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Posts made by kellewic
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RE: End-Game content
@Goemoe I'm not insulted at all - was just pointing out different people find many different things fun. I don't see this game as one to lead players somewhere - like quest lines or paths of progression in other games. Fractured is a sandbox MMO so thinking about it as something similar to WoW will likely lead you to disappointment.
Looking at your initial list:
Multiplayer dungeons, world bosses, raids, difficult foreign lands/islands, in which you can't survive on your own. And what about lore and stories told by well crafted questlines?
- Multiplayer dungeons are a thing - the Labyrinth with 3 levels so far.
- World bosses - unknown but would be cool to have huge creatures in the world that are hard to kill - reminds me of Secret World
- Difficult foreign lands/islands - yes since there are 3 planets and it's been mentioned asteroids could come into play
- Well crafted questlines - it's been stated there are no quests beyond the divine quests
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RE: End-Game content
@Goemoe This is one of those "ask 10 people, get 10 answers" sort of question - it's going to depend on the person and what they find "fun". Some people keep logging in for the social aspects, some to PvP, some to explore and do achievement type things; even if it's only a personal achievement of "own all the costumes".
I actually do work on the Fractured wiki and that's fun to me, but I'm a data type guy (my work also revolves around gathering, parsing, interpreting data).
Why do so many people continue to play Path of Exile? Every time you start a new character you have to run the same stuff over and over and over. It's likely because there are so many ways to build a character by combining skills and matching them with different strategies and gear.
Even games with end game content (the WoWs and EQs of the world) get boring after a while so having end game content does not guarantee fun. It can be fun for a while, but that strategy means a game has to keep "one upping" itself and pretty soon you have players with 100k life to battle the big bad boss with 1M life - just a never-ending treadmill. This also means early content everyone just wants to skip to get to the end game content and soon 75% of the game is empty and not really played.
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RE: How big is the world? By square km
As of version 0.3.0, Myr is 60km2 - it definitely feels larger than it was and took a bit to run the length of it. Not sure if this is its final size but that's the last information I've seen. I the news article regarding this (https://fracturedmmo.com/alpha-1-map-pledge-integration/) it was listed as 40km2, but 0.3.0 patch notes have it at 60km2.
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RE: Question about Basic Pledge Packs
VIP subscription which is described in an older news article at https://fracturedmmo.com/cheaper-packs-pre-alpha-keys-more/