test test
Posts made by Sawahya
-
RE: Regarding 'Strike Wounds'
Yes, it's an op skill now, particularly with fast weapons.
But it should have a 5 sec cooldown, as the description says.
With that it's worse than bleeding strike. -
RE: Temperatures & Weather Feedback Thread
About temperature:
Stacks are too much. For example 1 degree colder means 5% move speed penalty.
Affects people differently:- Speed decrease could mean death for kiters.
- Elemental builds' usefulness partly depends on the environment while other builds aren't.
- Some environment exclude some armors, making harder to collect knowledge there.
And a few ideas:
- Temperature effects could affect satiety/rest.
- Resting at a campfire/fireplace could buff cold insulation for a duration.
- Buildings could provide insulation for every effect.
About weather:
Rain will affect irrigation only? Or it will reduce evasion/accuracy/detection too? It could even change the respawn time of plants.
High intensity weather events will only make things harsh? Or will get some fun into the game? Like event mobs, drops or anything that'll make players interested in it?
It would affects the behavior of the mobs? Animals hiding from the storm? Humanoids (bandits, goblins) changing armor because of temperature changes or abandoning their camp while the storm there? Fire elementals fleeing from the water? Storm elementals buffed by storm?In short: temperature and weather could be a nice addition, but now it cause more problem than fun.
But as usually, I hope it will be a lot better than I can envision it.
My faith is stronger than my fear. -
RE: Glyph User Migration FAQ
@grofire You need to log out.
After that you will see the links on the login screen. -
Spell charges missing after login
Spells that have charges starts with 1 charge after login and their timer doesn't start until the first use.
Spellbar after login:
After using a spell that have charges:
And fully charged:
-
Buggy stone block or wagon
I have a stone block in my wagon, that I can't get out of it.
If I click on them, after the animation I have nothing in my hand.
The other blocks are working fine.
Filling the wagon doesn't help. The blocked block stays in the wagon. -
RE: Founding packages and steam.
@Specter answered this in If Buying founders pack do we get steam key when it drops on steam?:
You'll be able to connect your Fractured account on the website to Steam.
-
RE: Young player protection
Let's say you want to try out a new build and for that you need some skill from the Goblin Warchief.
Your friends are at the other end of the continent, so you are trying to do it alone.
And you make a character, get some gear and go to Goblin Hills.
You can't get too good gear, because your main is a citizen of a city on the other end of the continent.
But it's still morning, so no one there.
You fight some Goblins on the way to the Warchief.
Nothing interesting.
But when you fight with the Warchief, PKers come, and kill you.
You loose everything and you can start again from the starting city.Yep, it could be intentional.
And I start to understand the necessity of the 3 worlds.
Tartaros is for PVP fans, Arboreus is for PVE fans and Syndesia is for PKers. -
Young player protection
New characters doesn't get the Young status, if an older character on the account already lost it.
-
RE: Issue with ingots/boards as light items
@spoletta said in Issue with ingots/boards as light items:
I don't need a cart to pull them, so I will just be able to run all the way to the next city on my horse at full speed.
It'll depend on the weight of ingots/boards. I'm not sure you will be able to run at full speed with 30 ingots/boards.
-
RE: Winter Alpha Spotlight - Criminal System
@Prometheus said in Winter Alpha Spotlight - Criminal System:
@Logain said in Winter Alpha Spotlight - Criminal System:
Can the attacker and/or the victim turn PvP mode off during the battle?
They can, but that just prevents them from targeting / damaging their opponent(s). And yes, it is turned on automatically for all party members nearby if one is attacked.
Lets say someone attacks a party member when the party is trying to kill a legend.
In this case all the party members will change to pvp mode automatically and start to damage party members with their aoe? -
RE: [FRAC-2349] 100% growth nut crop is not yet mature
Did it again with wheat.
So it seems it's only happen in the last few minutes before maturing.
The wheat isn't changed to golden yet, so it's not fully grown, but it says 100% and when you try to harvest the confirmation says you will lose 0%.
So the calculation of crop's visual change and the calculation of 100% aren't the same.
And maybe the confirmation is appear regarding the former calculation but use the latter for the text. -
RE: [FRAC-2349] 100% growth nut crop is not yet mature
@PeachMcD Without relog a few minutes later it was harvestable without this message.
-
[FRAC-2349] 100% growth nut crop is not yet mature
And a few minutes later it's truly growed to 100%. -
Clover and early harvest
The nutrition change of farms is fixed, regardless if you harvest early or at 100% growth.
If you harvest early you loose yield...
Usually, but clover don't have any yield, so you can harvest at 80% without any problem. You get the change you wanted without waiting the full duration.
Maybe nutrition should change according to the growth too? -
Tooltip of discovered combat hotspots says "Undiscovered"
Already discovered combat hotspots' tooltip says "Undiscovered" in the 2nd line.
-
[FRAC-2353] Cities that fallen into ruins still shown as a claimed city on the map
If you are online when a city fall into ruins, it still shown as a claimed city on the map while you don't log out.
-
RE: [FRAC-2334] Equipped but unused shield is loosing durability.
@Kralith Shield is always active in regards of limits. If it's a heavy shield you can't use some skills. (In my case it's a light shield.)
But you only get the armor and other bonuses when you are unarmed or using a one handed weapon.
If the equipped, unused shield loose durability, the other equipped, unused weapons should too.
So I still think this is a bug.
It could be an exception, but I think it's just because shields are handled as armor. -
Movement speed anomalies on the character sheet
- After mounting the movement speed on the character sheet doesn't consider the paved roads. Regardless of you are on paved road or not, it's always shows the off road speed. It changes only after you go on or off a paved road.
- When you take or release a wagon the showed speed doesn't change until you go on or off a paved road.
- When you take or release a cart the showed speed doesn't change.
- When you go to a paved road unmounted the movement speed goes up by 30% (from -4 to 26 with dex 6), while mounted it goes up to 1,3 times (from 7 to 9 with dex 15 mount).