@jetah said in VIP system : What do you think ?:
i'm not saying it isn't wanted, but i'm saying many sub only games have had to stop it or close down. they opted for the free or hybrid option instead. that tells me even though people were willing to pay they didn't actually do it for a prolonged period.
I will say again that the transition did not happen because the model is/was not viable. The model is viable and numerous successful games have proven that. There are more successful games that have/had sub than f2p or b2p. There is literally only one good, non-p2w, f2p game, PoE. As for b2p, the one that comes on top of my mind, probably not the only one, is GW2. The transition happened because EA and similar publishers and developers are greedy. Heavy monetized f2p games will generate more revenue than sub2play games, and on top of that, they don't even need to be good. They can be a pile of turds, that only a handful of whales likes, and the game can stay afloat.
i don't consider a cosmetic cash shop milking customers.
Neither do I, this is why I am excepting it. That was apparent when I was talking about "heavy monetized f2p games", and I was not talking about the purely cosmetic cash shop, because right afterwards I included it as acceptable for Fractured. Specifically, Fractured should be buy2play, with buy2play expansions and the cosmetic cash shop may or may not be there, I don't care..
they may want it but they clearly will leave it just as quickly as the polls, post, questionnaires and comments fade away.
I see no evidence on that, assuming a good game. Sure, SWTOR subs left it en masse, cause SWTOR was a mess and had no content. But blaming the payment model and not the lack of content would be a mistake in that case.
SWTOR proved the game being good wasn't enough
SWTOR wasn't and isn't good.
At launch it had only one raid/operation and one warzone/instanced pvp map!!
The devs were out of touch. They expected that people would be re-rolling in order to play the other classes/stories. SWTOR is as much of a WoW clone as possible and the devs expected that the players would just re-roll a character! That was stupid.
Let alone a number of things, ranging from lacking basic functionalities that every theme-park MMO must have (e.g. group finder, AH etc) that SWTOR lacked. I can understand an "old school", sandbox/open world game to lack those (e.g. Pantheon and Camelot Unchained will follow that paradigm), but when you are making a WoW clone theme-park, you need to have those. And then comes the terrible, terrible engine!
As someone who has played SWTOR for ~3+ years, I can only laugh at SWTOR being good.
And then, EA/Bioware instead of fighting for the game, they decided to go f2p/hybrid. With 2.0 (the Dread expansion) the game was getting better and better, but they also had revert to f2p/hybrid which created a paradox, which I have mentioned before. They were making money from the cash shop and not the content. Eventually, this lead them at releasing new content rarely, all the while every month they would release new cosmetic items!! Which is logical, because new gameplay content was/is not generating revenue, all the while new cosmetic content is generating revenue.
So, yeah, if your game is a pile of turds, sub2play is not the way to go.