No, Beastmen will not be in the next test.
Best posts made by Recoil
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RE: Whats the probability this game will actually see beta and a release?
@Jetah said in Whats the probability this game will actually see beta and a release?:
@Manaia said in Whats the probability this game will actually see beta and a release?:
@Jetah said in Whats the probability this game will actually see beta and a release?:
50 chance it'll release.
50 chance it won't.
I'm not sure that's quite accurate...just because it's yes or no doesn't mean they have equal value in 50/50.
False. It will or will not happen. It's 50/50.
That's like saying if someone fired a gun at you and the bullet is a nanometre from your forehead there's a 50% chance the bullet won't hit you. Or that Joe Burrow only had a less than a 1% chance of being drafted this year (placing him in an equal-odds pool with every single college player that declared for the NFL draft).
Not saying it couldn't be a 50/50 chance of release, just not by that logic
@Gothix also, as a Physics major I appreciate the Schroedinger's reference!
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RE: Headphones
I have a set of Corsair Void Pro wireless headphones. I think they were $50 or something. Great sound, great mic, plus colors
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RE: Coming from CoE
Welcome!
I'll be honest with you, you'll have to wait a while before full release. However, if timing isn't so much an issue for you I think you'll find Fractured has a great group of dedicated & active devs that are passionate about making their vision become a reality.
If it helps, I'm a pretty big skeptic when it comes to stuff like this and still dropped like $320 on Eternal (something I pretty much never do)
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RE: Whats the probability this game will actually see beta and a release?
@Jetah said in Whats the probability this game will actually see beta and a release?:
you know its possible for misfires to happen. before a draft, people could die.
Which, in their own right have their own respective probabilities. This is an underlying concept in modern probability theory (and we likely both have better things to do than debate this in a video game forum lol)
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RE: New player!
Welcome!
And I'd have to say Entangling Web is my favorite spell so far. As a squishy mage it's great for locking down a target and whaling on them with magic missile while they're powerless to resist
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RE: Travelling is "complicated" to be mild
Just played for a bit, an interesting thing I'd like to note is that while admittedly the journey may not be as long as I initially believed, there's still a marked difference between the time you perceive actively doing something (building, fighting, etc.) and just holding down a mouse button to walk. While my trip only took around 30 minutes it felt like a practical eternity doing nothing but navigating my character.
Just something to consider I suppose
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RE: Travelling is "complicated" to be mild
@PeachMcD said in Travelling is "complicated" to be mild:
@Recoil - I'm actually enjoying the realism of having to work to get someplace on foot instead of just teleporting
I'm actually enjoying this aspect too, makes the game feel more real I think. I think straight-up teleportation would sort of ruin this aspect, save maybe a spell for some particularly knowledgeable wizards. I was suggesting the paid transport system because I feel like it'd work for both players that enjoy the realistic aspects of the game without having to sit there and control your character for 15 minutes or more going from city to city
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RE: Travelling is "complicated" to be mild
@Farlander Has a great point there. While it's admittedly not too bad at the moment, a few months/years down the line when you're a veteran player I guarantee that spending a solid amount of time travelling on the road will get pretty old pretty fast, especially if it's actually long enough where you need to cut several hours out of your day in order to travel, meet up with friends, adventure, then travel back. However I'll also admit that as Specter said, we don't know a whole lot yet about the travel systems. Right now we can only really guess based off of what we've seen.
As far as the gold sinks go, I guess we'll just have to wait until we get more info on the economy first.
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RE: When the Mod sides with trolls...
I would highly disagree that the forums arenβt an efficient way to get your guild out in the open. Itβs better to post on the forums an in-depth description of what your guild is and what your goals are than to spam discord invites in the chat, especially when those invites donβt apply to the 70% of people in-game who are already with a guild.
Also like @Zori said, please refrain from bringing a political subject which is a very sensitive topic for many into a discussion about a video game chat.