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Posts made by Rehmius
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RE: What unusual weapon types would you like to see?
@tuoni said in What unusual weapon types would you like to see?:
Orb as main weapon and not just static offhand.
3 orbs like kael'thas from warcraft hahaha, maybe i'm dreaming too much
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RE: Kickstarter Update - Pledge Packs
@prometheus said in Kickstarter Update - Pledge Packs:
What pack would you be interested in?
I'm going for Early founder pack if possible.
@prometheus said in Kickstarter Update - Pledge Packs:
Do you think prices are fair? If not, how would you change them?
Maybe the immortal pack should be a round number, marketing things, and probably 350 or so.
@prometheus said in Kickstarter Update - Pledge Packs:
Do you think Foundation Points should be included as reward?
I would like quest belonging to your kickstarter pack that can be done to get some foundation points, but not points for "free".
By the way guys, if you need some help translating the kickstarter to Spanish I would try my best
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RE: "Capture The Flag" GvG contest in Open World
@benseine said in "Capture The Flag" GvG contest in Open World:
@Gothix I like to add two variations to it:
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In stead of capture the flag between two guilds I like to add medieval football (soccer) to it. Football was banned by many kings because it was too violent. The goals where miles apart and a huge number of ppl took part in it. So it fits perfectly in the GvG contest between two guilds. The game has player collision so it seems simple to add a ball to the game and push it around
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King of the hill. Might be a bit harder to implement in a procedurely generated map. You just fight over who has most control over a hilltop in one hour. The combat in King of the Hill will be very different then to capture the flag, so a nice change of combat, gear and builds setup. Maybe one guild can pick the hill they prefer in the open world and place a special King of the Hill banner on it to create the game.
I dont like the first idea but king of the hill could be good
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RE: Community Call - Translation Help Needed!
@renuro12 said in Community Call - Translation Help Needed!:
greetings, my translation:
Textos del Foro:
- ¡Preséntate ante la comunidad en los foros de Fractured!
- ¡Comenta sobre Fractured y haznos saber tus sugerencias e ideas!
- ¿Tienes una pregunta? ¡Pregúntale a los desarrolladores de Fractured y a la comunidad!
- Promociona tu futuro gremio o hazle saber al mundo que estas buscando uno.
AD1 texts:
- El MMO dinámico.
- El primer MMORPG sandbox de mundo abierto que ofrece acción de combate, ambiente interactivo , sin rutina (or grind), economía impulsada por el jugador y colonización del universo. ¡Únete a la revolución!
- Registrate HOY para tener la oportunidad de GANAR un CÓDIGO (key is llave in spanish but we're not talking about door locks right? :P) DE LA PRE-ALFA.
AD2 texts:
- El primer MMO-ARPG Sandbox donde la elección de tu raza tiene un impacto real en la jugabilidad. ¡Únete a la revolución!
- Humanos: Libres de voluntad total. (kinda weird)
- Hombre bestia: Viviendo en armonía.
- Demonios: Sangre y terror.
AD3 texts:
- Olvídate de los viejos clichés de los MMORPG y entra a un mundo donde cada objeto es fabricado por los jugadores. ¡Únete a la revolución!
- Fabricantes y Comerciantes.
- Granjeros y Pastores.
- Mineros y Leñadores.
- Cazadores y Carroñeros.
AD4 texts:
- ¿Cansado de los MMO's donde la diversión empieza después de haber jugado 80 horas? ¡Únete a la revolución!
- Salta justo a la acción. (kinda weird too)
- ¡Adiós rutina (or grind), bienvenido conocimiento!
- Cada Día Una Nueva Jugabilidad.
There you have everything well written with all the question and exclamation mark, dots, the accents and typed without misstakes (in bold)... I doubt if you didn't use any translator but anyways, hope to help you.
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RE: Which classes/gods/alignment u gonna choose? <3
@nelchael said in Which classes/gods/alignment u gonna choose?
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A summary of what we know about gods is available in this thread.
Ohh then I go full Demon god because knowledge one is probably for humans or whose dont hace bad alignment
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RE: Being in a forum pre alpha
@kralith every post you do is pure gold mate (not joking)
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RE: OST Update - Main Theme V1
As a musician I like the composition a lot, pretty good musical texture, basses have a lot of importance and the obstinato gives a lot of epic to the theme. By the way as a MMO player I would have liked to hear an epic melody mixed with the harmonic and polyphonic work already created by Armin Haas.
