@GamerSeuss
I am doing multiple experiments with field nutrition and crop rotations.
Currently there exist good 10 day rotations that keep the nutrients at or above 100% for each crop planted in the rotation. Beans are the most frustrating at the moment but I am confident that this will pass with the introduction of more crops.
There is yield reduction and crop health reduction if not kept above the listed irrigation numbers and crops can die or have reduced yields.
I have concerns about the use of warehouses. They take up a significant amount of space, hold not all that much, and are tedious to load or unload. In contrast the marketplace has a huge capacity and is very easy to load and unload from. Further the City hall has infinite storage space and is very easy to load into. The fact that carts cannot be stolen in town and that they hold more bags per square foot than warehouses, and are mobile, and tradeable (via giving another permissions) makes them far far superior to warehouses in every regard other than that warehouses are open to all citizens. If warehouses are to be a necessary aspect of the game they need to hold a lot more, have added functionality, or something. I have built 4 warehouses in our city and the process of having to load a cart from the bagging station, move the cart, and unload the cart at the warehouse is just too ridiculous, why do the second step at all? At this moment I see absolutely no reason to build a warehouse when instead you can have a field of carts loaded and ready to trade or just pile it all in the marketplace.