Curious to see how well they balance resistances around the new stack threshold.
Posts made by LordGorgeous
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RE: Mechanics for Environmental effects Discussion.
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RE: More accessible plots
@DarthJafo Part of the growth of a city is reliant on how many citizens and residents are a part of said city. Splitting a guild between 3 locations also splits the manpower of that guild. It is a lengthy process to grind resources to rank up a town, let alone sustain that town while also having enough residents to prevent that city from deranking. There will be alliances between cities and large guilds for sure, but the only way for one guild to properly run multiple large cities is if they have hundreds of members.
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Medium Weapon with Spell Channeling
Hello all,
I have briefly brought this topic up in the discord and my suggestion is as the topic states: a one-handed medium weapon with spell channeling. I think this addition will free up a lot of builds for those who need spell channeling, but for a weapon that not only uses strength as its multiplier but also as medium weight. It does not have to be a new weapon either as changing the morning star's passive of bonus crit damage to spell channeling. I believe this change will create more space for theory crafting. I do not think there needs to be a weapon of every class with spell channeling (heavy weapons) but a one-handed medium weapon seems fair to me. -
RE: Anyone played the old guild wars?
As someone who has played in the last alpha test and will play in the upcoming stress test next week, you earn 100% of your abilities from slaying monsters/mobs. All abilities are acquired and your character is further enhanced through the talent tree. You can mix and match abilities depending on your weapon and armor type, so I recommend having some character archetype and try to emulate that as close as possible.
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RE: Attributes, yes another post
Also, keep in mind that there are numerous other ways to directly increase your stats through gear variants and the talent tree. Make sure to include those into your theory-crafting obviously.
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RE: Taxes?
My only issue with the crafting system is that I think they should reduce the time to smelt one ore. Since you need a multitude of smelters just to make one full set of plate at a time, whereas you really only need two tanning tubs to make multiple light and medium armor sets.
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RE: Stopping in to say Hi
@BCAnimus To be honest with you, having an experience that is free from ganks will limit you to the Arboreus where the wildfolk will play. Just keep in mind for all players who are unaware, the demon and human worlds will have open world PVP and players will be exposed to ganking, however IMO, not as rampant as it was in Albion.
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RE: Feature Spotlight - Three Races, Three Gameplays
The core details of the 3 planets and races still have not been released. As far as I am aware, they intend to have religion play a role in character development and identity. Other than build diversity and location of where players will start their roots, religion will provide another avenue of diversity.
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RE: Statement on the Gamigo-rumors
@Mazikar I suggest you join the discord. There are a couple pinned posts regarding the news of gamigo becoming the new publisher. A lot of questions and issues were answered and discussed during a live stream Q&A that should be pinned in the discord.