In the town overview you get a non clear value showed up.
Citizen: 242 and Citizen:50, it is not clear what is the purpose for it.
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Posts made by Kralith
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Town overview with double citizens entry?
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Chat History doesn't showed if you aren't in chat-mode
I noticed that the chat history has a new feature, that hides older chatlines after some seconds (way to fast in my opinion).
If you scroll up your chat, the chatlines don't show up again.
You just can bring them back, if you are going into chat-mode, means with open chat input field.
That makes the use of chat more worse, since a busy chat is much harder to read now. -
Default setting for Autorun hotkey is not well thought out
I am appreciate the autorun feature and also the new settings for hotkeys, BUT the default "Left CTRL" for autorun isn't a good choice, since the Talent/Ability Book tells you to use CTRL-Click to assign an icon for it.
That leads to autorun while you are resting and making your presets.
That will be very confusing for new player.I would suggest to place the autorun default to a not so often used key, like Y/Z
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RE: How to collect SHARE FRACTURED NEWS ON FACEBOOK points?
@Grim If you use a Browser like Firefox with the feature "Facebook Container" it will not work. Maybe it is working, if you take Fractures Website also into the Facebook Container, but i never tried that, since i don't care for points anymore.
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RE: Alpha Weekend - Play For Free!
Hmm i see. But is this this "we want to give you more time in advanced for next tests, so you can prepare your people"?
But well, good we get another short stress test, before the longtime version of the test (aka Beta) is starting. -
RE: End of 2021 – Developer Letter
I wish for the Dynamight team a successful year 2022 and i cross my fingers for the next test phase.
For the community: Happy new year! Hope to see you all in next test.
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RE: Store disabled?
@armoden that can simply be an false positive. Happens sometimes with security systems. Maybe you come from an IP source, that got blacklisted in the past.
So yeah, contacting customer support at Xzolla is the right way you should go now. -
RE: Refunds, negative reactions to Gamigo deal
@malkavien There is actual no active test running. The next one will be likely in early spring.
If you think it wasn't clear enough mentioned in the descriptions that you surely was reading, then you should maybe contact Arcahem, so that missing ones can get added. -
RE: A new Community Manager emerges from the shadows..
Welcome @Arcahem !
I wish you all the best for handling this community and their communication needs.
Stay strong and send Specter's Banhammer, if it is going too crazy with people. -
RE: Statement on the Gamigo-rumors
"Just to say, if we want to play Fractured‘s Game Design, we will have to deal with, if it is Gamigo or whatever Publisher."
(I just wrote this in Discord.)All we want is a game as it was supposed to be.
With the promises they made from the beginning.We also know all, that they will make contracts with a publisher, they even announced to talk about soon
months ago.
Now they most likely did and they will have a reason for that.
Until they didn't talked a word about it, we can speculate and getting upset, but it won't change anything, we do know nothing, but rumors and outrages.Let's see what they come up with in the next few days.
Till then, just relax with a nice game or stream or book or whatever. -
RE: Statement on the Gamigo-rumors
@Logain i don't care about Gamigo or possible others, but about our italian guys. Silence isn't also the problem. But the past promises of communication/news, that's another story.
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RE: Questions for roadmap for planet design
@Logain said in Questions for roadmap for planet design:
Yes, from what I read, SpatialOS should be ECS based, which means one can fully reap the benefits of modular and abstract design paradigm. Or, in other words, '(...)make it work, make it right, make it fast(...)' [Kent Beck]. Get the core components done, then work on content, then work on balancing.
Yes i know, SpatialOS take much work from the devs, since you just can use stuff that is already designed. Just reference it with your own parameters.
But that you can't take for a part of "make it work", would be like if you say, hey, there is a computer, he can make pixels on a monitor, so we can go directly to the "make it right" part if you not even used that tool to draw somehow a picture to the monitor before. -
RE: Fall Alpha 2021 Survey
Sorry for the wall of text.
2 hours for the survey -
RE: Fall Alpha 2021 Survey
@Logain said in Fall Alpha 2021 Survey:
Would you be willing to share some key parts of the feedback afterwards (like the percentage of people thinking the game's ready for beta)?
That would be amazing.
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RE: Questions for roadmap for planet design
@Specter said in Questions for roadmap for planet design:
"I can't talk about it! "
You don't need to be sad about that.
Everyone who is expecting anything else from you, should just leave you alone.
It is not your responsibility to make statements about the company to the public.There is someone who can make Dynamights business stuff transparent, that is Prometheus and he will talk about, if he is thinking that it is important for us.
Till then, we just can go with the last statements from his side and Specters above, we don't need to be concerned about the finances, they got even enough to hire more people. Now they just have to deliver.
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RE: Questions for roadmap for planet design
@Logain said in Questions for roadmap for planet design:
(...)here is one core mechanic that you just can test once all planets are implemented, thats the Travel mechanic between the Planets(...)
That's the most difficult to implement though
Fully agree, alone the balancing will be a pain in the a..
What CORE mechanic are we missing?
Alchemy, Herbalism, Cooking
- means the whole system about Food & Potions & other Consumables
Seasons & Temperature & Weather
- Biome Differences (hot/cold)
- Impact to farming (grow times/values) and expeditions (take a warm cape with you, when you go to the mountains)
Decay
- for what was the Carpenter NPC meant to be?
Interplanetary
- Of Course, all the stuff about interplanetary traveling. Means making portals.
In general are also the already implemented core features not entirely completed at all.
In my opinion the town system needs still work on it, including the siege system.
In PVP they are trying out things, but i am still missing a meaning for PVP Factions.
Two points that came directly in my mind. -
RE: Questions for roadmap for planet design
As Doc said, i am quite sure, they already work on the assets of the other planets.
Sure, there need to be totally different skillsets for beastmen and demons, than we have now for humans. Also the houses and the environment need to have a totally different look.
That is much work, design wise.
But as Prometheus stated in many Q&As before, the hardest part to make are humans, since they have core elements of both planets. So the best choice was, to implement all the core of the system on this planet.
Once all core mechanics works well, you have just to adapt them to Tartaros and Arboreus. At the one you turn on full PVP possibilities, while you disable them almost entirely at the other.
There is one core mechanic that you just can test once all planets are implemented, thats the Travel mechanic between the Planets.All in all, i am also very curious, how the whole game will work and look like.
But with my realistici would not prefer to get any other planet till we don't have all core mechanics at the planet that we have now.
And there is several stuff open, that we could not test yet and many bugs, that have to get fixed. -
Intown Claim: Fences on predefined Roads not always placeable
Fences on my intown claim are placeable to the west but not to the north, because it says, that the blueprint can't be placed over Streets.
Both Streets are the predefined ones.On Krabats Place i can't place it to the East (predefined Street) but i can place it to the North (Builded Street)
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RE: Prestige isn't working as intended (aka messed up)
Some more Prestige Problems, related to the wrong count.
I was today raising Prestige with 2 Stockpiles, each gave 100 not 60 like i counted above for the 1900 in summary.
So i started to get rank 14:
2200 -> 2300 with a wood stockpile
2300 -> 2400 with another wood stockpile.Then i removed 2 Stockpiles (wood + food) to get space, but stayed at 2400 Prestige.
I placed the Bank Blueprint and another Stockpile Blueprint to replace the removed Prestige.
But when the stockile was builded up, we got another 100 so now we are at 2500.
Bank should give 100 too, so we would be at 2600 then.
Even with 2 Buildings less than intended.If i counted right we are at 22 public buildings now.
Sadly i don't see it in the Notice Board anymore, since something counted as Public Building and it showed now a count of 53. (maybe the walls?)