why not?" It looks better with tails, especially given the variety you can do with demons, so, if it doesn't prove to be expensive, I'm all for letting it be.
yup, all demons have a combat oriented, auto-activated power with a trigger - Blood get power from hurting others, Infernals get power based on how long a fight lasts, and Shadow get power based on the time of day.
It's been theorized that Angels and Abominations will keep their original race's trigger mechanism, but in some way flip the focus of the power - like an Infernal Angel might produce a regen aura that get's stronger based on how long someone else has been fighting - something similar to an Infernal Demon's fight duration self-buff, but rather than it being personal and selfish, all of it's variables are focus on other people.
@ladyrowan That moment when: a game makes you think in ways you aren't entirely comfortable with.
From a demon perspective, it's probably natural, reasonable, and from a certain perspective, more honorable to eat a kill (as opposed to letting the corpse rot), intelligent or not.
From the beastman perspective, it's a horror and an abomination and oh gods what the actual hell. (Babilis is matter-of-factly like, "dang straight, it's actual Hell, keep up!")
There are reasons for both sides to fight. it's just been made a little clearer now. XD
Okay folks, looks like the "buy once, have forever" skins were the clear favorite for what people want to see out of the cash shop. But then we started discussing exactly what to buy, and what to pay.
I figured I'd throw out a poll on "what" first, and if anything got washed out, I could skip the separate "how much" poll for that part late XD
Please select EACH sort of thing you'd consider buying, assuming you liked it and it was available at reasonable price - you have enough votes to select everything, if you'd like.
I'm going to be defining a few things - "conveint" means "the resulting change conveys what the original item was" - a dagger still looks like a dagger after you apply the skin, you can tell that heavy armor is still heavy armor post-change, etc. based on the previous poll, please assume all choices are conveint.
Auras are visual effects that are around the character, but not attached to any equipment (and, possibly, only vaguely attached to the character) - you shine, you look like you are going super sayian, ghosts of the dead follow you around, Bablisis' head orbits you and laughs when you smack something, etc.
Yes, pet, weapon effect, and spell effect skins are a thing, and will almost certainly be available, based on what the KS rewards were like. still want to know how interested people are in getting them, and what forms you all are interested in.
Also, this forum's poll system can take a long walk off a short pier
@prometheus I know a lot of people are clamoring for news, but most of us understand that you are incredibly busy. I see you are trying out that "news pill" idea. If you go for it, a couple sentences are all we need - don't worry about niceties XD I hope you all are healthy and well!
@gothix I'm not sure if it's quite right, but that sounds more like a misanthropist.
I'd say that, almost assuredly it won't be intentional, and equally likely some amount of this will appear - the bigger question is "will it mean anything?" for example, if you can cancel out out of a big nuke, but the way the damage catalyzes means you can't do anything useful with the extra time, then it's useless. more to the point, most of the moves are going to be near perfect effect time to animation time - there's a lot of emphasis in the fight videos on precision. if there is an advantage, it isn't going to be by a lot, and the nature of play means that it will mean less.
I like the idea of there being some options for showing guild affiliation.
@target So, we are in violent semi-agreement then! And, yes, that was an example of taking advantage of conditioning - didn't bother to use the term, since it was pretty clear in the example what I was talking about - but I do know it. And I do appreciate that not all conditioned responses are feints, though I do think this instance counts XD
Much like you were trying to note that animation cancelling was for more than dps, I was trying to point out that a similar result could be achieved without animation canceling.
Also much like you, I don't really advocate for a position on this either - EXCEPT that I want the devs to make the call at the start for which, if any, of the skills should have an animation cancel, and what this means, in terms of gameplay. I do not want a bug that becomes a feature because it is too much work to fix, and the follow on 2 to 3 revisions as the devs nerf and buff to fix the resulting imbalance because skills don't work the way they were intended.
@specter Thanks for all the hard work Specter. You are appreciated.
@kellewic Never fight Kobolds in their nests. The enemy level may be 1, but the trap level is 100 XD
@jairone said in Weave Fracture cataclysm, Elysium lore into exploration:
@therippyone
Because, well, we all know if they put in a voting system it will get abused by somebody. People cheat constantly together in systems like that to try to get higher ranks, recognition, around the rules, or whatnot.
Very, very true XD as I said, you'd need a community lead (or several) running some level of oversight to make it work in reality - what a Chronicle system does is off-load some of the strain on the dev team to keep track of everything in order to craft relevant updates and content, by having the player base say "this is what is big, this is what mattered" - instead of monitoring every action of 10,000 players, you are monitoring the summaries of a 1,000 - a much more manageable system, by comparison (though still not necessarily feasible).