The typical melody that stays in your head and you can whistle after a while, probably, replacing with melody some of the triplet parts combined with quavers.Anyways, pretty good job! My warmest congratulations to the Fractured team (keep up the awesome work!) and the composer itself
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RE: Hola a todos
@slohter Se supone que se lanzara en otoño de este mismo año, probablemente tirando para finales de 2018.
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RE: |REQUISITOS DEL JUEGO|IDEAS|DUDAS|COMUNIDAD|IDIOMAS DEL JUEGO
@pulpo
Buenas Pulpo! Una alegría ver a alguien por aquí español jeje..Prácticamente Finland te ha respondido a todo en Inglés, tienen planeado meter los idiomas más usados y respecto a los requisitos, supongo que para un 2018 serán perfectos, veo más problemático la optimización del juego más que los requisitos que pida, confio en estos desarrolladores; se les ve muy centrados en su trabajo y con muchas ganas asi que espero que entre todos, los desarrolladores y la propia comunidad, podamos hacer un juegazo!
Un saludo.
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RE: Which classes/gods/alignment u gonna choose? <3
Easy, some type of mage (with some mobility skills like blink or smth, hard dps and CC if possible to PK), i dunno the god, haven't researched any information yet (if there's any related to gods) but probably i'll take the best for my sick demon (blood demon, which is the INT one).
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RE: "Capture The Flag" GvG contest in Open World
Mix between Albion Online and capture the flag, and without any number restriction? I dunno man, the main idea is pretty good, but I think we (as a community that we are) have to go further about the mechanics of this game style that you're proposing. I'm pretty interested thou about this, because our guild would play this mode a lot, and I will think hard about what could fit in with Fractured itself and the whole dynamic thing this game generates.
I think there should be a limit of players because then if one guild has 200 players and the other has 50, then there's only one direction in the match: the least populated guild has to be full of pros or they will die like flies.
Maybe it could be set up around 4 and 6 players or maybe they could come up with different modes like:
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4-6 players GvG: small area without loot, only rewards for the winner like having a Guild Castle/resting place with/without guards (on Arboreus and Syndesia).
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7-9 players GvG: medium area with loot, same rewards as above (on Syndesia and maybe Tartaros)
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10-15 players GvG: large area with loot and fame reputation scaling, same rewards as above but should be with wards because in Tartaros are too much PvP (only Tartaros)
All the numbers are an approximation, I'm just proposing some ideas about this freaking cool game style.
Give ideas guys!
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RE: Thoughts On Arenas
@nelchael Remember that if beastmen are outside of Arboreus and they start to kill people they can become abominations so they can play open world PvP; actually every race can be either good or evil even if you are a demon (going full angel), I suppose it's hard thou.
And talking about arenas, I think they could do something like a Skirmish, so people could bet on 1v1 duels and watch them from outside the ring. Then the arena can't be big that's the only problem for ranged players.
If they really want good arenas then they probably will come up with some sort of 2v2 or 3v3 instanced arena like WoW or a bigger 5v5 arena with objectives to come up with (not like albion plz), maybe the 5v5 term could be good if they put like runes (of DotA/HoN), this runes can give u a small buff but each team will fight for them and maybe flags to get (like unreal tournament); this can be worked out a lot more, im just proposing ideas in case of instanced arenas.
This feature WON'T kill a game if done well (if all the other PvP/PvE aspects of the game are balanced and well designed).
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RE: PK punishment
@finland said in PK punishment:
@rehmius I'm not a carebear I just hate stupid activities ;). People comeing here hoping for pking but I wonder why don0t go on Albion XD
As far as I know, i've played albion for 1 year PKing and GvGin almost every night and it didn't died because of the PK system, by the way u didn't have to go full ham since I was joking ;). I told u carebear because I saw u somewhere describing you as one. Pce.
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RE: PK punishment
@finland Ohhh you carebear...
, I only want fun for PvPers like me
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RE: PK punishment
The punishment for being PK is that you are looted by everyone and probably they will put guards in the "good" cities for PKs. I think they should put a ranking system to incentivize to be PK, with rewards (cosmetic obviously).
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RE: Community Call - Translation Help Needed!
@prometheus thank you a lot Prometheus, my friends and me are very hyped, Spain is waiting for this great game to explode (in a good way). Keep the good work and such fantastic ideas!
@IamMole being toxic doesn't lead to anything good, we have to make this community something positive and affable.