@muker Don't worry, I understand the confusion.
Posts made by Specter
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RE: Weekly Drawings - Be Active & Win Foundation Points!
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RE: Weekly Drawings - Be Active & Win Foundation Points!
@muker You do not have to post your feedback in this thread to be eligble for the engagement drawing. It's better to post it in the general discussion section instead. You only have to post here if you're trying to get into the ambassador drawing. I shall move your feedback posts to the general discussions section to make them more visible. I have moved your posts here.
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RE: Guild emblem
@frost I assume you're using Chrome. Ctrl + F5 should fix it.
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RE: What ideas should not be offered +(RUS)❌
Hello @muker, due to the large amount of feedback in your post, we have decided to give your feedback its own thread.
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RE: Win a Pre-Alpha Key with The Foundation
@frost It's the level 135 reward.
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RE: Something reallyy off-topic...
@frost Interesting. I'll inform Prometheus about it.
I shall lock it now.
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RE: Fragen zum Open PvP
Dämonengebiet ist ja PvP-Areal ohne Justizsystem und ohne Strafen. Wenn mich da nun jemand ausschaltet, kann derjenige alles einammeln was mein Charakter bei sich führt, ja? Oder gibt es da ein Zeitlimit? Wenn ich vorher meine Leiche erreiche, sollen die Gegenstände ja bei mir bleiben. Was schwierig werden wird, wenn ich erst anlaufen muss und mein Mörder ja schon dort ist.
Other players can loot your corpse. More information can be found in this thread.
Ist schon bekannt ob es vielleicht so etwas wie eine zu aktivierende "PvP-Markierung" wie in anderen Spielen geben wird?
This depends on your race and planet. Demons can always attack other players whereas Beastmen cannot attack innocents. There's no such thing as a PvP flag you can freely turn on and off, but your actions will affect your allignment and determine how the environment can and will respond to your presence.
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RE: Daily Message posting
@koliup Posts made in this thread do not count for the weekly drawing.
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RE: Guild names
@gibbx said in Guild names:
All that being said I was somewhat dismayed while searching for a guild to join. I realize that some of those guilds were created simply for foundation points but still "Russia Must Die", "Erection"? Really people? I am hopeful that such guilds wont actually exist in game.
This is indeed concerning. I haven't paid much attention to the guild names on the guild profile page but it looks like we might have to prune a few of the names. I shall discuss this with Prometheus.
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RE: Unease about SpatialOS
Short answer? Yes. Long answer? Prometheus talked about this on the MMORPG subreddit. I shall quote his post here.
As the CEO of Dynamight Studios - the company working on Fractured, also based on SpatialOS - I feel compelled to chime in this discussion.
For us, SpatialOS has been working out extremely well so far. We've picked it as our engine of choice in February 2017, and we started developing Alpha 1 for Fractured in August, so I can say we've have quite some experience with it. I can give you a quick overlook on the pros and cons of SpatialOS from our perspective.
Pros
- It integrates easily with existing game engines, particularly Unity - which was our choice.
- It allows you to do all the things they claim - in particular, creating a large, seamless world, with a gazillion of entities in it, pushing a lot of physics. It's scalable, and load-balancing works well.
- They provide hosting and distribution of the game too.
- They keep releasing updates - it's so much better now than it was, say, 8 months ago.
Cons
- It's relatively new and you can feel it: bugs and various issues still exist.
- It's relatively new and you can feel it 2: documentation is not where it should be yet.
- The fact you can use all that backend power doesn't mean you shouldn't optimize.
How it's been for us
A blessing! It's literally a blessing for an indie team with limited resources.
Sure, it can't do everything - like the post says, you have to make an authentication system yourself, plus ways to handle all the non-spatial systems and information. Authentication is trivial though, and Fractured doesn't have a lot of global information to handle. Moreover, we could fit our whole AI system (and likely others systems the CoE post doesn't mention) into SpatialOS workers.
In the end, there's one thing the Caspian himself said in his post that many seem to have ignored:
Their technology is still an extremely powerful solution for virtually all distributed simulations out there. But for our particular technology choices and game mechanics, it just wasn’t the ideal solution.
TL;DR
The fact SpatialOS wasn't a good fit for CoE doesn't mean it's "full of s...", "not delivering what it promises" and other claims I've read. It's a very powerful platform, with some issues related to its young age but constantly improving, and working out really well for other projects - including ours, Fractured.
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RE: What about future servers?
The current plan is to have one megaserver, located in the EU/NA region. You can find more information here.
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RE: Gameplay Video ?
@maxer1293 The clips in that video were taken from the latest spotlight.
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RE: Does this game have a "trinity" system?
In Fractured, you'll be able to build your characters however you like. There will be hundreds of abilities to choose from, including healing abilities and tanking abilities. So, if you want to play according to the trinity, you can do that, but it's not a requirement.
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RE: Dates? Price?
The alpha for Fractured is currently planned for late 2018. No release date has been set yet.
Fractured will be buy to play with a cosmetic cash shop and no mandatory subscription. How much the game will cost hasn't been revealed yet.
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RE: Fractured Sprint 12 Recap (Dec 13, 2017)
@lehuan5062 said in Fractured Sprint 12 Recap (Dec 13, 2017):
@Specter where is moderator
I am here.
I know Prometheus kinda brought it upon himself, but please don't spam about penises.
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RE: New here
Keep it on-topic please. This is an introduction thread, not a thread to spam unrelated pictures. If you just want to spam, we have a thread for that.
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RE: State Of The Game #1 - A Gallop To Alpha
@d3dman said in State Of The Game #1 - A Gallop To Alpha:
It seems that there will be a long time before we will have any official footage or playability. I am not in a hurry to be honest :). But in the mean time could we get some engine demos or any kind or teasers?
That depends on your definition of "long". In the meanwhile, you could read the spotlights in the news section and the very useful compilation thread that's being maintained by @Vengu.
@d3dman said in State Of The Game #1 - A Gallop To Alpha:
And one more thing .. One full time employer?? How are you guys going to manage with that. Good luck God bless
I am pretty certain @Prometheus was referring to the programmers here. The team currently also consists of multiple artists and a game designer.
@d3dman said in State Of The Game #1 - A Gallop To Alpha:
Is the "unimportant" stuff progressing too fast.
We don't have a client
We don't have gameplay footage
I already have a character
I already have a guild
Don't get me wrong, I love it , but I'm afraid it may cause instabilities in the futureThe Hero and Guild Profiles mainly exist for community building. These aren't the actual character and guild creators.
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RE: Daily Message posting
@d3dman said in Daily Message posting:
For anyone who sees it.. What is a necro-thread?
As I explained here, it means bumping an old and inactive thread.