Daily Post ;D

Posts made by LordGorgeous
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RE: i do not like the changes to the talent tree and equipment
@grofire Homie, how many times are you going to misrepresent my point? No one here said that your opinion is invalid, nor that this is not the time to share opinions. Your 2 cents were that you want the old talent tree back. @GamerSeuss and I agreed that we would like to see new systems, meaning new talent trees, or a combination of talent trees rather than just simply reverting back to the old system. You said no, they cannot do that and they must fix it now, implying that your idea of reverting the talent tree is the correct one.
@LordGorgeous im sorry but that isn't true IMO, this is a game design, this is not a miner issue, if it will not be fix now, later on it will probably will be harder and more work to fix.
I simply disagreed by stating we should explore other avenues of talent trees. Nobody invalidated your opinion or claimed that you cannot share it. However if you wish to continue with this discussion, I suggest you re-read this thread before commenting.
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RE: i do not like the changes to the talent tree and equipment
@grofire So, if a group of people have an opinion, but no one raise's awareness of said opinion, it no longer exists? Or perhaps if someone did share their opinion about their distaste for the previous talent tree, but since you were not aware of it, it no longer exists? Or since it may not have been shared on this forum, it wasn't shared elsewhere? I don't really follow your line of thinking. but the point of my post was to comment that people have differing views. There are so many different factors that you have to take into account before simply reverting it because @grofire doesn't like the current tree. @GamerSeuss and I also were not defending the current tree, we did not compare the trees, nor did we say this tree is better than the other, we simply stated that it is a process that one must follow in order to reach the most optimal position for all players rather than simply reverting it. They make changes, and we test said changes and provide feedback of what we do like and what we do not like, while also understanding the developer's vision for the game. Stomping your feet is not discourse. Moreover, @GamerSeuss and I are the one's suggesting the system should be changed and improved, how are you claiming that we are not when you want the old system?
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RE: i do not like the changes to the talent tree and equipment
@grofire Yes it is a core part of their game design, but how do they reach a point where they, as well as the majority of the player base, are comfortable with the talent tree's features? Through testing. They probably have a variety of different talents they want to test and these Alphas are specifically for said testing. Furthermore, it is reasonable to assume that there was a a portion of the community during the last testing phase that did not like the previous talent tree, but now enjoy this phase's talent tree a lot more. Those players are entitled to their opinion just as you are, and part of developing a game is to appeal to as much of the game's audience as possible without disrupting the core vision of the game.
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Suggestions for Territory Development
Personally I find the city mechanics very enjoyable and I am excited to see where the devs take it. However I feel that territory acquisition should be made a little easier for smaller groups. Congregating 20 players to obtain a hamlet and then begin building your territory can be difficult, especially if a guild is not that large or is struggling to attract non-guilded players.
My suggestion is to make the ability to start a Hamlet require less players, however, they will be gated behind their territory population and the availability of advanced technologies. For example, a Hamlet that begins with a player count of 20 and continues exceeds a certain threshold of players will be able to advance towards a city, however a Hamlet that begins with say, 10 players, can only progress towards a village or town, etc. In order for them to progress further, they will need more citizens.
I feel this will give smaller and medium sized groups a better opportunity to have some sort of independence and make their own decisions, as well as, provide some more diversity on the continent for trade opportunities and diplomatic relations.
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RE: i do not like the changes to the talent tree and equipment
I agree with @GamerSeuss here. The game is currently in Alpha and there are many different systems that require testing and analysis that is not gear variety. The abilities, talent tree, armor, weapons, enchantments; all of it, everything that is currently in game right now will most likely not be the only things we have available upon release. Personally, I rather have them focus on tweaking and balancing the bigger systems in front of them. Trust the process.
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RE: Movement
To add on to @GamerSeuss and @spoletta statements, and coming from the perspective of an Albion Online player, MOBA action and experience in regards to mouse controls has always felt more fluid from a top down MOBA like perspective. I feel that WASD control schemes do not offer the same range of movement from said perspective.
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RE: Markets and Merchant Guilds - A Reimagining of the Current System
I love the suggestion. Adding more risk for a chance of higher profits are always exciting in my opinion. It also allows players or guilds to advertise themselves as mercenaries or guards for hire to protect these merchant groups. All in all it increases player interaction.
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RE: Movement
@GamerSeuss Are all ranged abilities skill-shot oriented, including auto attacks from a bow?