He means the description.
Posts made by spoletta
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RE: why is my pw no longer working?
Hmm, where did you purchase the game?
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RE: Solo/Small Group Play
Groups of 2-3 work quite well both in pve and pvp.
You may have to join bigger groups for the bigger pve challenges though. -
RE: So excited
There's a lot of expectations on this game. The sandbox MMO field has been quite barren recently.
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RE: Arborean PvE loot rules
@stkmro
Depends on the hp of the mob.
1000 hp and lower you need to inflict more than half of its hp.
Between 1000 and 3000, you are eligible if you inflict at least 25%.
3000-5000, 20%
5000-10000, 15%
More than 10.000, 10%I should put this stuff on the wiki, but I'm not sure on which page it goes.
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RE: Dev Forum
It is manually done for eternal packages. Periodically the devs pass and activate all the eternal packages not yet activated.
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RE: Some ideas about crafting.
@Yalah I like the idea of tying those points to actual crafting/gathering activities in game.
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RE: Arborean PvE loot rules
The current system is that there is a damage threshold you have to reach in order to be eligible to loot.
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RE: Terra terrain bug // bridge no exist -1035W 792N // -1055W 413N
One of the 2 has been fixed.
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RE: Some ideas about crafting.
I share a few of the concerns presented, and what I would like is a system based on crafting points which works like this:
- Each player has 100 crafting points.
- Crafting an item of quality higher than white costs some of those points. Something like green 1 point, blue 3, purple 9, orange 27. Double for weapons and necklaces. 50% more if the weapon is 2handed (similar to the costing system we have for enchanting).
- The player restores 10 points per day, plus 1 point for each tile covered by his house, so a 2x2 is 4 bonus points, a 4x4 is 16 and a 5x5 is 25. The larger your working area, the more stuff of higher quality you can craft and creates a tradeoff between more external space for refining and more internal space for crafting.
- City techs can lower the crafting cost of specific crafts in the crafting stations of the city.
- Specific decoration items (like trophies, yes) can provide bonus points per day.
- Crucially, you advance your mastery xp only by crafting the last tier you have access to.
The effects of this, is that crafting items of higher quality comes at an opportunity cost, so the market does not get flooded by high quality ones as soon as players have access to it. Instead, since an advanced crafter can craft one set of orange armor only by spending all his points, it will make that product have an higher value.
It creates a value in having a large house, and guilds will want to reserve 5x5 plots for their dedicated crafters.
It makes it inefficient to dump all your crafts onto a single person. That persons has always the same amount of crafting points. If you make a person your designated crafter for 10 different items, those items will not be high quality. There's a limit to how many high quality items a player can pump out. Instead you will want to get as many crafers as possible if you want more industrial power.
This system does not come at the cost of the single player which is just crafting for himself cause he likes to play that way. Those points are more than enough for personal use. -
RE: Comunidade BR
You should join the official discord, you probably have more luck there in looking for people. https://discord.gg/QfjdWq8Z
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RE: ,Steam Access
Probably not. Both keys would be valid and the team fears that the secondary market of keys would get flooded by people selling the second key.
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RE: Account transfer
That's cause the game hasn't launched on Steam yet.
The date has been announced today. 8th November. -
RE: Account transfer
@Tibsun apparently it isn't needed.
According to today's news, performing the migration is no longer necessary.
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RE: Stacking Passive Skills
I'm kind of the same idea, the new toggle skill system is too permissive.
I would just increase the maxMana cost on them though. -
RE: Steam Relaunch Day Revealed
The third crop requests coming back are a sign of good health of the game
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RE: Fall Playtest Open Weekend
Only the closed play test was extended. The open one was closed.